Is there a way to make a SKSpriteNode round cornered? I am trying to create a Tile likesqaure blocks with color filled SKSpriteNode:
SKSpriteNode *tile = [SK
from the class reference:
"An SKSpriteNode is a node that draws a textured image, a colored square, or a textured image blended with a color."
It seems the easiest way is to draw a block with rounded corners and then use one of these class methods:
A good solution could be created before you should add your sprite to his parent, I've maded a little extension that could be corrected as you wish:
extension SKSpriteNode {
func addTo(parent:SKNode?, withRadius:CGFloat) {
guard parent != nil else { return }
guard withRadius>0.0 else {
parent!.addChild(self)
return
}
let radiusShape = SKShapeNode.init(rect: CGRect.init(origin: CGPoint.zero, size: size), cornerRadius: withRadius)
radiusShape.position = CGPoint.zero
radiusShape.lineWidth = 2.0
radiusShape.fillColor = UIColor.red
radiusShape.strokeColor = UIColor.red
radiusShape.zPosition = 2
radiusShape.position = CGPoint.zero
let cropNode = SKCropNode()
cropNode.position = self.position
cropNode.zPosition = 3
cropNode.addChild(self)
cropNode.maskNode = radiusShape
parent!.addChild(cropNode)
}
}
let rootNode = SKSpriteNode(color: .white, size: self.size)
rootNode.alpha = 1.0
rootNode.anchorPoint = CGPoint.zero
rootNode.position = CGPoint.zero
rootNode.zPosition = 1
rootNode.name = "rootNode"
rootNode.addTo(parent: self, withRadius: 40.0)
Here's a Swift 3 snippet based on the second solution of the accepted answer.
func createPlayerRoundedNode(){
let tile = SKSpriteNode(color: .white, size: CGSize(width: 30, height: 30))
tile.zPosition = 3
tile.name = "tile node"
let cropNode = SKCropNode()
cropNode.zPosition = 2
cropNode.name = "crop node"
let mask = SKShapeNode(rect: CGRect(x: 0, y: 0, width: 30, height: 30), cornerRadius: 10)
mask.fillColor = SKColor.darkGray
mask.zPosition = 2
mask.name = "mask node"
cropNode.maskNode = mask
self.addChild(cropNode)
cropNode.addChild(tile)
}
In Swift 3 you can create with:
let tile = SKShapeNode(rect: CGRect(x: 0, y: 0, width: 30, height: 30), cornerRadius: 10)
To get a rounded corner node you can use 2 approaches, each of them requires use of SKShapeNode.
First way is to use SKShapeNode and set its path to be a rounded rectangle like this:
SKShapeNode* tile = [SKShapeNode node];
[tile setPath:CGPathCreateWithRoundedRect(CGRectMake(-15, -15, 30, 30), 4, 4, nil)];
tile.strokeColor = tile.fillColor = [UIColor colorWithRed:0.0/255.0
green:128.0/255.0
blue:255.0/255.0
alpha:1.0];
The other one uses sprite node,crop node and SKShapeNode with rounded rectangle as crop nodes mask:
SKSpriteNode *tile = [SKSpriteNode spriteNodeWithColor:[UIColor colorWithRed:0.0/255.0
green:128.0/255.0
blue:255.0/255.0
alpha:1.0] size:CGSizeMake(30, 30)];
SKCropNode* cropNode = [SKCropNode node];
SKShapeNode* mask = [SKShapeNode node];
[mask setPath:CGPathCreateWithRoundedRect(CGRectMake(-15, -15, 30, 30), 4, 4, nil)];
[mask setFillColor:[SKColor whiteColor]];
[cropNode setMaskNode:mask];
[cropNode addChild:tile];
If your tiles are one solid colour, i suggest you go with the first approach.
This is heavily inspired by the accepted answer, yet it uses a more readable way to create the SKShapeNode
and also fixes the annoying pixel line around the crop. Seems like a minor detail, but it may cost someone a few minutes.
CGFloat cornerRadius = 15;
SKCropNode *cropNode = [SKCropNode node];
SKShapeNode *maskNode = [SKShapeNode shapeNodeWithRectOfSize:scoreNode.size cornerRadius:cornerRadius];
[maskNode setLineWidth:0.0];
[maskNode setFillColor:[UIColor whiteColor]];
[cropNode setMaskNode:maskNode];
[cropNode addChild:scoreNode];