Ok so granted, its not a bug, but I am confounded by how to get a perfect circle arc between points via Bézier curve.
I need a shape like this:
Usage:
annularSector( myPathElement, {
centerX:100, centerY:150,
startDegrees:190, endDegrees:230,
innerRadius:75, outerRadius:100
});
Core function:
// Options:
// - centerX, centerY: coordinates for the center of the circle
// - startDegrees, endDegrees: fill between these angles, clockwise
// - innerRadius, outerRadius: distance from the center
// - thickness: distance between innerRadius and outerRadius
// You should only specify two out of three of the radii and thickness
function annularSector(path,options){
var opts = optionsWithDefaults(options);
var p = [ // points
[opts.cx + opts.r2*Math.cos(opts.startRadians),
opts.cy + opts.r2*Math.sin(opts.startRadians)],
[opts.cx + opts.r2*Math.cos(opts.closeRadians),
opts.cy + opts.r2*Math.sin(opts.closeRadians)],
[opts.cx + opts.r1*Math.cos(opts.closeRadians),
opts.cy + opts.r1*Math.sin(opts.closeRadians)],
[opts.cx + opts.r1*Math.cos(opts.startRadians),
opts.cy + opts.r1*Math.sin(opts.startRadians)],
];
var angleDiff = opts.closeRadians - opts.startRadians;
var largeArc = (angleDiff % (Math.PI*2)) > Math.PI ? 1 : 0;
var cmds = [];
cmds.push("M"+p[0].join()); // Move to P0
cmds.push("A"+[opts.r2,opts.r2,0,largeArc,1,p[1]].join()); // Arc to P1
cmds.push("L"+p[2].join()); // Line to P2
cmds.push("A"+[opts.r1,opts.r1,0,largeArc,0,p[3]].join()); // Arc to P3
cmds.push("z"); // Close path (Line to P0)
path.setAttribute('d',cmds.join(' '));
function optionsWithDefaults(o){
// Create a new object so that we don't mutate the original
var o2 = {
cx : o.centerX || 0,
cy : o.centerY || 0,
startRadians : (o.startDegrees || 0) * Math.PI/180,
closeRadians : (o.endDegrees || 0) * Math.PI/180,
};
var t = o.thickness!==undefined ? o.thickness : 100;
if (o.innerRadius!==undefined) o2.r1 = o.innerRadius;
else if (o.outerRadius!==undefined) o2.r1 = o.outerRadius - t;
else o2.r1 = 200 - t;
if (o.outerRadius!==undefined) o2.r2 = o.outerRadius;
else o2.r2 = o2.r1 + t;
if (o2.r1<0) o2.r1 = 0;
if (o2.r2<0) o2.r2 = 0;
return o2;
}
}