What do 'real', 'user' and 'sys' mean in the output of time(1)?

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执笔经年 2020-11-22 00:35
$ time foo
real        0m0.003s
user        0m0.000s
sys         0m0.004s
$

What do \'real\', \'user\' and \'sys\' mean in the output of time?

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  • 2020-11-22 00:42

    In very simple terms, I like to think about it like this:

    • real is the actual amount of time it took to run the command (as if you had timed it with a stopwatch)

    • user and sys are how much 'work' the CPU had to do to execute the command. This 'work' is expressed in units of time.

    Generally speaking:

    • user is how much work the CPU did to run to run the command's code
    • sys is how much work the CPU had to do to handle 'system overhead' type tasks (such as allocating memory, file I/O, ect.) in order to support the running command

    Since these last two times are counting 'work' done, they don't include time a thread might have spent waiting (such as waiting on another process or for disk I/O to finish).

    real, however, is a measure of actual runtime and not 'work', so it does include any time spent waiting.

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  • 2020-11-22 00:44

    I want to mention some other scenario when the real-time is much much bigger than user + sys. I've created a simple server which respondes after a long time

    real 4.784
    user 0.01s
    sys  0.01s
    

    the issue is that in this scenario the process waits for the response which is not on the user site nor in the system.

    Something similar happens when you run the find command. In that case, the time is spent mostly on requesting and getting a response from SSD.

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  • 2020-11-22 00:51

    To expand on the accepted answer, I just wanted to provide another reason why realuser + sys.

    Keep in mind that real represents actual elapsed time, while user and sys values represent CPU execution time. As a result, on a multicore system, the user and/or sys time (as well as their sum) can actually exceed the real time. For example, on a Java app I'm running for class I get this set of values:

    real    1m47.363s
    user    2m41.318s
    sys     0m4.013s
    
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  • 2020-11-22 00:53

    Minimal runnable POSIX C examples

    To make things more concrete, I want to exemplify a few extreme cases of time with some minimal C test programs.

    All programs can be compiled and run with:

    gcc -ggdb3 -o main.out -pthread -std=c99 -pedantic-errors -Wall -Wextra main.c
    time ./main.out
    

    and have been tested in Ubuntu 18.10, GCC 8.2.0, glibc 2.28, Linux kernel 4.18, ThinkPad P51 laptop, Intel Core i7-7820HQ CPU (4 cores / 8 threads), 2x Samsung M471A2K43BB1-CRC RAM (2x 16GiB).

    sleep

    Non-busy sleep does not count in either user or sys, only real.

    For example, a program that sleeps for a second:

    #define _XOPEN_SOURCE 700
    #include <stdlib.h>
    #include <unistd.h>
    
    int main(void) {
        sleep(1);
        return EXIT_SUCCESS;
    }
    

    GitHub upstream.

    outputs something like:

    real    0m1.003s
    user    0m0.001s
    sys     0m0.003s
    

    The same holds for programs blocked on IO becoming available.

    For example, the following program waits for the user to enter a character and press enter:

    #include <stdio.h>
    #include <stdlib.h>
    
    int main(void) {
        printf("%c\n", getchar());
        return EXIT_SUCCESS;
    }
    

    GitHub upstream.

    And if you wait for about one second, it outputs just like the sleep example something like:

    real    0m1.003s
    user    0m0.001s
    sys     0m0.003s
    

    For this reason time can help you distinguish between CPU and IO bound programs: What do the terms "CPU bound" and "I/O bound" mean?

    Multiple threads

    The following example does niters iterations of useless purely CPU-bound work on nthreads threads:

    #define _XOPEN_SOURCE 700
    #include <assert.h>
    #include <inttypes.h>
    #include <pthread.h>
    #include <stdint.h>
    #include <stdio.h>
    #include <stdlib.h>
    #include <unistd.h>
    
    uint64_t niters;
    
    void* my_thread(void *arg) {
        uint64_t *argument, i, result;
        argument = (uint64_t *)arg;
        result = *argument;
        for (i = 0; i < niters; ++i) {
            result = (result * result) - (3 * result) + 1;
        }
        *argument = result;
        return NULL;
    }
    
    int main(int argc, char **argv) {
        size_t nthreads;
        pthread_t *threads;
        uint64_t rc, i, *thread_args;
    
        /* CLI args. */
        if (argc > 1) {
            niters = strtoll(argv[1], NULL, 0);
        } else {
            niters = 1000000000;
        }
        if (argc > 2) {
            nthreads = strtoll(argv[2], NULL, 0);
        } else {
            nthreads = 1;
        }
        threads = malloc(nthreads * sizeof(*threads));
        thread_args = malloc(nthreads * sizeof(*thread_args));
    
        /* Create all threads */
        for (i = 0; i < nthreads; ++i) {
            thread_args[i] = i;
            rc = pthread_create(
                &threads[i],
                NULL,
                my_thread,
                (void*)&thread_args[i]
            );
            assert(rc == 0);
        }
    
        /* Wait for all threads to complete */
        for (i = 0; i < nthreads; ++i) {
            rc = pthread_join(threads[i], NULL);
            assert(rc == 0);
            printf("%" PRIu64 " %" PRIu64 "\n", i, thread_args[i]);
        }
    
        free(threads);
        free(thread_args);
        return EXIT_SUCCESS;
    }
    

    GitHub upstream + plot code.

