How to recursively list all the files in a directory and child directories in C#?
To avoid the UnauthorizedAccessException
, I use:
var files = GetFiles(@"C:\", "*.*", SearchOption.AllDirectories);
foreach (var file in files)
{
Console.WriteLine($"{file}");
}
public static IEnumerable<string> GetFiles(string path, string searchPattern, SearchOption searchOption)
{
var foldersToProcess = new List<string>()
{
path
};
while (foldersToProcess.Count > 0)
{
string folder = foldersToProcess[0];
foldersToProcess.RemoveAt(0);
if (searchOption.HasFlag(SearchOption.AllDirectories))
{
//get subfolders
try
{
var subfolders = Directory.GetDirectories(folder);
foldersToProcess.AddRange(subfolders);
}
catch (Exception ex)
{
//log if you're interested
}
}
//get files
var files = new List<string>();
try
{
files = Directory.GetFiles(folder, searchPattern, SearchOption.TopDirectoryOnly).ToList();
}
catch (Exception ex)
{
//log if you're interested
}
foreach (var file in files)
{
yield return file;
}
}
}
Short and simple solution
string dir = @"D:\PATH";
DateTime from_date = DateTime.Now.Date;
DateTime to_date = DateTime.Now.Date.AddHours(23);
var files = Directory.EnumerateFiles(dir, "*.*",SearchOption.AllDirectories).Select(i=>new FileInfo(i))
.Where(file=>file.LastWriteTime >= from_date && file.LastWriteTime <= to_date);
foreach(var fl in files)
Console.WriteLine(fl.FullName);
A simple and clean solution
/// <summary>
/// Scans a folder and all of its subfolders recursively, and updates the List of files
/// </summary>
/// <param name="sFullPath">Full path of the folder</param>
/// <param name="files">The list, where the output is expected</param>
internal static void EnumerateFiles(string sFullPath, List<FileInfo> fileInfoList)
{
try
{
DirectoryInfo di = new DirectoryInfo(sFullPath);
FileInfo[] files = di.GetFiles();
foreach (FileInfo file in files)
fileInfoList.Add(file);
//Scan recursively
DirectoryInfo[] dirs = di.GetDirectories();
if (dirs == null || dirs.Length < 1)
return;
foreach (DirectoryInfo dir in dirs)
EnumerateFiles(dir.FullName, fileInfoList);
}
catch (Exception ex)
{
Logger.Write("Exception in Helper.EnumerateFiles", ex);
}
}
Note that in .NET 4.0 there are (supposedly) iterator-based (rather than array-based) file functions built in:
foreach (string file in Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories))
{
Console.WriteLine(file);
}
At the moment I'd use something like below; the inbuilt recursive method breaks too easily if you don't have access to a single sub-dir...; the Queue<string>
usage avoids too much call-stack recursion, and the iterator block avoids us having a huge array.
static void Main() {
foreach (string file in GetFiles(SOME_PATH)) {
Console.WriteLine(file);
}
}
static IEnumerable<string> GetFiles(string path) {
Queue<string> queue = new Queue<string>();
queue.Enqueue(path);
while (queue.Count > 0) {
path = queue.Dequeue();
try {
foreach (string subDir in Directory.GetDirectories(path)) {
queue.Enqueue(subDir);
}
}
catch(Exception ex) {
Console.Error.WriteLine(ex);
}
string[] files = null;
try {
files = Directory.GetFiles(path);
}
catch (Exception ex) {
Console.Error.WriteLine(ex);
}
if (files != null) {
for(int i = 0 ; i < files.Length ; i++) {
yield return files[i];
}
}
}
}
Listing files and folders to model, custom implementation.
This creates a full listing of all files and folders starting from your start directory.
public class DirOrFileModel
{
#region Private Members
private string _name;
private string _location;
private EntryType _entryType;
#endregion
#region Bindings
public string Name
{
get { return _name; }
set
{
if (value == _name) return;
_name = value;
}
}
public string Location
{
get { return _location; }
set
{
if (value == _location) return;
_location = value;
}
}
public EntryType EntryType
{
get { return _entryType; }
set
{
if (value == _entryType) return;
_entryType = value;
}
}
public ObservableCollection<DirOrFileModel> Entries { get; set; }
#endregion
#region Constructor
public DirOrFileModel()
{
Entries = new ObservableCollection<DirOrFileModel>();
}
#endregion
}
public enum EntryType
{
Directory = 0,
File = 1
}
Method:
static DirOrFileModel DirSearch(DirOrFileModel startDir)
{
var currentDir = startDir;
try
{
foreach (string d in Directory.GetDirectories(currentDir.Location))
{
var newDir = new DirOrFileModel
{
EntryType = EntryType.Directory,
Location = d,
Name = Path.GetFileName(d)
};
currentDir.Entries.Add(newDir);
DirSearch(newDir);
}
foreach (string f in Directory.GetFiles(currentDir.Location))
{
var newFile = new DirOrFileModel
{
EntryType = EntryType.File,
Location = f,
Name = Path.GetFileNameWithoutExtension(f)
};
currentDir.Entries.Add(newFile);
}
}
catch (Exception excpt)
{
Console.WriteLine(excpt.Message);
}
return startDir;
}
Usage:
var dir = new DirOrFileModel
{
Name = "C",
Location = @"C:\",
EntryType = EntryType.Directory
};
dir = DirSearch(dir);
private void GetFiles(DirectoryInfo dir, ref List<FileInfo> files)
{
try
{
files.AddRange(dir.GetFiles());
DirectoryInfo[] dirs = dir.GetDirectories();
foreach (var d in dirs)
{
GetFiles(d, ref files);
}
}
catch (Exception e)
{
}
}