WPF inactivity and activity

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南方客
南方客 2020-12-01 02:00

I\'m trying to handle user inactivity and activity in a WPF application to fade some stuff in and out. After a lot of research, I decided to go with the (at least in my opin

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  • 2020-12-01 02:31

    I could figure out what caused the described behaviour.

    For example when the Visibility of a control is changed, the PreProcessInput event is raised with PreProcessInputEventArgs.StagingItem.Input of the type InputReportEventArgs.

    The behaviour can be avoided by filtering the InputEventArgs for the types MouseEventArgs and KeyboardEventArgs in the OnActivity event and to verify if no mouse button is pressed and the position of the cursor is still the same as the application became inactive.

    public partial class MainWindow : Window
    {
        private readonly DispatcherTimer _activityTimer;
        private Point _inactiveMousePosition = new Point(0, 0);
    
        public MainWindow()
        {
            InitializeComponent();
    
            InputManager.Current.PreProcessInput += OnActivity;
            _activityTimer = new DispatcherTimer { Interval = TimeSpan.FromMinutes(5), IsEnabled = true };
            _activityTimer.Tick += OnInactivity;
        }
    
        void OnInactivity(object sender, EventArgs e)
        {
            // remember mouse position
            _inactiveMousePosition = Mouse.GetPosition(MainGrid);
    
            // set UI on inactivity
            rectangle.Visibility = Visibility.Hidden;
        }
    
        void OnActivity(object sender, PreProcessInputEventArgs e)
        {
            InputEventArgs inputEventArgs = e.StagingItem.Input;
    
            if (inputEventArgs is MouseEventArgs || inputEventArgs is KeyboardEventArgs)
            {
                if (e.StagingItem.Input is MouseEventArgs)
                {
                    MouseEventArgs mouseEventArgs = (MouseEventArgs)e.StagingItem.Input;
    
                    // no button is pressed and the position is still the same as the application became inactive
                    if (mouseEventArgs.LeftButton == MouseButtonState.Released &&
                        mouseEventArgs.RightButton == MouseButtonState.Released &&
                        mouseEventArgs.MiddleButton == MouseButtonState.Released &&
                        mouseEventArgs.XButton1 == MouseButtonState.Released &&
                        mouseEventArgs.XButton2 == MouseButtonState.Released &&
                        _inactiveMousePosition == mouseEventArgs.GetPosition(MainGrid))
                        return;
                }
    
                // set UI on activity
                rectangle.Visibility = Visibility.Visible;
    
                _activityTimer.Stop();
                _activityTimer.Start();
            }
        }
    }
    
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  • 2020-12-01 02:36

    I implements the solution in a IdleDetector class. I have improved a little bit the code. The Iddle detector throw an IsIdle That can be intercepte ! It give that ! I wait for some comments.

    public class IdleDetector
    {
        private readonly DispatcherTimer _activityTimer;
        private Point _inactiveMousePosition = new Point(0, 0);
    
        private IInputElement _inputElement;
        private int _idleTime = 300;
    
        public event EventHandler IsIdle;
    
        public IdleDetector(IInputElement inputElement, int idleTime)
        {
            _inputElement = inputElement;
            InputManager.Current.PreProcessInput += OnActivity;
            _activityTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(idleTime), IsEnabled = true };
            _activityTimer.Tick += OnInactivity;
        }
    
        public void ChangeIdleTime(int newIdleTime)
        {
            _idleTime = newIdleTime;
    
            _activityTimer.Stop();
            _activityTimer.Interval = TimeSpan.FromSeconds(newIdleTime);
            _activityTimer.Start();
        }
    
        void OnInactivity(object sender, EventArgs e)
        {
            _inactiveMousePosition = Mouse.GetPosition(_inputElement);
            _activityTimer.Stop();
            IsIdle?.Invoke(this, new EventArgs());
        }
    
        void OnActivity(object sender, PreProcessInputEventArgs e)
        {
            InputEventArgs inputEventArgs = e.StagingItem.Input;
    
            if (inputEventArgs is MouseEventArgs || inputEventArgs is KeyboardEventArgs)
            {
                if (e.StagingItem.Input is MouseEventArgs)
                {
                    MouseEventArgs mouseEventArgs = (MouseEventArgs)e.StagingItem.Input;
    
                    // no button is pressed and the position is still the same as the application became inactive
                    if (mouseEventArgs.LeftButton == MouseButtonState.Released &&
                        mouseEventArgs.RightButton == MouseButtonState.Released &&
                        mouseEventArgs.MiddleButton == MouseButtonState.Released &&
                        mouseEventArgs.XButton1 == MouseButtonState.Released &&
                        mouseEventArgs.XButton2 == MouseButtonState.Released &&
                        _inactiveMousePosition == mouseEventArgs.GetPosition(_inputElement))
                        return;
                }
    
                _activityTimer.Stop();
                _activityTimer.Start();
            }
        }
    }
    
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  • 2020-12-01 02:37

    Instead of listening to PreProcessInput have you tried PreviewMouseMove?

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  • 2020-12-01 02:50

    We've had a similar need for our software... it's a WPF application as well, and as a security feature - a client can configure a time that their user's will be logged off if they are idle.

    Below is the class that I made to wrap the Idle Detection code (which utilizes built in Windows functionality).

    We simply have a timer tick ever 1 second to check if the idle time is greater than the specified threshold ... takes 0 CPU.

    First, here's how to use the code:

    var idleTime = IdleTimeDetector.GetIdleTimeInfo();
    
    if (idleTime.IdleTime.TotalMinutes >= 5)
    {
        // They are idle!
    }
    

    You can use this and also make sure that your WPF full screened app is "focused" to achieve your needs:

    using System;
    using System.Runtime.InteropServices;
    
    namespace BlahBlah
    {
        public static class IdleTimeDetector
        {
            [DllImport("user32.dll")]
            static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
    
            public static IdleTimeInfo GetIdleTimeInfo()
            {
                int systemUptime = Environment.TickCount,
                    lastInputTicks = 0,
                    idleTicks = 0;
    
                LASTINPUTINFO lastInputInfo = new LASTINPUTINFO();
                lastInputInfo.cbSize = (uint)Marshal.SizeOf(lastInputInfo);
                lastInputInfo.dwTime = 0;
    
                if (GetLastInputInfo(ref lastInputInfo))
                {
                    lastInputTicks = (int)lastInputInfo.dwTime;
    
                    idleTicks = systemUptime - lastInputTicks;
                }
    
                return new IdleTimeInfo
                {
                    LastInputTime = DateTime.Now.AddMilliseconds(-1 * idleTicks),
                    IdleTime = new TimeSpan(0, 0, 0, 0, idleTicks),
                    SystemUptimeMilliseconds = systemUptime,
                };
            }
        }
    
        public class IdleTimeInfo
        {
            public DateTime LastInputTime { get; internal set; }
    
            public TimeSpan IdleTime { get; internal set; }
    
            public int SystemUptimeMilliseconds { get; internal set; }
        }
    
        internal struct LASTINPUTINFO
        {
            public uint cbSize;
            public uint dwTime;
        }
    }
    
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