I have a tableview with buttons and I want to use the indexpath.row when one of them is tapped. This is what I currently have, but it always is 0
var point =
For Swift2.1
I found a way to do it, hopefully, it'll help.
let point = tableView.convertPoint(CGPoint.zero, fromView: sender)
guard let indexPath = tableView.indexPathForRowAtPoint(point) else {
fatalError("can't find point in tableView")
}
Try using #selector to call the IBaction.In the cellforrowatindexpath
cell.editButton.tag = indexPath.row
cell.editButton.addTarget(self, action: #selector(editButtonPressed), for: .touchUpInside)
This way you can access the indexpath inside the method editButtonPressed
func editButtonPressed(_ sender: UIButton) {
print(sender.tag)//this value will be same as indexpath.row
}
USING A SINGLE TAG FOR ROWS AND SECTIONS
There is a simple way to use tags for transmitting the row/item AND the section of a TableView/CollectionView at the same time.
Encode the IndexPath for your UIView.tag in cellForRowAtIndexPath :
buttonForCell.tag = convertIndexPathToTag(with: indexPath)
Decode the IndexPath from your sender in your target selector:
@IBAction func touchUpInsideButton(sender: UIButton, forEvent event: UIEvent) {
var indexPathForButton = convertTagToIndexPath(from: sender)
}
Encoder and Decoder:
func convertIndexPathToTag(indexPath: IndexPath) -> Int {
var tag: Int = indexPath.row + (1_000_000 * indexPath.section)
return tag
}
func convertTagToIndexPath(from sender: UIButton) -> IndexPath {
var section: Int = Int((Float(sender.tag) / 1_000_000).rounded(.down))
var row: Int = sender.tag - (1_000_000 * section)
return IndexPath(row: row, section: section)
}
Provided that you don’t need more than 4294967296 rows/items on a 32bit device ;-) e.g.
—-
WARNING: Keep in mind that when deleting or inserting rows/items in your TableView/CollectionView you have to reload all rows/items after your insertion/deletion point in order to keep the tag numbers of your buttons in sync with your model.
—-
After seeing Paulw11's suggestion of using a delegate callback, I wanted to elaborate on it slightly/put forward another, similar suggestion. Should you not want to use the delegate pattern you can utilise closures in swift as follows:
Your cell class:
class Cell: UITableViewCell {
@IBOutlet var button: UIButton!
var buttonAction: ((sender: AnyObject) -> Void)?
@IBAction func buttonPressed(sender: AnyObject) {
self.buttonAction?(sender)
}
}
Your cellForRowAtIndexPath
method:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell") as! Cell
cell.buttonAction = { (sender) in
// Do whatever you want from your button here.
}
// OR
cell.buttonAction = buttonPressed // <- Method on the view controller to handle button presses.
}
I found a very easy way to use for manage any cell in tableView and collectionView by using a Model class and this a work as perfectly.
There is indeed a much better way to handle this now. This will work for manage cell and value.
Here is my output(screenshot) so see this:
RNCheckedModel
, write the code as below.class RNCheckedModel: NSObject {
var is_check = false
var user_name = ""
}
class InviteCell: UITableViewCell {
@IBOutlet var imgProfileImage: UIImageView!
@IBOutlet var btnCheck: UIButton!
@IBOutlet var lblName: UILabel!
@IBOutlet var lblEmail: UILabel!
}
class RNInviteVC: UIViewController, UITableViewDelegate, UITableViewDataSource {
@IBOutlet var inviteTableView: UITableView!
