I have open a new project -
Now what I would like to do is this - By pressing on the button I want an mp3 file being played - and also that each time the button is p
Hope this steps will help you to go ahead..
1.put your mp3 file under row folder (if not exist create one --> Right click on project ->new -> createfolder)
2.R&D ongoogle to play mp3 first (media player)
3.on click of button load that perticular file (by setting onclick listner to button)
best luck
You should put mp3 file in /assets folder.
put this code inside onCreate()
method after setContentView()
final MediaPlayer mp = new MediaPlayer();
Button b = (Button) findViewById(R.id.button1);
b.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
if(mp.isPlaying())
{
mp.stop();
}
try {
mp.reset();
AssetFileDescriptor afd;
afd = getAssets().openFd("AudioFile.mp3");
mp.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength());
mp.prepare();
mp.start();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
});
3.sound will be played again each time you press button. You don't have to write any extra code for that.
Note that AudioFile.mp3 is the name of the mp3 file in /assets folder
Hope this answer is helpful:)
I solved this like:
public void onClick(View v) {
sound.start();
if (sound.isPlaying()) {
sound.seekTo(0);
sound.start();
}
}
I think this is the pretty much what you wanted:
public class MainActivity extends Activity {
String tag;
static MediaPlayer mp;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tag=getPackageName();
}
@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
mp = new MediaPlayer();
Button b = (Button) findViewById(R.id.button1);
b.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
// MediaPlayer mp = new MediaPlayer();
if(!mp.isPlaying())
{
mp= new MediaPlayer();
}
try {
AssetFileDescriptor afd = getAssets().openFd("AudioFile.mp3");
mp.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength());
mp.prepare();
mp.start();
} catch (Exception e) {
e.printStackTrace();
}
}
});
/*b.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
if(mp.isPlaying())
{
Log.e(tag,"mp is playing");
mp.stop();
mp.reset();
//mp.start();
}
try {
AssetFileDescriptor afd;
afd = getAssets().openFd("AudioFile.mp3");
mp.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength());
mp.prepare();
mp.start();
// mp.release();
} catch (IllegalStateException e) {
Log.e(tag, e.toString());
//e.printStackTrace();
} catch (IOException e) {
Log.e(tag, e.toString());
//e.printStackTrace();
}
}
});
mp.setOnPreparedListener(new OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mp) {
// TODO Auto-generated method stub
mp.start();
}
});*/
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}
If you really have to invoke the click programmatically because the view has no own sound, i would solve it like that, its the simplest solution and a oneliner
view.playSoundEffect(SoundEffectConstants.CLICK);
very simple and works, if you want to make a layout play a sound you need to put
android:soundEffectsEnabled="true"
to the Layout