Rotation Transformation implementation for OpenGL with 4x4 Matrix

后端 未结 0 433
南笙
南笙 2020-11-30 22:53

So I am learning OpenGL and I\'m try to project an image:

To be like

However my implentation is resulting in:

The original tutorial is using GLM math

相关标签:
回答
  • 消灭零回复
提交回复
热议问题