What is Inversion of Control?

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清歌不尽
清歌不尽 2020-11-22 00:13

Inversion of Control (IoC) can be quite confusing when it is first encountered.

  1. What is it?
  2. Which problem does it solve?
  3. When is it appropria
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  • 2020-11-22 00:40

    Inversion of Control is a generic principle, while Dependency Injection realises this principle as a design pattern for object graph construction (i.e. configuration controls how the objects are referencing each other, rather than the object itself controlling how to get the reference to another object).

    Looking at Inversion of Control as a design pattern, we need to look at what we are inverting. Dependency Injection inverts control of constructing a graph of objects. If told in layman's term, inversion of control implies change in flow of control in the program. Eg. In traditional standalone app, we have main method, from where the control gets passed to other third party libraries(in case, we have used third party library's function), but through inversion of control control gets transferred from third party library code to our code, as we are taking the service of third party library. But there are other aspects that need to be inverted within a program - e.g. invocation of methods and threads to execute the code.

    For those interested in more depth on Inversion of Control a paper has been published outlining a more complete picture of Inversion of Control as a design pattern (OfficeFloor: using office patterns to improve software design http://doi.acm.org/10.1145/2739011.2739013 with a free copy available to download from http://www.officefloor.net/about.html).

    What is identified is the following relationship:

    Inversion of Control (for methods) = Dependency (state) Injection + Continuation Injection + Thread Injection

    Summary of above relationship for Inversion of Control available - http://dzone.com/articles/inversion-of-coupling-control

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  • 2020-11-22 00:40
    1. So number 1 above. What is Inversion of Control?

    2. Maintenance is the number one thing it solves for me. It guarantees I am using interfaces so that two classes are not intimate with each other.

    In using a container like Castle Windsor, it solves maintenance issues even better. Being able to swap out a component that goes to a database for one that uses file based persistence without changing a line of code is awesome (configuration change, you're done).

    And once you get into generics, it gets even better. Imagine having a message publisher that receives records and publishes messages. It doesn't care what it publishes, but it needs a mapper to take something from a record to a message.

    public class MessagePublisher<RECORD,MESSAGE>
    {
        public MessagePublisher(IMapper<RECORD,MESSAGE> mapper,IRemoteEndpoint endPointToSendTo)
        {
          //setup
        }
    }
    

    I wrote it once, but now I can inject many types into this set of code if I publish different types of messages. I can also write mappers that take a record of the same type and map them to different messages. Using DI with Generics has given me the ability to write very little code to accomplish many tasks.

    Oh yeah, there are testability concerns, but they are secondary to the benefits of IoC/DI.

    I am definitely loving IoC/DI.

    3 . It becomes more appropriate the minute you have a medium sized project of somewhat more complexity. I would say it becomes appropriate the minute you start feeling pain.

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  • 2020-11-22 00:41

    Before using Inversion of Control you should be well aware of the fact that it has its pros and cons and you should know why you use it if you do so.

    Pros:

    • Your code gets decoupled so you can easily exchange implementations of an interface with alternative implementations
    • It is a strong motivator for coding against interfaces instead of implementations
    • It's very easy to write unit tests for your code because it depends on nothing else than the objects it accepts in its constructor/setters and you can easily initialize them with the right objects in isolation.

    Cons:

    • IoC not only inverts the control flow in your program, it also clouds it considerably. This means you can no longer just read your code and jump from one place to another because the connections that would normally be in your code are not in the code anymore. Instead it is in XML configuration files or annotations and in the code of your IoC container that interprets these metadata.
    • There arises a new class of bugs where you get your XML config or your annotations wrong and you can spend a lot of time finding out why your IoC container injects a null reference into one of your objects under certain conditions.

    Personally I see the strong points of IoC and I really like them but I tend to avoid IoC whenever possible because it turns your software into a collection of classes that no longer constitute a "real" program but just something that needs to be put together by XML configuration or annotation metadata and would fall (and falls) apart without it.

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  • 2020-11-22 00:41
    1. Inversion of control is a pattern used for decoupling components and layers in the system. The pattern is implemented through injecting dependencies into a component when it is constructed. These dependences are usually provided as interfaces for further decoupling and to support testability. IoC / DI containers such as Castle Windsor, Unity are tools (libraries) which can be used for providing IoC. These tools provide extended features above and beyond simple dependency management, including lifetime, AOP / Interception, policy, etc.

    2. a. Alleviates a component from being responsible for managing it's dependencies.
      b. Provides the ability to swap dependency implementations in different environments.
      c. Allows a component be tested through mocking of dependencies.
      d. Provides a mechanism for sharing resources throughout an application.

    3. a. Critical when doing test-driven development. Without IoC it can be difficult to test, because the components under test are highly coupled to the rest of the system.
      b. Critical when developing modular systems. A modular system is a system whose components can be replaced without requiring recompilation.
      c. Critical if there are many cross-cutting concerns which need to addressed, partilarly in an enterprise application.

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  • 2020-11-22 00:41

    For example, task#1 is to create object. Without IOC concept, task#1 is supposed to be done by Programmer.But With IOC concept, task#1 would be done by container.

    In short Control gets inverted from Programmer to container. So, it is called as inversion of control.

    I found one good example here.

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  • 2020-11-22 00:41

    Since already there are many answers for the question but none of them shows the breakdown of Inversion Control term I see an opportunity to give a more concise and useful answer.

    Inversion of Control is a pattern that implements the Dependency Inversion Principle (DIP). DIP states the following: 1. High-level modules should not depend on low-level modules. Both should depend on abstractions (e.g. interfaces). 2. Abstractions should not depend on details. Details (concrete implementations) should depend on abstractions.

    There are three types of Inversion of Control:

    Interface Inversion Providers shouldn’t define an interface. Instead, the consumer should define the interface and providers must implement it. Interface Inversion allows eliminating the necessity to modify the consumer each time when a new provider added.

    Flow Inversion Changes control of the flow. For example, you have a console application where you asked to enter many parameters and after each entered parameter you are forced to press Enter. You can apply Flow Inversion here and implement a desktop application where the user can choose the sequence of parameters’ entering, the user can edit parameters, and at the final step, the user needs to press Enter only once.

    Creation Inversion It can be implemented by the following patterns: Factory Pattern, Service Locator, and Dependency Injection. Creation Inversion helps to eliminate dependencies between types moving the process of dependency objects creation outside of the type that uses these dependency objects. Why dependencies are bad? Here are a couple of examples: direct creation of a new object in your code makes testing harder; it is impossible to change references in assemblies without recompilation (OCP principle violation); you can’t easily replace a desktop-UI by a web-UI.

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