Here is an up2date solution that works with the current set of bazel
(v3.1.0). In this little project i wanted to build a C++ program that depends on the newest openCV
release (4.3.0), but only on a selected set of modules (core,highgui,imgcodecs,imgproc).
No local installed openCV
required, bazel
loads the needed files from github (although it works even when there is an old version of openCV
installed):
Content of /WORKSPACE
file:
load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive")
all_content = """filegroup(name = "all", srcs = glob(["**"]), visibility = ["//visibility:public"])"""
http_archive(
name = "opencv",
build_file_content = all_content,
strip_prefix = "opencv-4.3.0",
urls = ["https://github.com/opencv/opencv/archive/4.3.0.zip"],
)
http_archive(
name = "rules_foreign_cc",
strip_prefix = "rules_foreign_cc-master",
url = "https://github.com/bazelbuild/rules_foreign_cc/archive/master.zip",
)
load("@rules_foreign_cc//:workspace_definitions.bzl", "rules_foreign_cc_dependencies")
rules_foreign_cc_dependencies()
Content of /BUILD
file:
load("@rules_foreign_cc//tools/build_defs:cmake.bzl", "cmake_external")
cmake_external(
name = "opencv",
cmake_options = [
"-GNinja",
"-DBUILD_LIST=core,highgui,imgcodecs,imgproc",
],
lib_source = "@opencv//:all",
make_commands = [
"ninja",
"ninja install",
],
out_include_dir = "include/opencv4",
shared_libraries = [
"libopencv_core.so",
"libopencv_highgui.so",
"libopencv_imgcodecs.so",
"libopencv_imgproc.so",
],
visibility = ["//visibility:public"],
)
And finally, your target that depends on opencv
, in my case a file /opencv/BUILD
:
cc_binary(
name = "opencv",
srcs = ["opencv.cpp"],
data = [
"LinuxLogo.jpg",
"WindowsLogo.jpg",
],
deps = ["//:opencv"],
)
If you want to try it out, here is the rest: blackliner/automata
git clone https://github.com/blackliner/automata.git
cd automata
bazel build ...