How do I build different versions of my Flutter app for qa/dev/prod?

后端 未结 9 1579
清歌不尽
清歌不尽 2020-12-01 00:14

I am building a Flutter app, and I have variables with different values for different environments (QA, dev, prod, etc). What\'s a good way to organize my app so I can easil

相关标签:
9条回答
  • 2020-12-01 00:42

    Simply you can implement build variants.

    In android:

    buildTypes {
        release {
            // TODO: Add your own signing config for the release build.
            // Signing with the debug keys for now, so `flutter run --release` works.
            signingConfig signingConfigs.release
        }
        debug{
            applicationIdSuffix ".dev"
            signingConfig signingConfigs.debug
        }
       qa{
            applicationIdSuffix ".qa"
            signingConfig signingConfigs.qa
        }
    }
    
    
    productFlavors {
    
      dev {
          dimension "app"
          resValue "string", "app_name", "xyz Dev"
          applicationId "com.xyz.dev"
      }
      prod {
          dimension "app"
          resValue "string", "app_name", "xyz"
      }
    }
    

    In iOS :

    add configuration by selecting project->runner-> configuration add one more

    0 讨论(0)
  • 2020-12-01 00:49

    Starting from Flutter 1.17 you can use --dart-define to build your app with different compile time variables. It works for both Dart and native layers. In dart you get these values with String.fromEnvironment for example. In that way you won't need to have tons or entry points and expose your environment credentials

    Here is an article that explains more https://link.medium.com/ibuTsWHrk6

    0 讨论(0)
  • 2020-12-01 00:51

    Building on Seth's idea, here's an example that sets up a global representing the BuildEnvironment named env.

    env.dart

    import 'package:meta/meta.dart';
    
    enum BuildFlavor { production, development, staging }
    
    BuildEnvironment get env => _env;
    BuildEnvironment _env;
    
    class BuildEnvironment {
      /// The backend server.
      final String baseUrl;
      final BuildFlavor flavor;
    
      BuildEnvironment._init({this.flavor, this.baseUrl});
    
      /// Sets up the top-level [env] getter on the first call only.
      static void init({@required flavor, @required baseUrl}) =>
          _env ??= BuildEnvironment._init(flavor: flavor, baseUrl: baseUrl);
    }
    

    main_dev.dart

    import 'package:flutter/material.dart';
    import 'env.dart';
    import 'app.dart';
    
    void main() {
      BuildEnvironment.init(
          flavor: BuildFlavor.development, baseUrl: 'http://dev.example.com');
      assert(env != null);
      runApp(App());
    }
    

    main_prod.dart

    import 'package:flutter/material.dart';
    import 'env.dart';
    import 'app.dart';
    
    void main() {
      BuildEnvironment.init(
          flavor: BuildFlavor.production, baseUrl: 'http://example.com');
      assert(env != null);
      runApp(App());
    }
    
    • import env.dart to expose the env variable.
    • run and build the app using the target option.

      flutter run -t lib/main_dev.dart flutter build -t lib/main_dev.dart

    To integrate with VS Code, define launch configurations:

    .vscode/launch.json

    {
      "version": "0.2.0",
      "configurations": [
        {
          "name": "development",
          "program": "lib/main_dev.dart",
          "request": "launch",
          "type": "dart"
        },
        {
          "name": "production",
          "program": "lib/main_prod.dart",
          "request": "launch",
          "type": "dart"
        }
      ]
    }
    

    I had originally set out to use command line arguments passed to Dart's main function, but I don't think args can currently be passed on the command line with flutter run or flutter build, although VS Code and Android Studio both support passing args to main. It also seems build flavor as a command line arg to main is not appropriate since args can be passed after the build process.

    0 讨论(0)
  • 2020-12-01 00:56

    Release and debug mode can now be acquired using

    const bool isProduction = bool.fromEnvironment('dart.vm.product');
    

    Because this is a constant it works with tree-shaking.
    So code like

    if(isProduction) {
      // branch 1
    } else {
      // branch 2
    }
    

    would only include one of these two branches into production code depending on isProduction

    0 讨论(0)
  • 2020-12-01 00:56

    Update July 2019 :

    I wrote a Package that integrates the Flutter Global Config.

    EZ Flutter is a collection of widgets, packages and many more usefull things, mixed up in little framework. The aim is to make standard features available from scratch.

    Github : https://github.com/Ephenodrom/EZ-Flutter

    dependencies:
      ez_flutter: ^0.2.0
    

    Check out the documentation how using different configurations works.

    https://github.com/Ephenodrom/EZ-Flutter/blob/master/documentation/APPLICATION_SETTINGS.md

    ++++ OLD ANSWER ++++

    Additional information :

    I had the same problem and used the solution suggested by Seth Ladd. Therefore I also needed different configuration for each app version (dev / prod ) and i don't want to write the configuration in the main_dev.dart or in the main_prod.dart file.

    I wrote a simple flutter package that deals with having seperated configuration files and load them at app startup. The configuration is then available at each line of code in your app.

    https://github.com/Ephenodrom/Flutter-Global-Config

    How to use it :

    Create a json file under assets/cfg/$file.json

    Add assets/cfg to your pubspec.yaml

    Loading different configuration files at app start :

    import 'package:flutter/material.dart';
    import 'package:global_configuration/global_configuration.dart';
    
    void main() async{
      await GlobalConfiguration().loadFromAsset("app_settings");
      await GlobalConfiguration().loadFromAsset("env_dev_settings");
      runApp(MyApp());
    }
    class MyApp extends StatelessWidget {
      ...
    }
    

    Using the configuration in your app :

    import 'package:flutter/material.dart';
    import 'package:global_configuration/global_configuration.dart';
    
    class CustomWidget extends StatelessWidget {
    
        CustomWiget(){
            // Access the config in the constructor
            print(GlobalConfiguration().getString("key1"); // prints value1
        }
    
        @override
         Widget build(BuildContext context) {
            // Access the config in the build method
            return new Text(GlobalConfiguration().getString("key2"));
         }
    }
    
    0 讨论(0)
  • 2020-12-01 00:56

    Create a file at the root of the project app_environment.dart. Use the kReleaseMode variable from foundation.dart package to check for production mode.

    import 'package:flutter/foundation.dart';
    
    class AppEnvironment {
    
      String getApiURL() {
        if (kReleaseMode) {
          return 'PROD_API_URL';
        } else {
          return 'STAGING_API_URL';
        }
      }
    }
    
    0 讨论(0)
提交回复
热议问题