How to detect iPhone 5 (widescreen devices)?

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我寻月下人不归
我寻月下人不归 2020-11-22 00:50

I\'ve just upgraded to XCode 4.5 GM and found out that you can now apply the \'4\" Retina\' size to your view controller in the storyboard.

Now if I want to create a

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  • 2020-11-22 01:18

    Used to detect iPhone and iPad Devices of all versons.

    #define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
    #define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
    #define IS_IPHONE_5 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 568.0)
    #define IS_IPHONE_6 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 667.0)
    #define IS_IPHONE_6_PLUS (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 736.0)
    #define IS_RETINA ([[UIScreen mainScreen] scale] == 2.0) 
    
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  • 2020-11-22 01:19

    Really simple solution

    if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
    {
        CGSize result = [[UIScreen mainScreen] bounds].size;
        if(result.height == 480)
        {
            // iPhone Classic
        }
        if(result.height == 568)
        {
            // iPhone 5
        }
    }
    
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  • 2020-11-22 01:19

    We now need to account for iPhone 6 and 6Plus screen sizes. Here's an updated answer

    if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
    {
        //its iPhone. Find out which one?
    
        CGSize result = [[UIScreen mainScreen] bounds].size;
        if(result.height == 480)
        {
            // iPhone Classic
        }
        else if(result.height == 568)
        {
            // iPhone 5
        }
        else if(result.height == 667)
        {
            // iPhone 6
        }
       else if(result.height == 736)
        {
            // iPhone 6 Plus
        }
    }
    else
    {
         //its iPad
    }
    

    Some useful info

    iPhone 6 Plus   736x414 points  2208x1242 pixels    3x scale    1920x1080 physical pixels   401 physical ppi    5.5"
    iPhone 6        667x375 points  1334x750 pixels     2x scale    1334x750 physical pixels    326 physical ppi    4.7"
    iPhone 5        568x320 points  1136x640 pixels     2x scale    1136x640 physical pixels    326 physical ppi    4.0"
    iPhone 4        480x320 points  960x640 pixels      2x scale    960x640 physical pixels     326 physical ppi    3.5"
    iPhone 3GS      480x320 points  480x320 pixels      1x scale    480x320 physical pixels     163 physical ppi    3.5"
    
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  • 2020-11-22 01:19

    I've taken the liberty to put the macro by Macmade into a C function, and name it properly because it detects widescreen availability and NOT necessarily the iPhone 5.

    The macro also doesn't detect running on an iPhone 5 in case where the project doesn't include the Default-568h@2x.png. Without the new Default image, the iPhone 5 will report a regular 480x320 screen size (in points). So the check isn't just for widescreen availability but for widescreen mode being enabled as well.

    BOOL isWidescreenEnabled()
    {
        return (BOOL)(fabs((double)[UIScreen mainScreen].bounds.size.height - 
                                                   (double)568) < DBL_EPSILON);
    }
    
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  • 2020-11-22 01:19

    Here is our codes, test passed on ios7/ios8 for iphone4,iphone5,ipad,iphone6,iphone6p, no matter on devices or simulator:

    #define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
    #define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) // iPhone and       iPod touch style UI
    
    #define IS_IPHONE_5_IOS7 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 568.0f)
    #define IS_IPHONE_6_IOS7 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 667.0f)
    #define IS_IPHONE_6P_IOS7 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 736.0f)
    #define IS_IPHONE_4_AND_OLDER_IOS7 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height < 568.0f)
    
    #define IS_IPHONE_5_IOS8 (IS_IPHONE && ([[UIScreen mainScreen] nativeBounds].size.height/[[UIScreen mainScreen] nativeScale]) == 568.0f)
    #define IS_IPHONE_6_IOS8 (IS_IPHONE && ([[UIScreen mainScreen] nativeBounds].size.height/[[UIScreen mainScreen] nativeScale]) == 667.0f)
    #define IS_IPHONE_6P_IOS8 (IS_IPHONE && ([[UIScreen mainScreen] nativeBounds].size.height/[[UIScreen mainScreen] nativeScale]) == 736.0f)
    #define IS_IPHONE_4_AND_OLDER_IOS8 (IS_IPHONE && ([[UIScreen mainScreen] nativeBounds].size.height/[[UIScreen mainScreen] nativeScale]) < 568.0f)
    
    #define IS_IPHONE_5 ( ( [ [ UIScreen mainScreen ] respondsToSelector: @selector( nativeBounds ) ] ) ? IS_IPHONE_5_IOS8 : IS_IPHONE_5_IOS7 )
    #define IS_IPHONE_6 ( ( [ [ UIScreen mainScreen ] respondsToSelector: @selector( nativeBounds ) ] ) ? IS_IPHONE_6_IOS8 : IS_IPHONE_6_IOS7 )
    #define IS_IPHONE_6P ( ( [ [ UIScreen mainScreen ] respondsToSelector: @selector( nativeBounds ) ] ) ? IS_IPHONE_6P_IOS8 : IS_IPHONE_6P_IOS7 )
    #define IS_IPHONE_4_AND_OLDER ( ( [ [ UIScreen mainScreen ] respondsToSelector: @selector( nativeBounds ) ] ) ? IS_IPHONE_4_AND_OLDER_IOS8 : IS_IPHONE_4_AND_OLDER_IOS7 )
    
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  • 2020-11-22 01:19

    Borrowing from Samrat Mazumdar's answer, here's a short method that estimates the device screen size. It works with the latest devices, but may fail on future ones (as all methods of guessing might). It will also get confused if the device is being mirrored (returns the device's screen size, not the mirrored screen size)

    #define SCREEN_SIZE_IPHONE_CLASSIC 3.5
    #define SCREEN_SIZE_IPHONE_TALL 4.0
    #define SCREEN_SIZE_IPAD_CLASSIC 9.7
    
    + (CGFloat)screenPhysicalSize
    {
        if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
        {
            CGSize result = [[UIScreen mainScreen] bounds].size;
            if (result.height < 500)
                return SCREEN_SIZE_IPHONE_CLASSIC;  // iPhone 4S / 4th Gen iPod Touch or earlier
            else
                return SCREEN_SIZE_IPHONE_TALL;  // iPhone 5
        }
        else
        {
            return SCREEN_SIZE_IPAD_CLASSIC; // iPad
        }
    } 
    
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