What is the idiomatic Python equivalent of this C/C++ code?
void foo()
{
static int counter = 0;
counter++;
You can add attributes to a function, and use it as a static variable.
def myfunc():
myfunc.counter += 1
print myfunc.counter
# attribute must be initialized
myfunc.counter = 0
Alternatively, if you don't want to setup the variable outside the function, you can use hasattr()
to avoid an AttributeError
exception:
def myfunc():
if not hasattr(myfunc, "counter"):
myfunc.counter = 0 # it doesn't exist yet, so initialize it
myfunc.counter += 1
Anyway static variables are rather rare, and you should find a better place for this variable, most likely inside a class.
Other solutions attach a counter attribute to the function, usually with convoluted logic to handle the initialization. This is inappropriate for new code.
In Python 3, the right way is to use a nonlocal
statement:
counter = 0
def foo():
nonlocal counter
counter += 1
print(f'counter is {counter}')
See PEP 3104 for the specification of the nonlocal
statement.
If the counter is intended to be private to the module, it should be named _counter
instead.
Instead of creating a function having a static local variable, you can always create what is called a "function object" and give it a standard (non-static) member variable.
Since you gave an example written C++, I will first explain what a "function object" is in C++. A "function object" is simply any class with an overloaded operator()
. Instances of the class will behave like functions. For example, you can write int x = square(5);
even if square
is an object (with overloaded operator()
) and not technically not a "function." You can give a function-object any of the features that you could give a class object.
# C++ function object
class Foo_class {
private:
int counter;
public:
Foo_class() {
counter = 0;
}
void operator() () {
counter++;
printf("counter is %d\n", counter);
}
};
Foo_class foo;
In Python, we can also overload operator()
except that the method is instead named __call__
:
Here is a class definition:
class Foo_class:
def __init__(self): # __init__ is similair to a C++ class constructor
self.counter = 0
# self.counter is like a static member
# variable of a function named "foo"
def __call__(self): # overload operator()
self.counter += 1
print("counter is %d" % self.counter);
foo = Foo_class() # call the constructor
Here is an example of the class being used:
from foo import foo
for i in range(0, 5):
foo() # function call
The output printed to the console is:
counter is 1
counter is 2
counter is 3
counter is 4
counter is 5
If you want your function to take input arguments, you can add those to __call__
as well:
# FILE: foo.py - - - - - - - - - - - - - - - - - - - - - - - - -
class Foo_class:
def __init__(self):
self.counter = 0
def __call__(self, x, y, z): # overload operator()
self.counter += 1
print("counter is %d" % self.counter);
print("x, y, z, are %d, %d, %d" % (x, y, z));
foo = Foo_class() # call the constructor
# FILE: main.py - - - - - - - - - - - - - - - - - - - - - - - - - - - -
from foo import foo
for i in range(0, 5):
foo(7, 8, 9) # function call
# Console Output - - - - - - - - - - - - - - - - - - - - - - - - - -
counter is 1
x, y, z, are 7, 8, 9
counter is 2
x, y, z, are 7, 8, 9
counter is 3
x, y, z, are 7, 8, 9
counter is 4
x, y, z, are 7, 8, 9
counter is 5
x, y, z, are 7, 8, 9
Prompted by this question, may I present another alternative which might be a bit nicer to use and will look the same for both methods and functions:
@static_var2('seed',0)
def funccounter(statics, add=1):
statics.seed += add
return statics.seed
print funccounter() #1
print funccounter(add=2) #3
print funccounter() #4
class ACircle(object):
@static_var2('seed',0)
def counter(statics, self, add=1):
statics.seed += add
return statics.seed
c = ACircle()
print c.counter() #1
print c.counter(add=2) #3
print c.counter() #4
d = ACircle()
print d.counter() #5
print d.counter(add=2) #7
print d.counter() #8
If you like the usage, here's the implementation:
class StaticMan(object):
def __init__(self):
self.__dict__['_d'] = {}
def __getattr__(self, name):
return self.__dict__['_d'][name]
def __getitem__(self, name):
return self.__dict__['_d'][name]
def __setattr__(self, name, val):
self.__dict__['_d'][name] = val
def __setitem__(self, name, val):
self.__dict__['_d'][name] = val
def static_var2(name, val):
def decorator(original):
if not hasattr(original, ':staticman'):
def wrapped(*args, **kwargs):
return original(getattr(wrapped, ':staticman'), *args, **kwargs)
setattr(wrapped, ':staticman', StaticMan())
f = wrapped
else:
f = original #already wrapped
getattr(f, ':staticman')[name] = val
return f
return decorator
Other answers have demonstrated the way you should do this. Here's a way you shouldn't:
>>> def foo(counter=[0]):
... counter[0] += 1
... print("Counter is %i." % counter[0]);
...
>>> foo()
Counter is 1.
>>> foo()
Counter is 2.
>>>
Default values are initialized only when the function is first evaluated, not each time it is executed, so you can use a list or any other mutable object to store static values.
Many people have already suggested testing 'hasattr', but there's a simpler answer:
def func():
func.counter = getattr(func, 'counter', 0) + 1
No try/except, no testing hasattr, just getattr with a default.