AKA - What\'s this obsession with pointers?
Having only really used modern, object oriented languages like ActionScript, Java and C#, I don\'t really understand the
You're missing out on a lot! Understanding how the computer works on lower levels is very useful in several situations. C and assembler will do that for you.
Basically a pointer lets you write stuff to any point in the computer's memory. On more primitive hardware/OS or in embedded systems this actually might do something useful. Say turn the blinkenlichts on and off again.
Of course this doesn't work on modern systems. The operating system is the Lord and Master of main memory. If you try to access a wrong memory location, your process will pay for its hubris with its life.
In C, pointers are the way of passing references to data. When you call a function, you don't want to copy a million bits to a stack. Instead you just tell where the data resides in the main memory. In other words, you give a pointer to the data.
To some extent that is what happens even with Java. You pass references to objects, not the objects themselves. Remember, ultimately every object is a set of bits in the computer main memory.
For a long time I didn't understand pointers, but I understood array addressing. So I'd usually put together some storage area for objects in an array, and then use an index to that array as the 'pointer' concept.
SomeObject store[100];
int a_ptr = 20;
SomeObject A = store[a_ptr];
One problem with this approach is that after I modified 'A', I'd have to reassign it to the 'store' array in order for the changes to be permanent:
store[a_ptr] = A;
Behind the scenes, the programming language was doing several copy-operations. Most of the time this didn't affect performance. It mostly made the code error-prone and repetitive.
After I learned to understand pointers, I moved away from implementing the array addressing approach. The analogy is still pretty valid. Just consider that the 'store' array is managed by the programming language's run-time.
SomeObject A;
SomeObject* a_ptr = &A;
// Any changes to a_ptr's contents hereafter will affect
// the one-true-object that it addresses. No need to reassign.
Nowadays, I only use pointers when I can't legitimately copy an object. There are a bunch of reasons why this might be the case:
I see pointers as a manual transmission in a car. If you learn to drive with a car that has an automatic transmission, that won't make for a bad driver. And you can still do most everything that the drivers that learned on a manual transmission can do. There will just be a hole in your knowledge of driving. If you had to drive a manual you'd probably be in trouble. Sure, it is easy to understand the basic concept of it, but once you have to do a hill start, you're screwed. But, there is still a place for manual transmissions. For instance, race car drivers need to be able to shift to get the car to respond in the most optimal way to the current racing conditions. Having a manual transmission is very important to their success.
This is very similar to programming right now. There is a need for C/C++ development on some software. Some examples are high-end 3D games, low level embedded software, things where speed is a critical part of the software's purpose, and a lower level language that allows you closer access to the actual data that needs to be processed is key to that performance. However, for most programmers this is not the case and not knowing pointers is not crippling. However, I do believe everybody can benefit from learning about C and pointers, and manual transmissions too.
This is like asking, “what's this obsession with CPU instructions? Do I miss out on something by not sprinkling x86 MOV instructions all over the place?”
You just need pointers when programming on a low level. In most higher-level programming language implementations, pointers are used just as extensively as in C, but hidden from the user by the compiler.
So... Don't worry. You're using pointers already -- and without the dangers of doing so incorrectly, too. :)
Pointers are important! They "point" to a memory address, and many internal structures are represented as pointers, IE, An array of strings is actually a list of pointers to pointers! Pointers can also be used for updating variables passed to functions.
It's all just indirection: The ability to not deal with data, but say "I'll direct you to some data, over there". You have the same concept in Java and C#, but only in reference format.
The key differences are that references are effectively immutable signposts - they always point to something. This is useful, and easy to understand, but less flexible than the C pointer model. C pointers are signposts that you can happily rewrite. You know that the string you're looking for is next door to the string being pointed at? Well, just slightly alter the signpost.
This couples well with C's "close to the bone, low level knowledge required" approach. We know that a char* foo
consists of a set of characters beginning at the location pointed to by the foo signpost. If we also know that the string is at least 10 characters long, we can change the signpost to (foo + 5)
to point at then same string, but start half the length in.
This flexibility is useful when you know what you're doing, and death if you don't (where "know" is more than just "know the language", it's "know the exact state of the program"). Get it wrong, and your signpost is directing you off the edge of a cliff. References don't let you fiddle, so you're much more confident that you can follow them without risk (especially when coupled with rules like "A referenced object will never disappear", as in most Garbage collected languages).