Crop square image to circle - Programmatically

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余生分开走
余生分开走 2020-12-01 01:14

i was searching for past one day and i was not successful .

i get the image from API , and i download it to a bitmap file using the following code .

         


        
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  • 2020-12-01 01:28

    I tried the solutions above but none worked well for me. This is because my phone camera don't take square image but just rectangle images. So, I make some changes in the @actsai solution to always take the minor dimension and then crop the image in a circle:

    public static Bitmap getBitmapClip(Bitmap bitmap) {
        int maxLenth = bitmap.getWidth() <= bitmap.getHeight() ? bitmap.getWidth() : bitmap.getHeight();
        Bitmap output = Bitmap.createBitmap(maxLenth,
                maxLenth, Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(output);
    
        final Paint paint = new Paint();
        final Rect rect = new Rect(0, 0, maxLenth, maxLenth);
    
        paint.setAntiAlias(true);
        canvas.drawARGB(0, 0, 0, 0);
        canvas.drawCircle(maxLenth / 2, maxLenth / 2,
                maxLenth / 2, paint);
        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
        canvas.drawBitmap(bitmap, rect, rect, paint);
        return output;
    }
    

    I used the following scale property to fill my ImageView with the new bitmap:

    <ImageView
        android:id="@+id/iv_photo"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_gravity="center"
        android:scaleType="fitXY" />
    
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  • 2020-12-01 01:39

    This can be simply done in xml, Please see my answer here: https://stackoverflow.com/a/18287979/665930

    <RelativeLayout
                android:id="@+id/icon_layout"
                android:layout_width="@dimen/icon_mask"
                android:layout_height="@dimen/icon_mask"
                android:layout_alignParentLeft="true"
                android:layout_alignParentTop="true" >
    
                <ImageView
                    android:id="@+id/icon"
                    android:layout_width="@dimen/icon"
                    android:layout_height="@dimen/icon"
                    android:layout_centerInParent="true"
                    android:scaleType="fitXY" >
                </ImageView>
    
                <ImageView
                    android:id="@+id/icon_mask"
                    android:layout_width="@dimen/icon_mask"
                    android:layout_height="@dimen/icon_mask"
                    android:layout_centerInParent="true"
                    android:background="@drawable/circle"
                    android:scaleType="fitXY" >
                </ImageView>
    
    
     </RelativeLayout>
    
    
    <?xml version="1.0" encoding="utf-8"?>
    <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval" >
        <gradient android:startColor="#00FFFFFF" android:endColor="#00FFFFFF"
            android:angle="270"/>
         <stroke android:width="10dp" android:color="#FFAAAAAA"/>
    
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  • 2020-12-01 01:45

    After hunting lot of answers I came up with this small hack which exploits FrameLayout(overlays child views as a stack) and stroke attribute of oval-shape. This can be done simply in XML without much hassle and third party libraries.

    1. Create new Layout resource file "circle_image.xml" under res/layout directory.
    2. Add a new FrameLayout as the root view in the circle_image.xml.
    3. Create an ImageView (base/background) to hold your Image or Icon which you want to crop as the first child in the FrameLayout.
    4. Create an ImageView (mask/foreground) to hold the shape(oval made into circle with size attribute having same height and width) that masks the background image as the second/last child inside the FrameLayout.

    Note:

    our idea here is to exclude the area around the circle and display the contents of the image that is visible inside the circle)

    1. Create new Drawable resource file "circle_mask.xml" under res/drawable directory.
    2. Add new shape with android:shape="oval" in the circle_mask.xml.
    3. Add size tag for the shape to specify height and width which must be equal(to make it a circle) and should match that of its parent FrameLayout.
    4. Add solid tag for the shape to specify the transparency inside the circle. 10.Add stroke tag for the shape so that there will be a ring of particular width(android:width) with the color specified by the android:color attribute.

    Note:

    a. The color(stroke color) specified in the stoke tag is the MaskColor/BackgroundColor around our cropped image. since I wanted this color to be same as that of my base view which was a cardView. I used the same color "white".

    b. The width (stroke width) is set to a huge value such that it is too thick with enough space for our cropped image in the centre.

    c. The ImageView(top mask layer) created in Step-4 is also exploited by specifying a huge dimension that is much larger than its parent FrameLayout making it expand outside the FrameLayout dimensions. This fills up the area which we are interested in masking with the color of large stroke width ring.

    circle_image.xml

    <FrameLayout
        xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:app="http://schemas.android.com/apk/res-auto"
        android:id="@+id/icon_layout"
        android:layout_width="64dp"
        android:layout_height="64dp">
    
        <ImageView
            android:id="@+id/iv_profile_pic"
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:src="@drawable/ic_launcher_background"
            android:contentDescription="TODO"/>
    
