I\'ve just upgraded to XCode 4.5 GM and found out that you can now apply the \'4\" Retina\' size to your view controller in the storyboard.
Now if I want to create a
Used to detect iPhone and iPad Devices of all versons.
#define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
#define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
#define IS_IPHONE_5 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 568.0)
#define IS_IPHONE_6 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 667.0)
#define IS_IPHONE_6_PLUS (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 736.0)
#define IS_RETINA ([[UIScreen mainScreen] scale] == 2.0)
Really simple solution
if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
{
CGSize result = [[UIScreen mainScreen] bounds].size;
if(result.height == 480)
{
// iPhone Classic
}
if(result.height == 568)
{
// iPhone 5
}
}
We now need to account for iPhone 6 and 6Plus screen sizes. Here's an updated answer
if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
{
//its iPhone. Find out which one?
CGSize result = [[UIScreen mainScreen] bounds].size;
if(result.height == 480)
{
// iPhone Classic
}
else if(result.height == 568)
{
// iPhone 5
}
else if(result.height == 667)
{
// iPhone 6
}
else if(result.height == 736)
{
// iPhone 6 Plus
}
}
else
{
//its iPad
}
Some useful info
iPhone 6 Plus 736x414 points 2208x1242 pixels 3x scale 1920x1080 physical pixels 401 physical ppi 5.5"
iPhone 6 667x375 points 1334x750 pixels 2x scale 1334x750 physical pixels 326 physical ppi 4.7"
iPhone 5 568x320 points 1136x640 pixels 2x scale 1136x640 physical pixels 326 physical ppi 4.0"
iPhone 4 480x320 points 960x640 pixels 2x scale 960x640 physical pixels 326 physical ppi 3.5"
iPhone 3GS 480x320 points 480x320 pixels 1x scale 480x320 physical pixels 163 physical ppi 3.5"
I've taken the liberty to put the macro by Macmade into a C function, and name it properly because it detects widescreen availability and NOT necessarily the iPhone 5.
The macro also doesn't detect running on an iPhone 5 in case where the project doesn't include the Default-568h@2x.png. Without the new Default image, the iPhone 5 will report a regular 480x320 screen size (in points). So the check isn't just for widescreen availability but for widescreen mode being enabled as well.
BOOL isWidescreenEnabled()
{
return (BOOL)(fabs((double)[UIScreen mainScreen].bounds.size.height -
(double)568) < DBL_EPSILON);
}
Here is our codes, test passed on ios7/ios8 for iphone4,iphone5,ipad,iphone6,iphone6p, no matter on devices or simulator:
#define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
#define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) // iPhone and iPod touch style UI
#define IS_IPHONE_5_IOS7 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 568.0f)
#define IS_IPHONE_6_IOS7 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 667.0f)
#define IS_IPHONE_6P_IOS7 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 736.0f)
#define IS_IPHONE_4_AND_OLDER_IOS7 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height < 568.0f)
#define IS_IPHONE_5_IOS8 (IS_IPHONE && ([[UIScreen mainScreen] nativeBounds].size.height/[[UIScreen mainScreen] nativeScale]) == 568.0f)
#define IS_IPHONE_6_IOS8 (IS_IPHONE && ([[UIScreen mainScreen] nativeBounds].size.height/[[UIScreen mainScreen] nativeScale]) == 667.0f)
#define IS_IPHONE_6P_IOS8 (IS_IPHONE && ([[UIScreen mainScreen] nativeBounds].size.height/[[UIScreen mainScreen] nativeScale]) == 736.0f)
#define IS_IPHONE_4_AND_OLDER_IOS8 (IS_IPHONE && ([[UIScreen mainScreen] nativeBounds].size.height/[[UIScreen mainScreen] nativeScale]) < 568.0f)
#define IS_IPHONE_5 ( ( [ [ UIScreen mainScreen ] respondsToSelector: @selector( nativeBounds ) ] ) ? IS_IPHONE_5_IOS8 : IS_IPHONE_5_IOS7 )
#define IS_IPHONE_6 ( ( [ [ UIScreen mainScreen ] respondsToSelector: @selector( nativeBounds ) ] ) ? IS_IPHONE_6_IOS8 : IS_IPHONE_6_IOS7 )
#define IS_IPHONE_6P ( ( [ [ UIScreen mainScreen ] respondsToSelector: @selector( nativeBounds ) ] ) ? IS_IPHONE_6P_IOS8 : IS_IPHONE_6P_IOS7 )
#define IS_IPHONE_4_AND_OLDER ( ( [ [ UIScreen mainScreen ] respondsToSelector: @selector( nativeBounds ) ] ) ? IS_IPHONE_4_AND_OLDER_IOS8 : IS_IPHONE_4_AND_OLDER_IOS7 )
Borrowing from Samrat Mazumdar's answer, here's a short method that estimates the device screen size. It works with the latest devices, but may fail on future ones (as all methods of guessing might). It will also get confused if the device is being mirrored (returns the device's screen size, not the mirrored screen size)
#define SCREEN_SIZE_IPHONE_CLASSIC 3.5
#define SCREEN_SIZE_IPHONE_TALL 4.0
#define SCREEN_SIZE_IPAD_CLASSIC 9.7
+ (CGFloat)screenPhysicalSize
{
if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
{
CGSize result = [[UIScreen mainScreen] bounds].size;
if (result.height < 500)
return SCREEN_SIZE_IPHONE_CLASSIC; // iPhone 4S / 4th Gen iPod Touch or earlier
else
return SCREEN_SIZE_IPHONE_TALL; // iPhone 5
}
else
{
return SCREEN_SIZE_IPAD_CLASSIC; // iPad
}
}