I am updating a numeric value
inside an element
by doing intervalled ajax requests
.
To make the whole thing a bit more alive,
You can just code it yourself pretty simply:
function animateValue(id, start, end, duration) {
if (start === end) return;
var range = end - start;
var current = start;
var increment = end > start? 1 : -1;
var stepTime = Math.abs(Math.floor(duration / range));
var obj = document.getElementById(id);
var timer = setInterval(function() {
current += increment;
obj.innerHTML = current;
if (current == end) {
clearInterval(timer);
}
}, stepTime);
}
animateValue("value", 100, 25, 5000);
#value {
font-size: 50px;
}
<div id="value">100</div>
Here's is a more accurate version that self adjusts in case the timer intervals aren't perfectly accurate (which they sometimes aren't):
function animateValue(id, start, end, duration) {
// assumes integer values for start and end
var obj = document.getElementById(id);
var range = end - start;
// no timer shorter than 50ms (not really visible any way)
var minTimer = 50;
// calc step time to show all interediate values
var stepTime = Math.abs(Math.floor(duration / range));
// never go below minTimer
stepTime = Math.max(stepTime, minTimer);
// get current time and calculate desired end time
var startTime = new Date().getTime();
var endTime = startTime + duration;
var timer;
function run() {
var now = new Date().getTime();
var remaining = Math.max((endTime - now) / duration, 0);
var value = Math.round(end - (remaining * range));
obj.innerHTML = value;
if (value == end) {
clearInterval(timer);
}
}
timer = setInterval(run, stepTime);
run();
}
animateValue("value", 100, 25, 5000);
#value {
font-size: 50px;
}
<div id="value">100</div>
I used a mixture of all of these to create a function that updates a BehaviorSubject.
function animateValue(subject, timerRef, startValue, endValue, duration){
if (timerRef) { clearInterval(timerRef); }
const minInterval = 100;
const valueRange = endValue - startValue;
const startTime = new Date().getTime();
const endTime = startTime + (duration * 1000);
const interval = Math.max((endTime-startTime)/valueRange, minInterval);
function run() {
const now = new Date().getTime();
const rangePercent = Math.min(1-((endTime-now)/(endTime-startTime)),1);
const value = Math.round(rangePercent * valueRange+startValue);
subject.next(value);
if (rangePercent >= 1) {
clearInterval(timerRef);
}
}
timerRef = setInterval(run, interval);
run();
}
Current solutions do update more often than needed. Here a frame based approach, which is accurate:
function animateValue(obj, start, end, duration) {
let startTimestamp = null;
const step = (timestamp) => {
if (!startTimestamp) startTimestamp = timestamp;
const progress = Math.min((timestamp - startTimestamp) / duration, 1);
obj.innerHTML = Math.floor(progress * (end - start) + start);
if (progress < 1) {
window.requestAnimationFrame(step);
}
};
window.requestAnimationFrame(step);
}
const obj = document.getElementById('value');
animateValue(obj, 100, -25, 2000);
div {font-size: 50px;}
<div id="value">100</div>
This works well. However, I needed to use a comma within the number. Below is the updated code which checks for commas. Hope someone finds this useful if they stumble across this post.
function animateValue(id, start, end, duration) {
// check for commas
var isComma = /[0-9]+,[0-9]+/.test(end);
end = end.replace(/,/g, '');
// assumes integer values for start and end
var obj = document.getElementById(id);
var range = end - start;
// no timer shorter than 50ms (not really visible any way)
var minTimer = 50;
// calc step time to show all interediate values
var stepTime = Math.abs(Math.floor(duration / range));
// never go below minTimer
stepTime = Math.max(stepTime, minTimer);
// get current time and calculate desired end time
var startTime = new Date().getTime();
var endTime = startTime + duration;
var timer;
function run() {
var now = new Date().getTime();
var remaining = Math.max((endTime - now) / duration, 0);
var value = Math.round(end - (remaining * range));
obj.innerHTML = value;
if (value == end) {
clearInterval(timer);
}
// Preserve commas if input had commas
if (isComma) {
while (/(\d+)(\d{3})/.test(value.toString())) {
value = value.toString().replace(/(\d+)(\d{3})/, '$1'+','+'$2');
}
}
}
var timer = setInterval(run, stepTime);
run();
}
animateValue("value", 100, 25, 2000);
HTML
<!DOCTYPE html>
<html>
<head>
<title>Count</title>
</head>
<body>
<div id="value">1000</div>
</body>
</html>
JAVASCRIPT snippet
Here is a simple js function decrementing values from a given start number to an end number (object prototype)..
function getCounter(startCount,endcount,time,html){
objects = {
//you can alternateif you want yo add till you reach the endcount
startCount:startCount,
endCount:endcount,
timer:time
}
this.function = function(){
let startTm = objects.startCount,
timer = objects.timer,
endCount = objects.endCount;
//if you want it to add a number just replace the -1 with +1
/*and dont forget to change the values in the object prototype given a variable of counter*/
let increament = startTm < endCount ? 1:-1;
timmer = setInterval(function(){
startTm += increament;
html.innerHTML = startTm ;
if(startTm == endCount){
clearInterval(timmer);
}
},timer);
}
}
// input your startCount,endCount the timer.....
let doc = document.getElementById('value');
let counter = new getCounter(1000,1,10,doc);
//calling the function in the object
counter.function();
Check out this demo https://jsfiddle.net/NevilPaul2/LLk0bzvm/
Here is one version where increments grow by some defined multiplier (mul). frameDelay is the time delay for each increment. This looks a bit better if you have values that camn
function cAnimate(id, start, end, frameDelay = 100, mul = 1.2) {
var obj = document.getElementById(id);
var increment = 2;
var current = start;
var timer = setInterval(function() {
current += increment;
increment *= mul;
if (current >= end) {
current = end;
clearInterval(timer);
}
obj.innerHTML = Math.floor(current).toLocaleString();
}, frameDelay);
}
cAnimate("counter", 1, 260000, 50);