    
        <ImageView
            android:layout_width="90dp"
            android:layout_height="90dp"
            android:layout_gravity="center"
            android:background="@drawable/circle"
            android:scaleType="fitXY" >
        </ImageView>
    </FrameLayout>
    

    circle_mask.xml

    <?xml version="1.0" encoding="utf-8"?>
    <shape
        xmlns:android="http://schemas.android.com/apk/res/android"
        android:shape="oval">
        <size android:width="64dp"
            android:height="64dp"/>
        <solid android:color="@android:color/transparent"/>
        <stroke
            android:width="18dp"
            android:color="@android:color/white" />
    </shape>
    

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  • 2020-12-01 01:48

    Roman Nurik propose a very direct use of shaders to do things like that, with a custom drawable.

    I change the code a bit to make an oval image and tested myself. The effect and performance are really good:

    public  class StreamDrawable extends Drawable {
    private static final boolean USE_VIGNETTE = true;
    
    private final RectF mRect = new RectF();
    private final BitmapShader mBitmapShader;
    private final Paint mPaint;
    private final int mMargin;
    
    public StreamDrawable(Bitmap bitmap, int margin) {
    
        mBitmapShader = new BitmapShader(bitmap,
                Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
    
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setShader(mBitmapShader);
    
        mMargin = margin;
    }
    
    @Override
    protected void onBoundsChange(Rect bounds) {
        super.onBoundsChange(bounds);
        mRect.set(mMargin, mMargin, bounds.width() - mMargin, bounds.height() - mMargin);
    
        if (USE_VIGNETTE) {
            RadialGradient vignette = new RadialGradient(
                    mRect.centerX(), mRect.centerY() * 1.0f / 0.7f, mRect.centerX() * 1.3f,
                    new int[] { 0, 0, 0x7f000000 }, new float[] { 0.0f, 0.7f, 1.0f },
                    Shader.TileMode.CLAMP);
    
            Matrix oval = new Matrix();
            oval.setScale(1.0f, 0.7f);
            vignette.setLocalMatrix(oval);
    
            mPaint.setShader(
                    new ComposeShader(mBitmapShader, vignette, PorterDuff.Mode.SRC_OVER));
        }
    }
    
    @Override
    public void draw(Canvas canvas) {
        canvas.drawOval(mRect, mPaint);
    }
    
    @Override
    public int getOpacity() {
        return PixelFormat.TRANSLUCENT;
    }
    
    @Override
    public void setAlpha(int alpha) {
        mPaint.setAlpha(alpha);
    }
    
    @Override
    public void setColorFilter(ColorFilter cf) {
        mPaint.setColorFilter(cf);
    }
    }
    
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  • 2020-12-01 01:51
    public class MainActivity extends Activity {
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            // TODO Auto-generated method stub
            super.onCreate(savedInstanceState);
            DrawingView dv = new DrawingView(this);
            setContentView(dv);
        }
    
        class DrawingView extends View {
            Bitmap bitmap;
    
            public DrawingView(Context context) {
                super(context);
                bitmap = BitmapFactory.decodeResource(context.getResources(),
                        R.drawable.glossy_overlay);
    
            }
    
            @Override
            public void onDraw(Canvas canvas) {
                Paint paint = new Paint();
                // paint.setColor(Color.CYAN);
                canvas.drawBitmap(getclip(), 30, 20, paint);
            }
    
            public Bitmap getclip() {
                Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
                        bitmap.getHeight(), Config.ARGB_8888);
                Canvas canvas = new Canvas(output);
                final int color = 0xff424242;
                final Paint paint = new Paint();
                final Rect rect = new Rect(0, 0, bitmap.getWidth(),
                        bitmap.getHeight());
    
                paint.setAntiAlias(true);
                canvas.drawARGB(0, 0, 0, 0);
                // paint.setColor(color);
                canvas.drawCircle(bitmap.getWidth() / 2,
                        bitmap.getHeight() / 2, bitmap.getWidth() / 2, paint);
                paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
                canvas.drawBitmap(bitmap, rect, rect, paint);
                return output;
            }
        }
    }
    
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  • 2020-12-01 01:51

    use the function below to draw a circle on bitmap and then set the circled bitmap to imageView

     public static Bitmap getClip(Bitmap bitmap) {
            Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
                bitmap.getHeight(), Config.ARGB_8888);
            Canvas canvas = new Canvas(output);
    
            final Paint paint = new Paint();
            final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
    
            paint.setAntiAlias(true);
            canvas.drawARGB(0, 0, 0, 0);
            canvas.drawCircle(bitmap.getWidth() / 2f, bitmap.getHeight() / 2f,
                bitmap.getWidth() / 2f, paint);
            paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
            canvas.drawBitmap(bitmap, rect, rect, paint);
            return output;
        }
    

    Note: Dividing numbers must be float

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