@IBOutlet var btnInvite: UIButton!
var checkArray : NSMutableArray = NSMutableArray()
var userName : NSMutableArray = NSMutableArray()
override func viewDidLoad() {
super.viewDidLoad()
btnInvite.layer.borderWidth = 1.5
btnInvite.layer.cornerRadius = btnInvite.frame.height / 2
btnInvite.layer.borderColor = hexColor(hex: "#512DA8").cgColor
var userName1 =["Olivia","Amelia","Emily","Isla","Ava","Lily","Sophia","Ella","Jessica","Mia","Grace","Evie","Sophie","Poppy","Isabella","Charlotte","Freya","Ruby","Daisy","Alice"]
self.userName.removeAllObjects()
for items in userName1 {
print(items)
let model = RNCheckedModel()
model.user_name = items
model.is_check = false
self.userName.add(model)
}
}
@IBAction func btnInviteClick(_ sender: Any) {
}
func tableView(_ tableView: UITableView, numberOfRowsInSection
section: Int) -> Int {
return userName.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell: InviteCell = inviteTableView.dequeueReusableCell(withIdentifier: "InviteCell", for: indexPath) as! InviteCell
let image = UIImage(named: "ic_unchecked")
cell.imgProfileImage.layer.borderWidth = 1.0
cell.imgProfileImage.layer.masksToBounds = false
cell.imgProfileImage.layer.borderColor = UIColor.white.cgColor
cell.imgProfileImage.layer.cornerRadius = cell.imgProfileImage.frame.size.width / 2
cell.imgProfileImage.clipsToBounds = true
let model = self.userName[indexPath.row] as! RNCheckedModel
cell.lblName.text = model.user_name
if (model.is_check) {
cell.btnCheck.setImage(UIImage(named: "ic_checked"), for: UIControlState.normal)
}
else {
cell.btnCheck.setImage(UIImage(named: "ic_unchecked"), for: UIControlState.normal)
}
cell.btnCheck.tag = indexPath.row
cell.btnCheck.addTarget(self, action: #selector(self.btnCheck(_:)), for: .touchUpInside)
cell.btnCheck.isUserInteractionEnabled = true
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 80
}
@objc func btnCheck(_ sender: UIButton) {
let tag = sender.tag
let indexPath = IndexPath(row: tag, section: 0)
let cell: InviteCell = inviteTableView.dequeueReusableCell(withIdentifier: "InviteCell", for: indexPath) as! InviteCell
let model = self.userName[indexPath.row] as! RNCheckedModel
if (model.is_check) {
model.is_check = false
cell.btnCheck.setImage(UIImage(named: "ic_unchecked"), for: UIControlState.normal)
checkArray.remove(model.user_name)
if checkArray.count > 0 {
btnInvite.setTitle("Invite (\(checkArray.count))", for: .normal)
print(checkArray.count)
UIView.performWithoutAnimation {
self.view.layoutIfNeeded()
}
} else {
btnInvite.setTitle("Invite", for: .normal)
UIView.performWithoutAnimation {
self.view.layoutIfNeeded()
}
}
}else {
model.is_check = true
cell.btnCheck.setImage(UIImage(named: "ic_checked"), for: UIControlState.normal)
checkArray.add(model.user_name)
if checkArray.count > 0 {
btnInvite.setTitle("Invite (\(checkArray.count))", for: .normal)
UIView.performWithoutAnimation {
self.view.layoutIfNeeded()
}
} else {
btnInvite.setTitle("Invite", for: .normal)
}
}
self.inviteTableView.reloadData()
}
func hexColor(hex:String) -> UIColor {
var cString:String = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
if (cString.hasPrefix("#")) {
cString.remove(at: cString.startIndex)
}
if ((cString.count) != 6) {
return UIColor.gray
}
var rgbValue:UInt32 = 0
Scanner(string: cString).scanHexInt32(&rgbValue)
return UIColor(
red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: CGFloat(1.0)
)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
Very Simple getting Index Path swift 4, 5
let cell = tableView.dequeueReusableCellWithIdentifier("Cell") as! Cell
cell.btn.tag = indexPath.row
cell.btn.addTarget(self, action: "buttonTapped:", forControlEvents:
UIControlEvents.TouchUpInside)
How to get IndexPath Inside Btn Click :
func buttonTapped(_ sender: UIButton) {
print(sender.tag)
}