I have a JavaFX / Java 8 application written with NetBeans 8 (no SceneBuilder
).
My application has a main window that has its own FXML file (primary.fxm
When you load the FXML for the secondary controller, do this:
FXMLLoader fxmlLoader = new FXMLLoader();
fxmlLoader.setLocation(getClass().getResource("second.fxml"));
AnchorPane frame = fxmlLoader.load();
FXMLSecondaryController c = (FXMLSecondaryController) fxmlLoader.getController();
Then you can pass references to the second controller. This could just be the TextArea.
EDIT:
Replaced the load()
call in the snippet above and added the setLocation()
call. The old line AnchorPane frame = fxmlLoader.load(getClass().getResource("second.fxml"));
was wrong as it called the static load
function, which is useless here.
EDIT:
(Changed the code snippet above to better match your variable names.) The code snippet above replaces this part of your code:
AnchorPane frame = FXMLLoader.load(getClass().getResource("second.fxml"));
That line uses the FXMLLoader to load the view and also creates the instance of the controller - in this case FXMLSecondaryController
. However, you cannot use the static FXMLLoader.load
method for that, you need an instance of FXMLLoader
. That instance holds a reference to the controller after load and you can retrieve that with getController()
. And you need to cast the returned value to your controller class (with (FXMLSecondaryController)
).
Your primary controller has a field:
@FXML private TextArea myArea;
This holds a reference to your TextArea
and is initialized by the fxml loader. (If you remove the @FXML
annotation, the loader won't touch it.)
In your secondary controller, add this field:
public TextArea primaryTextArea;
Note that @FXML
is gone (the fxml loader shall not touch the field) as well as private
(you want to set the field, hence others must see it).
Now you can set this field after the controller has been loaded. So back to the loading code:
FXMLLoader fxmlLoader = new FXMLLoader();
fxmlLoader.setLocation(getClass().getResource("second.fxml"));
AnchorPane frame = fxmlLoader.load();
FXMLSecondaryController c = (FXMLSecondaryController) fxmlLoader.getController();
// Add this too:
c.primaryTextArea = myArea;
EDIT: Replaced the load()
call in the snippet above and added the setLocation()
call. The old line AnchorPane frame = fxmlLoader.load(getClass().getResource("second.fxml"));
was wrong as it called the static load
function, which is useless here.
The FXMLSecondaryController
now has a reference to the TextArea
of the primary controller. In one of its methods you should be able to access its content:
public class FXMLSecondaryController implements Initializable {
// ...
public TextArea primaryTextArea;
// ...
@FXML
private void doSomething(ActionEvent event) throws Exception {
primaryTextArea.appendText("Hi ho!");
}
}
Note that this solution is not the best approach, but it is simple and can serve as a start. Using binding is certainly recommended. I would try to create a class which holds the data and on which the other controllers bind. But if you take the simple approach for now, it should be sufficient.
I hope you could expose the TextField from the FXMLPrimaryController, and have a TextField property in the FXMLsecondController; then set that property when you assemble the pieces together. This would not be a good design, though, because you would be exposing details of the view through the controllers.
I am sure you don't want the TextArea but the data of the TextArea in second.fxml
. So what I would suggest is to expose a String property in each of the controllers and bind them together.
public class FXMLPrimaryController {
private ReadOnlyStringWrapper text ;
@FXML
private TextArea myArea;
public void initialize() {
text= new ReadOnlyStringWrapper(this, "text");
text.bind(myArea.textProperty());
}
public ReadOnlyStringProperty textProperty() {
return text.getReadOnlyProperty();
}
public String getText() {
return text.get();
}
@FXML
private void openSecondWindow(ActionEvent event) throws Exception {
Group root = new Group();
Stage stage = new Stage();
AnchorPane frame = FXMLLoader.load(getClass().getResource("second.fxml"));
root.getChildren().add(frame);
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
}
and then in your FXMLsecondController, you can have
public class FXMLsecondController {
private StringProperty text ;
@FXML
private void handleButtonAction(ActionEvent event) {
System.out.println(text.getValue());
}
public void initialize() {
text = new SimpleStringProperty(this, "text");
}
public StringProperty textProperty() {
return text ;
}
public String getText() {
return text.get();
}
}
Then you can bind these two, using something like this
FXMLLoader primaryLoader = new FXMLLoader(getClass().getResource("primary.fxml"));
Parent textAreaHolder = (Parent) primaryLoader.load();
FXMLLoader secondaryLoader = new FXMLLoader(getClass().getResource("second.fxml"));
Parent textAreaUser = (Parent) secondaryLoader.load();
FXMLPrimaryController primaryController = (FXMLPrimaryController) textAreaHolder.getController();
FXMLsecondController secondController = (FXMLsecondController) textAreaUser.getController();
secondController.textProperty().bind(primaryController.textProperty());
This now binds the variable text
of both the controllers and you can easily use the value that is entered in the textarea of the primary controller in your secondary controller !