When should I recycle a bitmap using LRUCache?

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醉梦人生
醉梦人生 2020-11-30 18:41

I\'m using an LRUCache to cache bitmaps which are stored on the file system. I built the cache based on the examples here: http://developer.android.com/trainin

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  • 2020-11-30 19:22

    Faced the same and thanks to @CommonsWare for the discussion. Posting the full solution here so it helps more people coming here for the same issue. Edits and Comments are welcomed. Cheers

     When should I recycle a bitmap using LRUCache?
    
    • Precisely when your Bitmap is neither in cache and nor getting referenced from any ImageView.

    • To maintain the reference count of bitmap we have to extend the BitmapDrawable class and add reference attributes to them.

    • This android sample has the answer to it exactly. DisplayingBitmaps.zip

    We will get to the detail and code below.

    (don't recycle the bitmaps in the entryRemoved() call).
    

    Not exactly.

    • In entryRemoved delegate check whether Bitmap is still referenced from any ImageView. If not. Recycle it there itself.

    • And vice versa which is mentioned in the accepted answer that when view is about to get reused or getting dumped check its bitmap (previous bitmap if view is getting reused) is in the cache. If it is there leave it alone else recycle it.

    • The key here is we need to make check at both the places whether we can recycle bitmap or not.

    I will explain my specific case where i am using LruCache to hold bitmaps for me. And displaying them in ListView. And calling recycle on bitmaps when there are no longer in use.

    RecyclingBitmapDrawable.java and RecyclingImageView.java of the sample mentioned above are the core pieces we need here. They are handling things beautifully. Their setIsCached and setIsDisplayed methods are doing what we need.

    Code can be found in the sample link mentioned above. But also posting the full code of file in the bottom of answer in case in future the link goes down or changed. Did a small modification of overriding setImageResource also to check state of previous bitmap.

    --- Here goes the code for you ---

    So your LruCache manager should look something like this.

    LruCacheManager.java

    package com.example.cache;
    
    import android.os.Build;
    import android.support.v4.util.LruCache;
    
    public class LruCacheManager {
    
        private LruCache<String, RecyclingBitmapDrawable> mMemoryCache;
    
        private static LruCacheManager instance;
    
        public static LruCacheManager getInstance() {
            if(instance == null) {
                instance = new LruCacheManager();
                instance.init();
            } 
    
            return instance;
        }
    
        private void init() {
    
            // We are declaring a cache of 6Mb for our use.
            // You need to calculate this on the basis of your need 
            mMemoryCache = new LruCache<String, RecyclingBitmapDrawable>(6 * 1024 * 1024) {
                @Override
                protected int sizeOf(String key, RecyclingBitmapDrawable bitmapDrawable) {
                    // The cache size will be measured in kilobytes rather than
                    // number of items.
                    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR1) {
                        return bitmapDrawable.getBitmap().getByteCount() ;
                    } else {
                        return bitmapDrawable.getBitmap().getRowBytes() * bitmapDrawable.getBitmap().getHeight();
                    }
                }
    
                @Override
                protected void entryRemoved(boolean evicted, String key, RecyclingBitmapDrawable oldValue, RecyclingBitmapDrawable newValue) {
                    super.entryRemoved(evicted, key, oldValue, newValue);
                    oldValue.setIsCached(false);
                }
            };
    
        }
    
        public void addBitmapToMemoryCache(String key, RecyclingBitmapDrawable bitmapDrawable) {
            if (getBitmapFromMemCache(key) == null) {
                // The removed entry is a recycling drawable, so notify it
                // that it has been added into the memory cache
                bitmapDrawable.setIsCached(true);
                mMemoryCache.put(key, bitmapDrawable);
            }
        }
    
        public RecyclingBitmapDrawable getBitmapFromMemCache(String key) {
            return mMemoryCache.get(key);
        }
    
        public void clear() {
            mMemoryCache.evictAll();
        }
    }
    


    And your getView() of ListView/GridView adapter should look normal like usual. As when you are setting a new image on ImageView using setImageDrawable method. Its internally checking the reference count on previous bitmap and will call recycle on it internally if not in lrucache.