    Then we plot wall, user and sys as a function of the number of threads for a fixed 10^10 iterations on my 8 hyperthread CPU:

    Plot data.

    From the graph, we see that:

    • for a CPU intensive single core application, wall and user are about the same

    • for 2 cores, user is about 2x wall, which means that the user time is counted across all threads.

      user basically doubled, and while wall stayed the same.

    • this continues up to 8 threads, which matches my number of hyperthreads in my computer.

      After 8, wall starts to increase as well, because we don't have any extra CPUs to put more work in a given amount of time!

      The ratio plateaus at this point.

    Note that this graph is only so clear and simple because the work is purely CPU-bound: if it were memory bound, then we would get a fall in performance much earlier with less cores because the memory accesses would be a bottleneck as shown at What do the terms "CPU bound" and "I/O bound" mean?

    Quickly checking that wall < user is a simple way to determine that a program is multithreaded, and the closer that ratio is to the number of cores, the more effective the parallelization is, e.g.:

    • multithreaded linkers: Can gcc use multiple cores when linking?
    • C++ parallel sort: Are C++17 Parallel Algorithms implemented already?

    Sys heavy work with sendfile

    The heaviest sys workload I could come up with was to use the sendfile, which does a file copy operation on kernel space: Copy a file in a sane, safe and efficient way

    So I imagined that this in-kernel memcpy will be a CPU intensive operation.

    First I initialize a large 10GiB random file with:

    dd if=/dev/urandom of=sendfile.in.tmp bs=1K count=10M
    

    Then run the code:

    #define _GNU_SOURCE
    #include <assert.h>
    #include <fcntl.h>
    #include <stdlib.h>
    #include <sys/sendfile.h>
    #include <sys/stat.h>
    #include <sys/types.h>
    #include <unistd.h>
    
    int main(int argc, char **argv) {
        char *source_path, *dest_path;
        int source, dest;
        struct stat stat_source;
        if (argc > 1) {
            source_path = argv[1];
        } else {
            source_path = "sendfile.in.tmp";
        }
        if (argc > 2) {
            dest_path = argv[2];
        } else {
            dest_path = "sendfile.out.tmp";
        }
        source = open(source_path, O_RDONLY);
        assert(source != -1);
        dest = open(dest_path, O_WRONLY | O_CREAT | O_TRUNC, S_IRUSR | S_IWUSR);
        assert(dest != -1);
        assert(fstat(source, &stat_source) != -1);
        assert(sendfile(dest, source, 0, stat_source.st_size) != -1);
        assert(close(source) != -1);
        assert(close(dest) != -1);
        return EXIT_SUCCESS;
    }
    

    GitHub upstream.

    which gives basically mostly system time as expected:

    real    0m2.175s
    user    0m0.001s
    sys     0m1.476s
    

    I was also curious to see if time would distinguish between syscalls of different processes, so I tried:

    time ./sendfile.out sendfile.in1.tmp sendfile.out1.tmp &
    time ./sendfile.out sendfile.in2.tmp sendfile.out2.tmp &
    

    And the result was:

    real    0m3.651s
    user    0m0.000s
    sys     0m1.516s
    
    real    0m4.948s
    user    0m0.000s
    sys     0m1.562s
    

    The sys time is about the same for both as for a single process, but the wall time is larger because the processes are competing for disk read access likely.

    So it seems that it does in fact account for which process started a given kernel work.

    Bash source code

    When you do just time <cmd> on Ubuntu, it use the Bash keyword as can be seen from:

    type time
    

    which outputs:

    time is a shell keyword
    

    So we grep source in the Bash 4.19 source code for the output string:

    git grep '"user\b'
    

    which leads us to execute_cmd.c function time_command, which uses:

    • gettimeofday() and getrusage() if both are available
    • times() otherwise

    all of which are Linux system calls and POSIX functions.

    GNU Coreutils source code

    If we call it as:

    /usr/bin/time
    

    then it uses the GNU Coreutils implementation.

