public class Utils {
public static List getMessages() {
//File file = new File(\"file:///android_asset/helloworld.txt\");
AssetMan
In MainActivity.java
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
TextView tvView = (TextView) findViewById(R.id.tvView);
AssetsReader assetsReader = new AssetsReader(this);
if(assetsReader.getTxtFile(your_file_title)) != null)
{
tvView.setText(assetsReader.getTxtFile(your_file_title)));
}
}
Also, you can create separate class that does all the work
public class AssetsReader implements Readable{
private static final String TAG = "AssetsReader";
private AssetManager mAssetManager;
private Activity mActivity;
public AssetsReader(Activity activity) {
this.mActivity = activity;
mAssetManager = mActivity.getAssets();
}
@Override
public String getTxtFile(String fileName)
{
BufferedReader reader = null;
InputStream inputStream = null;
StringBuilder builder = new StringBuilder();
try{
inputStream = mAssetManager.open(fileName);
reader = new BufferedReader(new InputStreamReader(inputStream));
String line;
while((line = reader.readLine()) != null)
{
Log.i(TAG, line);
builder.append(line);
builder.append("\n");
}
} catch (IOException ioe){
ioe.printStackTrace();
} finally {
if(inputStream != null)
{
try {
inputStream.close();
} catch (IOException ioe){
ioe.printStackTrace();
}
}
if(reader != null)
{
try {
reader.close();
} catch (IOException ioe)
{
ioe.printStackTrace();
}
}
}
Log.i(TAG, "builder.toString(): " + builder.toString());
return builder.toString();
}
}
In my opinion it's better to create an interface, but it's not neccessary
public interface Readable {
/**
* Reads txt file from assets
* @param fileName
* @return string
*/
String getTxtFile(String fileName);
}
Here is a way to get an InputStream
for a file in the assets
folder without a Context
, Activity
, Fragment
or Application
. How you get the data from that InputStream
is up to you. There are plenty of suggestions for that in other answers here.
Kotlin
val inputStream = ClassLoader::class.java.classLoader?.getResourceAsStream("assets/your_file.ext")
Java
InputStream inputStream = ClassLoader.class.getClassLoader().getResourceAsStream("assets/your_file.ext");
All bets are off if a custom ClassLoader
is in play.
Here is what I do in an activity for buffered reading extend/modify to match your needs
BufferedReader reader = null;
try {
reader = new BufferedReader(
new InputStreamReader(getAssets().open("filename.txt")));
// do reading, usually loop until end of file reading
String mLine;
while ((mLine = reader.readLine()) != null) {
//process line
...
}
} catch (IOException e) {
//log the exception
} finally {
if (reader != null) {
try {
reader.close();
} catch (IOException e) {
//log the exception
}
}
}
EDIT : My answer is perhaps useless if your question is on how to do it outside of an activity. If your question is simply how to read a file from asset then the answer is above.
UPDATE :
To open a file specifying the type simply add the type in the InputStreamReader call as follow.
BufferedReader reader = null;
try {
reader = new BufferedReader(
new InputStreamReader(getAssets().open("filename.txt"), "UTF-8"));
// do reading, usually loop until end of file reading
String mLine;
while ((mLine = reader.readLine()) != null) {
//process line
...
}
} catch (IOException e) {
//log the exception
} finally {
if (reader != null) {
try {
reader.close();
} catch (IOException e) {
//log the exception
}
}
}
EDIT
As @Stan says in the comment, the code I am giving is not summing up lines. mLine
is replaced every pass. That's why I wrote //process line
. I assume the file contains some sort of data (i.e a contact list) and each line should be processed separately.
In case you simply want to load the file without any kind of processing you will have to sum up mLine
at each pass using StringBuilder()
and appending each pass.
ANOTHER EDIT
According to the comment of @Vincent I added the finally
block.
Also note that in Java 7 and upper you can use try-with-resources
to use the AutoCloseable
and Closeable
features of recent Java.
CONTEXT
In a comment @LunarWatcher points out that getAssets()
is a class
in context
. So, if you call it outside of an activity
you need to refer to it and pass the context instance to the activity.
ContextInstance.getAssets();
This is explained in the answer of @Maneesh. So if this is useful to you upvote his answer because that's him who pointed that out.
getAssets()
method will work when you are calling inside the Activity class.
If you calling this method in non-Activity class then you need to call this method from Context which is passed from Activity class. So below is the line by you can access the method.
ContextInstance.getAssets();
ContextInstance
may be passed as this of Activity class.
Here is a method to read a file in assets:
/**
* Reads the text of an asset. Should not be run on the UI thread.
*
* @param mgr
* The {@link AssetManager} obtained via {@link Context#getAssets()}
* @param path
* The path to the asset.
* @return The plain text of the asset
*/
public static String readAsset(AssetManager mgr, String path) {
String contents = "";
InputStream is = null;
BufferedReader reader = null;
try {
is = mgr.open(path);
reader = new BufferedReader(new InputStreamReader(is));
contents = reader.readLine();
String line = null;
while ((line = reader.readLine()) != null) {
contents += '\n' + line;
}
} catch (final Exception e) {
e.printStackTrace();
} finally {
if (is != null) {
try {
is.close();
} catch (IOException ignored) {
}
}
if (reader != null) {
try {
reader.close();
} catch (IOException ignored) {
}
}
}
return contents;
}
You can load the content from the file. Consider the file is present in asset folder.
public static InputStream loadInputStreamFromAssetFile(Context context, String fileName){
AssetManager am = context.getAssets();
try {
InputStream is = am.open(fileName);
return is;
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
public static String loadContentFromFile(Context context, String path){
String content = null;
try {
InputStream is = loadInputStreamFromAssetFile(context, path);
int size = is.available();
byte[] buffer = new byte[size];
is.read(buffer);
is.close();
content = new String(buffer, "UTF-8");
} catch (IOException ex) {
ex.printStackTrace();
return null;
}
return content;
}
Now you can get the content by calling the function as follow
String json= FileUtil.loadContentFromFile(context, "data.json");
Considering the data.json is stored at Application\app\src\main\assets\data.json