    @Override
        public View getView(int position, View convertView, ViewGroup parent) {
            RecyclingImageView imageView;
            if (convertView == null) { // if it's not recycled, initialize some attributes
                imageView = new RecyclingImageView(getActivity());
                imageView.setLayoutParams(new GridView.LayoutParams(
                        GridView.LayoutParams.WRAP_CONTENT,
                        GridView.LayoutParams.WRAP_CONTENT));
                imageView.setScaleType(ImageView.ScaleType.FIT_CENTER);
                imageView.setPadding(5, 5, 5, 5);
    
            } else {
                imageView = (RecyclingImageView) convertView;
            }
    
            MyDataObject dataItem = (MyDataObject) getItem(position);
            RecyclingBitmapDrawable  image = lruCacheManager.getBitmapFromMemCache(dataItem.getId());
    
            if(image != null) {
                // This internally is checking reference count on previous bitmap it used.
                imageView.setImageDrawable(image);
            } else {
                // You have to implement this method as per your code structure.
                // But it basically doing is preparing bitmap in the background
                // and adding that to LruCache.
                // Also it is setting the empty view till bitmap gets loaded.
                // once loaded it just need to call notifyDataSetChanged of adapter. 
                loadImage(dataItem.getId(), R.drawable.empty_view);
            }
    
            return imageView;
    
        }
    

    Here is your RecyclingImageView.java

    /*
     * Copyright (C) 2013 The Android Open Source Project
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *      http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    package com.example.cache;
    
    import android.content.Context;
    import android.graphics.drawable.Drawable;
    import android.graphics.drawable.LayerDrawable;
    import android.util.AttributeSet;
    import android.widget.ImageView;
    
    
    /**
     * Sub-class of ImageView which automatically notifies the drawable when it is
     * being displayed.
     */
    public class RecyclingImageView extends ImageView {
    
        public RecyclingImageView(Context context) {
            super(context);
        }
    
        public RecyclingImageView(Context context, AttributeSet attrs) {
            super(context, attrs);
        }
    
        /**
         * @see android.widget.ImageView#onDetachedFromWindow()
         */
        @Override
        protected void onDetachedFromWindow() {
            // This has been detached from Window, so clear the drawable
            setImageDrawable(null);
    
            super.onDetachedFromWindow();
        }
    
        /**
         * @see android.widget.ImageView#setImageDrawable(android.graphics.drawable.Drawable)
         */
        @Override
        public void setImageDrawable(Drawable drawable) {
            // Keep hold of previous Drawable
            final Drawable previousDrawable = getDrawable();
    
            // Call super to set new Drawable
            super.setImageDrawable(drawable);
    
            // Notify new Drawable that it is being displayed
            notifyDrawable(drawable, true);
    
            // Notify old Drawable so it is no longer being displayed
            notifyDrawable(previousDrawable, false);
        }
    
        /**
         * @see android.widget.ImageView#setImageResource(android.graphics.drawable.Drawable)
         */
        @Override
        public void setImageResource(int resId) {
            // Keep hold of previous Drawable
            final Drawable previousDrawable = getDrawable();
    
            // Call super to set new Drawable
            super.setImageResource(resId);
    
            // Notify old Drawable so it is no longer being displayed
            notifyDrawable(previousDrawable, false);
        }
    
    
        /**
         * Notifies the drawable that it's displayed state has changed.
         *
         * @param drawable
         * @param isDisplayed
         */
        private static void notifyDrawable(Drawable drawable, final boolean isDisplayed) {
            if (drawable instanceof RecyclingBitmapDrawable) {
                // The drawable is a CountingBitmapDrawable, so notify it
                ((RecyclingBitmapDrawable) drawable).setIsDisplayed(isDisplayed);
            } else if (drawable instanceof LayerDrawable) {
                // The drawable is a LayerDrawable, so recurse on each layer
                LayerDrawable layerDrawable = (LayerDrawable) drawable;
                for (int i = 0, z = layerDrawable.getNumberOfLayers(); i < z; i++) {
                    notifyDrawable(layerDrawable.getDrawable(i), isDisplayed);
                }
            }
        }
    
