Is there a way to adjust the spacing between characters in an Android TextView
? I believe this is typically called \"kerning\".
I\'m aware of the
I wanted to use @PedroBarros answer, but by defining what the spacing should be in pixel.
Here's my edit to the applySpacing method :
private void applySpacing() {
if (this == null || this.originalText == null) return;
Paint testPaint = new Paint();
testPaint.set(this.getPaint());
float spaceOriginalSize = testPaint.measureText("\u00A0");
float spaceScaleXFactor = ( spaceOriginalSize > 0 ? spacing/spaceOriginalSize : 1);
StringBuilder builder = new StringBuilder();
for(int i = 0; i < originalText.length(); i++) {
builder.append(originalText.charAt(i));
if(i+1 < originalText.length()) {
builder.append("\u00A0");
}
}
SpannableString finalText = new SpannableString(builder.toString());
if(builder.toString().length() > 1) {
for(int i = 1; i < builder.toString().length(); i+=2) {
finalText.setSpan(new ScaleXSpan(spaceScaleXFactor), i, i+1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
}
}
super.setText(finalText, BufferType.SPANNABLE);
}
I'm a beginner as an Android developer, please feel free to let me know if this is not good !
This answer may be helpful for someone who wants to draw text with kerning on a Canvas, using drawText (this is not about text in a TextView).
Since Lollipop, the method setLetterSpacing is available on Paint. If the SDK is LOLLIPOP and on, setLetterSpacing is used. Otherwise, a method is invoked that does something similar to @dgmltn's suggestion above:
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.LOLLIPOP) {
paint.setLetterSpacing(-0.04f); // setLetterSpacing is only available from LOLLIPOP and on
canvas.drawText(text, xOffset, yOffset, paint);
} else {
float spacePercentage = 0.05f;
drawKernedText(canvas, text, xOffset, yOffset, paint, spacePercentage);
}
/**
* Programatically drawn kerned text by drawing the text string character by character with a space in between.
* Return the width of the text.
* If canvas is null, the text won't be drawn, but the width will still be returned
* kernPercentage determines the space between each letter. If it's 0, there will be no space between letters.
* Otherwise, there will be space between each letter. The value is a fraction of the width of a blank space.
*/
private int drawKernedText(Canvas canvas, String text, float xOffset, float yOffset, Paint paint, float kernPercentage) {
Rect textRect = new Rect();
int width = 0;
int space = Math.round(paint.measureText(" ") * kernPercentage);
for (int i = 0; i < text.length(); i++) {
if (canvas != null) {
canvas.drawText(String.valueOf(text.charAt(i)), xOffset, yOffset, paint);
}
int charWidth;
if (text.charAt(i) == ' ') {
charWidth = Math.round(paint.measureText(String.valueOf(text.charAt(i)))) + space;
} else {
paint.getTextBounds(text, i, i + 1, textRect);
charWidth = textRect.width() + space;
}
xOffset += charWidth;
width += charWidth;
}
return width;
}
There's a small edit of @Pedro Barros answer. It is useful if you use SpannableString to set it, e.g. if you want to make different colors of some characters:
private void applySpacing() {
SpannableString finalText;
if (!(originalText instanceof SpannableString)) {
if (this.originalText == null) return;
StringBuilder builder = new StringBuilder();
for (int i = 0; i < originalText.length(); i++) {
builder.append(originalText.charAt(i));
if (i + 1 < originalText.length()) {
builder.append("\u00A0");
}
}
finalText = new SpannableString(builder.toString());
} else {
finalText = (SpannableString) originalText;
}
for (int i = 1; i < finalText.length(); i += 2) {
finalText.setSpan(new ScaleXSpan((spacing + 1) / 10), i, i + 1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
}
super.setText(finalText, TextView.BufferType.SPANNABLE);
}
Here's my solution, which adds uniform spacing (in pixels) between each character. This span assumes all text is in a single line. This basically implements what @commonsWare suggests.
SpannableStringBuilder builder = new SpannableStringBuilder("WIDE normal");
builder.setSpan(new TrackingSpan(20), 0, 4, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE);
...
private static class TrackingSpan extends ReplacementSpan {
private float mTrackingPx;
public TrackingSpan(float tracking) {
mTrackingPx = tracking;
}
@Override
public int getSize(Paint paint, CharSequence text,
int start, int end, Paint.FontMetricsInt fm) {
return (int) (paint.measureText(text, start, end)
+ mTrackingPx * (end - start - 1));
}
@Override
public void draw(Canvas canvas, CharSequence text,
int start, int end, float x, int top, int y,
int bottom, Paint paint) {
float dx = x;
for (int i = start; i < end; i++) {
canvas.drawText(text, i, i + 1, dx, y, paint);
dx += paint.measureText(text, i, i + 1) + mTrackingPx;
}
}
}
You can also try using a SpannedString but you would need to parse it and change the character spacing for each of the words
One more solution.
public static SpannableStringBuilder getSpacedSpannable(Context context, String text, int dp) {
if (text == null) return null;
if (dp < 0) throw new RuntimeException("WRONG SPACING " + dp);
Canvas canvas = new Canvas();
Drawable drawable = ContextCompat.getDrawable(context, R.drawable.pixel_1dp);
Bitmap main = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
canvas.setBitmap(main);
drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight());
drawable.draw(canvas);
SpannableStringBuilder builder = new SpannableStringBuilder();
char[] array = text.toCharArray();
Bitmap bitmap = Bitmap.createScaledBitmap(main, dp * main.getWidth(), main.getHeight(), false);
for (char ch : array) {
builder.append(ch);
builder.append(" ");
ImageSpan imageSpan = new ImageSpan(context, bitmap);
builder.setSpan(imageSpan, builder.length() - 1, builder.length(), Spanned.SPAN_EXCLUSIVE_EXCLUSIVE);
}
return builder;
}
Where pixel_1dp is XML:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<solid android:color="@android:color/transparent"/>
<size android:height="1dp" android:width="1dp"/>
</shape>
To set spacing use code like this:
textView.setText(getSpacedSpannable(context, textView.getText().toString(), <Your spacing DP>), TextView.BufferType.SPANNABLE);