I have become painfully aware of just how often one needs to write the following code pattern in event-driven GUI code, where
private void DoGUISwitch() {
Here's an improved/combined version of Lee's, Oliver's and Stephan's answers.
public delegate void InvokeIfRequiredDelegate<T>(T obj)
where T : ISynchronizeInvoke;
public static void InvokeIfRequired<T>(this T obj, InvokeIfRequiredDelegate<T> action)
where T : ISynchronizeInvoke
{
if (obj.InvokeRequired)
{
obj.Invoke(action, new object[] { obj });
}
else
{
action(obj);
}
}
The template allows for flexible and cast-less code which is much more readable while the dedicated delegate provides efficiency.
progressBar1.InvokeIfRequired(o =>
{
o.Style = ProgressBarStyle.Marquee;
o.MarqueeAnimationSpeed = 40;
});
I Kind of like to do it a bit different, i like to call "myself" if needed with an Action,
private void AddRowToListView(ScannerRow row, bool suspend)
{
if (IsFormClosing)
return;
if (this.InvokeRequired)
{
var A = new Action(() => AddRowToListView(row, suspend));
this.Invoke(A);
return;
}
//as of here the Code is thread-safe
this is a handy pattern, the IsFormClosing is a field that i set to True when I am closing my form as there might be some background threads that are still running...
Usage:
control.InvokeIfRequired(c => c.Visible = false);
return control.InvokeIfRequired(c => {
c.Visible = value
return c.Visible;
});
Code:
using System;
using System.ComponentModel;
namespace Extensions
{
public static class SynchronizeInvokeExtensions
{
public static void InvokeIfRequired<T>(this T obj, Action<T> action)
where T : ISynchronizeInvoke
{
if (obj.InvokeRequired)
{
obj.Invoke(action, new object[] { obj });
}
else
{
action(obj);
}
}
public static TOut InvokeIfRequired<TIn, TOut>(this TIn obj, Func<TIn, TOut> func)
where TIn : ISynchronizeInvoke
{
return obj.InvokeRequired
? (TOut)obj.Invoke(func, new object[] { obj })
: func(obj);
}
}
}
I'd rather use a single instance of a method Delegate instead of creating a new instance every time. In my case i used to show progress and (info/error) messages from a Backroundworker copying and casting large data from a sql instance. Everywhile after about 70000 progress and message calls my form stopped working and showing new messages. This didn't occure when i started using a single global instance delegate.
delegate void ShowMessageCallback(string message);
private void Form1_Load(object sender, EventArgs e)
{
ShowMessageCallback showMessageDelegate = new ShowMessageCallback(ShowMessage);
}
private void ShowMessage(string message)
{
if (this.InvokeRequired)
this.Invoke(showMessageDelegate, message);
else
labelMessage.Text = message;
}
void Message_OnMessage(object sender, Utilities.Message.MessageEventArgs e)
{
ShowMessage(e.Message);
}
Here's the form I've been using in all my code.
private void DoGUISwitch()
{
Invoke( ( MethodInvoker ) delegate {
object1.Visible = true;
object2.Visible = false;
});
}
I've based this on the blog entry here. I have not had this approach fail me, so I see no reason to complicate my code with a check of the InvokeRequired
property.
Hope this helps.
Lee's approach can be simplified further
public static void InvokeIfRequired(this Control control, MethodInvoker action)
{
// See Update 2 for edits Mike de Klerk suggests to insert here.
if (control.InvokeRequired) {
control.Invoke(action);
} else {
action();
}
}
And can be called like this
richEditControl1.InvokeIfRequired(() =>
{
// Do anything you want with the control here
richEditControl1.RtfText = value;
RtfHelpers.AddMissingStyles(richEditControl1);
});
There is no need to pass the control as parameter to the delegate. C# automatically creates a closure.
UPDATE:
According to several other posters Control
can be generalized as ISynchronizeInvoke
:
public static void InvokeIfRequired(this ISynchronizeInvoke obj,
MethodInvoker action)
{
if (obj.InvokeRequired) {
var args = new object[0];
obj.Invoke(action, args);
} else {
action();
}
}
DonBoitnott pointed out that unlike Control
the ISynchronizeInvoke
interface requires an object array for the Invoke
method as parameter list for the action
.
UPDATE 2
Edits suggested by Mike de Klerk (see comment in 1st code snippet for insert point):
// When the form, thus the control, isn't visible yet, InvokeRequired returns false,
// resulting still in a cross-thread exception.
while (!control.Visible)
{
System.Threading.Thread.Sleep(50);
}
See ToolmakerSteve's comment below for concerns about this suggestion.