In (Android WebView HTML5 canvas error) i posted a question regarding plotting graphs using Graph.js library. The problem i have now is that if i call the function to plot t
I tried to Resize Canvas using jQuery but it din't work well. I think CSS3 is the best option you can try on, if you want on hover zooming at certain level.
Following hover option from other codepan link:
.style_prevu_kit:hover{
z-index: 2;
-webkit-transition: all 200ms ease-in;
-webkit-transform: scale(1.5);
-ms-transition: all 200ms ease-in;
-ms-transform: scale(1.5);
-moz-transition: all 200ms ease-in;
-moz-transform: scale(1.5);
transition: all 200ms ease-in;
transform: scale(1.5);
}
Follow my codepan link:
https://codepen.io/hitman0775/pen/XZZzqN
I had a lot of problems with that, because after all of that my line graphic looked terrible when mouse hovering and I found a simpler way to do it, hope it will help :)
Use these Chart.js options:
// Boolean - whether or not the chart should be responsive and resize when the browser does.
responsive: true,
// Boolean - whether to maintain the starting aspect ratio or not when responsive, if set to false, will take up entire container
maintainAspectRatio: false,
I had a similar problem and found your answer.. I eventually came to a solution.
It looks like the source of Chart.js has the following(presumably because it is not supposed to re-render and entirely different graph in the same canvas):
//High pixel density displays - multiply the size of the canvas height/width by the device pixel ratio, then scale.
if (window.devicePixelRatio) {
context.canvas.style.width = width + "px";
context.canvas.style.height = height + "px";
context.canvas.height = height * window.devicePixelRatio;
context.canvas.width = width * window.devicePixelRatio;
context.scale(window.devicePixelRatio, window.devicePixelRatio);
}
This is fine if it is called once, but when you redraw multiple times you end up changing the size of the canvas DOM element multiple times causing re-size.
Hope that helps!
let canvasBox = ReactDOM.findDOMNode(this.refs.canvasBox);
let width = canvasBox.clientWidth;
let height = canvasBox.clientHeight;
let charts = ReactDOM.findDOMNode(this.refs.charts);
let ctx = charts.getContext('2d');
ctx.canvas.width = width;
ctx.canvas.height = height;
this.myChart = new Chart(ctx);
I had to use a combination of multiple answers here with some minor tweaks.
First, it is necessary that you wrap the canvas element within a block-level container. I say to you, do not let the canvas element have any siblings; let it be a lonely child, for it is stubborn and spoiled. (The wrapper may not need any sizing restrictions placed on it, but for safety it may be good to have a max-height applied to it.)
After assuring that the previous conditions are met, when initiating the chart, make sure the following options are used:
var options = {
"responsive": true,
"maintainAspectRatio": false
}
If you want to adjust the height of the chart, do so at the canvas element level.
<canvas height="500"></canvas>
Do not try to deal with the child in any other manner. This should result in a satisfyingly, properly laid-out chart, one that stays in its crib peacefully.
I was having the same problem. I was able to solve it by setting option:
responsive: false,
maintainAspectRatio: true,
showScale: false,
And in css, set the width of the container div the same as the canvas:
#canvasContainer {
width: 300px;
}
canvas {
width: 300px;
}