How to set content size of UIScrollView dynamically

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耶瑟儿~
耶瑟儿~ 2020-12-01 05:41

I got question about UIScrollview.

The story is I have a UIView named ChartsView which I re-draw it myself by override method drawRec

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11条回答
  • 2020-12-01 05:44

    swift (2.0)

    @IBOutlet weak var btnLatestButton: UIButton!
    
    override func viewDidLoad() {
        super.viewDidLoad()
    
        let height = btnLatestButton.frame.size.height
        let pos = btnLatestButton.frame.origin.y
        let sizeOfContent = height + pos + 10
        scrollview.contentSize.height = sizeOfContent
    
    }
    

    Above ofcourse is when you just have a fixed amount of views on your scrollview. IOS Rocks method is available but was not good for me, created more space then I needed.

        let lastView : UIView! = scrollview.subviews.last
        let height = lastView.frame.size.height
        let pos = lastView.frame.origin.y
        let sizeOfContent = height + pos + 10
        scrollview.contentSize.height = sizeOfContent
    
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  • 2020-12-01 05:45

    This is an extension written on Swift 3

    extension UIScrollView {
        func updateContentViewSize() {
            var newHeight: CGFloat = 0
            for view in subviews {
                let ref = view.frame.origin.y + view.frame.height
                if ref > newHeight {
                    newHeight = ref
                }
            }
            let oldSize = contentSize
            let newSize = CGSize(width: oldSize.width, height: newHeight + 100)
            contentSize = newSize
        }
    }
    
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  • 2020-12-01 05:53

    Try this -

    - (void)viewDidLoad
        {
            [super viewDidLoad];
    
    // not this way. it's fixed size.....
            ChartsView *chartsView = [[ChartsView alloc]initWithFrame:CGRectMake(0, 0, 320, 800)]; 
    
            //self.scrollView.contentSize = chartsView.frame.size;
            [self.scrollView setContentSize:CGSizeMake(chartsView.frame.size.width, chartsView.frame.size.height)];
            [self.scrollView addSubview:chartsView];
    
        }
    
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  • 2020-12-01 05:54
    override func viewDidAppear(_ animated: Bool) {
        var height: CGFloat
        let lastView = self.scrollView.subviews[0].subviews.last!
    
        let lastViewYPos = lastView.convert(lastView.frame.origin, to: nil).y  
        let lastViewHeight = lastView.frame.size.height
    
        height = lastViewYPos + lastViewHeight
        scrollView.contentSize.height = height
    }
    
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  • 2020-12-01 05:56

    One more easy way

    - (void)viewDidLoad
    {
        float sizeOfContent = 0;
        UIView *lLast = [scrollView.subviews lastObject];
        NSInteger wd = lLast.frame.origin.y;
        NSInteger ht = lLast.frame.size.height;
    
        sizeOfContent = wd+ht;
    
        scrollView.contentSize = CGSizeMake(scrollView.frame.size.width, sizeOfContent);
    }
    
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  • 2020-12-01 06:01

    It is not 100% guaranteed that the last object in scrollView.subviews array will return the highest y-origin object in your scroll view. The subviews array is arranged by Z-Index (i.e the last object in the subviews array will be the object stacked the highest and will be the top-most subview in the scroll view's subviews. Instead it is more accurate to use a basic sort function to iterate through the subviews and get the object with the highest y-origin.

    Swift 4

    extension UIScrollView {
        func updateContentView() {
            contentSize.height = subviews.sorted(by: { $0.frame.maxY < $1.frame.maxY }).last?.frame.maxY ?? contentSize.height
        }
    }
    

    Usage (in viewDidLayoutSubviews or whenever your content size updates):

    myScrollView.updateContentView()
    
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