    }
    

    Here is your RecyclingBitmapDrawable.java

    /*
     * Copyright (C) 2013 The Android Open Source Project
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *      http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    package com.example.cache;
    
    import android.content.res.Resources;
    import android.graphics.Bitmap;
    import android.graphics.drawable.BitmapDrawable;
    
    import android.util.Log;
    
    /**
     * A BitmapDrawable that keeps track of whether it is being displayed or cached.
     * When the drawable is no longer being displayed or cached,
     * {@link android.graphics.Bitmap#recycle() recycle()} will be called on this drawable's bitmap.
     */
    public class RecyclingBitmapDrawable extends BitmapDrawable {
    
        static final String TAG = "CountingBitmapDrawable";
    
        private int mCacheRefCount = 0;
        private int mDisplayRefCount = 0;
    
        private boolean mHasBeenDisplayed;
    
        public RecyclingBitmapDrawable(Resources res, Bitmap bitmap) {
            super(res, bitmap);
        }
    
        /**
         * Notify the drawable that the displayed state has changed. Internally a
         * count is kept so that the drawable knows when it is no longer being
         * displayed.
         *
         * @param isDisplayed - Whether the drawable is being displayed or not
         */
        public void setIsDisplayed(boolean isDisplayed) {
            //BEGIN_INCLUDE(set_is_displayed)
            synchronized (this) {
                if (isDisplayed) {
                    mDisplayRefCount++;
                    mHasBeenDisplayed = true;
                } else {
                    mDisplayRefCount--;
                }
            }
    
            // Check to see if recycle() can be called
            checkState();
            //END_INCLUDE(set_is_displayed)
        }
    
        /**
         * Notify the drawable that the cache state has changed. Internally a count
         * is kept so that the drawable knows when it is no longer being cached.
         *
         * @param isCached - Whether the drawable is being cached or not
         */
        public void setIsCached(boolean isCached) {
            //BEGIN_INCLUDE(set_is_cached)
            synchronized (this) {
                if (isCached) {
                    mCacheRefCount++;
                } else {
                    mCacheRefCount--;
                }
            }
    
            // Check to see if recycle() can be called
            checkState();
            //END_INCLUDE(set_is_cached)
        }
    
        private synchronized void checkState() {
            //BEGIN_INCLUDE(check_state)
            // If the drawable cache and display ref counts = 0, and this drawable
            // has been displayed, then recycle
            if (mCacheRefCount <= 0 && mDisplayRefCount <= 0 && mHasBeenDisplayed
                    && hasValidBitmap()) {
    
                Log.d(TAG, "No longer being used or cached so recycling. "
                            + toString());
    
            getBitmap().recycle();
        }
            //END_INCLUDE(check_state)
        }
    
        private synchronized boolean hasValidBitmap() {
            Bitmap bitmap = getBitmap();
            return bitmap != null && !bitmap.isRecycled();
        }
    
    }
    
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  • 2020-11-30 19:36

    I believe that when the LRUCache evicts an image to make room for another one, the memory is not being freed.

    It won't be, until the Bitmap is recycled or garbage-collected.

    A quick google search reveals that this is happening because the image which is displaying has been recycled.

    Which is why you should not be recycling there.

    Why are recycled images still in the LRUCache if I'm only recycling them after they've been removed?

    Presumably, they are not in the LRUCache. They are in an ImageView or something else that is still using the Bitmap.

    What is the alternative for implementing a cache?

    For the sake of argument, let's assume you are using the Bitmap objects in ImageView widgets, such as in rows of a ListView.

    When you are done with a Bitmap (e.g., row in a ListView is recycled), you check to see if it is still in the cache. If it is, you leave it alone. If it is not, you recycle() it.

    The cache is simply letting you know which Bitmap objects are worth holding onto. The cache has no way of knowing if the Bitmap is still being used somewhere.

    BTW, if you are on API Level 11+, consider using inBitmap. OutOMemoryErrors are triggered when an allocation cannot be fulfilled. Last I checked, Android does not have a compacting garbage collector, so you can get an OutOfMemoryError due to fragmentation (want to allocate something bigger than the biggest single available block).

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