I\'m working to implement a banner ad in the scene, but it always reports \"Thread 1: EXC_BREAKPOINT(code=EXC_ARM_BREAKPOINT, subcode=Oxdefe) and the program stops running.
This is how I did it, possibly not all of it is necessary.
I did not use the banner in the Storyboard, so the IBOutlet is not necessary.
Also, if you manually create a banner, you do not need to set self.canDisplayBannerAds
This function (ported from ObjC) is how I display the ads.
func loadAds(){
adBannerView = ADBannerView(frame: CGRect.zeroRect)
adBannerView.center = CGPoint(x: adBannerView.center.x, y: view.bounds.size.height - adBannerView.frame.size.height / 2)
adBannerView.delegate = self
adBannerView.hidden = true
view.addSubview(adBannerView)
}
This is called in viewDidLoad
. Then, in the didLoadAd
delegate method, I set adBannerView.hidden = false
and in didFailToReceiveAdWithError
, adBannerView.hidden = true
I think hidden
is better than alpha
in this situation, as it feels more natural. I believe (but am not sure) that when hidden, the view is not drawn at all by the GPU, while with an alpha of 0, it is still drawn, but made invisible (correct me if I am wrong).
This is my setup, and it worked for me, so hopefully it will work in your case too!