    This one is a bit more complex, but the relevant source seems to be at resuse.c and it does:

    • a non-POSIX BSD wait3 call if that is available
    • times and gettimeofday otherwise
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  • 2020-11-22 00:54

    Real, User and Sys process time statistics

    One of these things is not like the other. Real refers to actual elapsed time; User and Sys refer to CPU time used only by the process.

    • Real is wall clock time - time from start to finish of the call. This is all elapsed time including time slices used by other processes and time the process spends blocked (for example if it is waiting for I/O to complete).

    • User is the amount of CPU time spent in user-mode code (outside the kernel) within the process. This is only actual CPU time used in executing the process. Other processes and time the process spends blocked do not count towards this figure.

    • Sys is the amount of CPU time spent in the kernel within the process. This means executing CPU time spent in system calls within the kernel, as opposed to library code, which is still running in user-space. Like 'user', this is only CPU time used by the process. See below for a brief description of kernel mode (also known as 'supervisor' mode) and the system call mechanism.

    User+Sys will tell you how much actual CPU time your process used. Note that this is across all CPUs, so if the process has multiple threads (and this process is running on a computer with more than one processor) it could potentially exceed the wall clock time reported by Real (which usually occurs). Note that in the output these figures include the User and Sys time of all child processes (and their descendants) as well when they could have been collected, e.g. by wait(2) or waitpid(2), although the underlying system calls return the statistics for the process and its children separately.

    Origins of the statistics reported by time (1)

    The statistics reported by time are gathered from various system calls. 'User' and 'Sys' come from wait (2) (POSIX) or times (2) (POSIX), depending on the particular system. 'Real' is calculated from a start and end time gathered from the gettimeofday (2) call. Depending on the version of the system, various other statistics such as the number of context switches may also be gathered by time.

    On a multi-processor machine, a multi-threaded process or a process forking children could have an elapsed time smaller than the total CPU time - as different threads or processes may run in parallel. Also, the time statistics reported come from different origins, so times recorded for very short running tasks may be subject to rounding errors, as the example given by the original poster shows.

    A brief primer on Kernel vs. User mode

    On Unix, or any protected-memory operating system, 'Kernel' or 'Supervisor' mode refers to a privileged mode that the CPU can operate in. Certain privileged actions that could affect security or stability can only be done when the CPU is operating in this mode; these actions are not available to application code. An example of such an action might be manipulation of the MMU to gain access to the address space of another process. Normally, user-mode code cannot do this (with good reason), although it can request shared memory from the kernel, which could be read or written by more than one process. In this case, the shared memory is explicitly requested from the kernel through a secure mechanism and both processes have to explicitly attach to it in order to use it.

    The privileged mode is usually referred to as 'kernel' mode because the kernel is executed by the CPU running in this mode. In order to switch to kernel mode you have to issue a specific instruction (often called a trap) that switches the CPU to running in kernel mode and runs code from a specific location held in a jump table. For security reasons, you cannot switch to kernel mode and execute arbitrary code - the traps are managed through a table of addresses that cannot be written to unless the CPU is running in supervisor mode. You trap with an explicit trap number and the address is looked up in the jump table; the kernel has a finite number of controlled entry points.

    The 'system' calls in the C library (particularly those described in Section 2 of the man pages) have a user-mode component, which is what you actually call from your C program. Behind the scenes, they may issue one or more system calls to the kernel to do specific services such as I/O, but they still also have code running in user-mode. It is also quite possible to directly issue a trap to kernel mode from any user space code if desired, although you may need to write a snippet of assembly language to set up the registers correctly for the call.

    More about 'sys'

    There are things that your code cannot do from user mode - things like allocating memory or accessing hardware (HDD, network, etc.). These are under the supervision of the kernel, and it alone can do them. Some operations like malloc orfread/fwrite will invoke these kernel functions and that then will count as 'sys' time. Unfortunately it's not as simple as "every call to malloc will be counted in 'sys' time". The call to malloc will do some processing of its own (still counted in 'user' time) and then somewhere along the way it may call the function in kernel (counted in 'sys' time). After returning from the kernel call, there will be some more time in 'user' and then malloc will return to your code. As for when the switch happens, and how much of it is spent in kernel mode... you cannot say. It depends on the implementation of the library. Also, other seemingly innocent functions might also use malloc and the like in the background, which will again have some time in 'sys' then.

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  • 2020-11-22 00:57

    real: The actual time spent in running the process from start to finish, as if it was measured by a human with a stopwatch

    user: The cumulative time spent by all the CPUs during the computation

    sys: The cumulative time spent by all the CPUs during system-related tasks such as memory allocation.

    Notice that sometimes user + sys might be greater than real, as multiple processors may work in parallel.

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