I have a reference to MyOjbect
, but the the exact object depends on a condition. So I want to do something like this:
MyObject& ref;
if([co
You can't do this. References must be bound to something, you may not like it but it prevents a whole class of errors, because if you have a reference you can always assume it's bound to something, unlike a pointer which could be null.
Your example code wouldn't work anyway because you attempt to bind a non-const reference to a temporary object, which is invalid.
Why do you need it to be a reference anyway? One solution would be to ensure your type has an inexpensive default constructor and can be efficiently moved, then just do:
MyObject obj;
if([condition])
obj = MyObject([something])
else
obj = MyObject([something else]);
Otherwise you'd have to put the conditional code in one or more functions, either:
const MyObject& ref = createObject([condition]);
or
const MyObject& ref = [condition] ? doSomething() : doSomethingElse();
Note that both these versions use a const reference, which can bind to a temporary, if the object must be non-const, then again stop trying to use a reference:
MyObject obj = createObject([condition]);
This will probably be just as efficient as what you were trying to do, thanks to the return value optimization
Short answer: you don't.
Marginally longer answer: do something like this:
MyObject& getObject()
{
if([condition])
return [something]
else
return [something else];
}
MyObject& ref = getObject();
Usual disclaimers regarding references apply of course.
if([condition]) MyObject& ref = MyObject([something]); else MyObject& ref= MyObject([something else]);
What I like to do is a lambda that's immediately executed.
Let's suppose we want a const std::string& to a variable from under the map - if map does not contain given key - we want to throw.
int main()
{
std::map<std::string, std::string> myMap = {{"key", "value"}};
const std::string& strRef = [&]()->const std::string& {
try {
return myMap.at("key"); // map::at might throw out_of_range
}
catch (...) {
// handle it somehow and/or rethrow.
}
}(); // <- here we immediately call just created lambda.
}
You could also use std::invoke() to make it more readable (since C++17)
int main()
{
std::map<std::string, std::string> myMap = {{"key", "value"}};
const std::string& strRef = std::invoke([&]()->const std::string& {
try {
return myMap.at("key"); // map::at might throw out_of_range
}
catch (...) {
// handle it somehow and/or rethrow.
}
});
}
MyClass *ptr;
if (condition)
ptr = &object;
else
ptr = &other_object;
MyClass &ref = *ptr;
You can use "extern" keyword: first time (assume, in header file) you can declare your variable preceding declaration with "extern" keyword. Later (in source file) you repeat declaration without "extern" and assign value to it.