Note: I\'ve created a simple project—you can see how switching types between
UIButton
andCustomButton
in storyboard changes GC beha
This is an unfortunate side-effect of MonoTouch (who is garbage collected) having to live in a reference counted world (ObjectiveC).
There are a few pieces of information required to be able to understand what's going on:
What happens in your case is a cycle, which crosses the MonoTouch/ObjectiveC bridge and due to the above rules, the GC can't determine that the cycle can be collected.
This is what happens:
Now you see that the CustomButton instance will not be freed, because its reference count is 2. And the ChildViewController instance will not be freed because the CustomButton's event handler has a reference to it.
There are a couple of ways to break the cycle to fix this:
[1] This is because a managed object may contain user state. For managed objects which are mirroring a corresponding native object (such as the managed UIView instance) MonoTouch knows that the instance can not contain any state, so as soon as no managed code has a reference to the managed instance, the GC can collect it. If a managed instance is required at a later stage, we just create a new one.