@class vs. #import

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渐次进展 2020-11-21 22:42

It is to my understanding that one should use a forward-class declaration in the event ClassA needs to include a ClassB header, and ClassB needs to include a ClassA header t

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  • 2020-11-21 23:29

    My inquiry is this. When does one use #import and when does one use @class?

    Simple answer: You #import or #include when there is a physical dependency. Otherwise, you use forward declarations (@class MONClass, struct MONStruct, @protocol MONProtocol).

    Here are some common examples of physical dependence:

    • Any C or C++ value (a pointer or reference is not a physical dependency). If you have a CGPoint as an ivar or property, the compiler will need to see the declaration of CGPoint.
    • Your superclass.
    • A method you use.

    Sometimes if I use a @class declaration, I see a common compiler warning such as the following: "warning: receiver 'FooController' is a forward class and corresponding @interface may not exist."

    The compiler's actually very lenient in this regard. It will drop hints (such as the one above), but you can trash your stack easily if you ignore them and don't #import properly. Although it should (IMO), the compiler does not enforce this. In ARC, the compiler is more strict because it is responsible for reference counting. What happens is the compiler falls back on a default when it encounters an unknown method which you call. Every return value and parameter is assumed to be id. Thus, you ought to eradicate every warning from your codebases because this should be considered physical dependence. This is analogous to calling a C function which is not declared. With C, parameters are assumed to be int.

    The reason you would favor forward declarations is that you can reduce your build times by factors because there is minimal dependence. With forward declarations, the compiler sees there is a name, and can correctly parse and compile the program without seeing the class declaration or all of its dependencies when there is no physical dependency. Clean builds take less time. Incremental builds take less time. Sure, you will end up spending a little more time making sure the all the headers you need are visible to every translation as a consequence, but this pays off in reduced build times quickly (assuming your project is not tiny).

    If you use #import or #include instead, you're throwing a lot more work at the compiler than is necessary. You're also introducing complex header dependencies. You can liken this to a brute-force algorithm. When you #import, you're dragging in tons of unnecessary information, which requires a lot of memory, disk I/O, and CPU to parse and compile the sources.

    ObjC is pretty close to ideal for a C based language with regards to dependency because NSObject types are never values -- NSObject types are always reference counted pointers. So you can get away with incredibly fast compile times if you structure your program's dependencies appropriately and forward where possible because there is very little physical dependence required. You can also declare properties in the class extensions to further minimize dependence. That's a huge bonus for large systems -- you would know the difference it makes if you have ever developed a large C++ codebase.

    Therefore, my recommendation is to use forwards where possible, and then to #import where there is physical dependence. If you see the warning or another which implies physical dependence -- fix them all. The fix is to #import in your implementation file.

    As you build libraries, you will likely classify some interfaces as a group, in which case you would #import that library where physical dependence is introduced (e.g. #import <AppKit/AppKit.h>). This can introduce dependence, but the library maintainers can often handle the physical dependencies for you as needed -- if they introduce a feature, they can minimize the impact it has on your builds.

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  • 2020-11-21 23:30

    Think of @class as telling the compiler "trust me, this exists".

    Think of #import as copy-paste.

    You want to minimize the number of imports you have for a number of reasons. Without any research, the first thing that comes to mind is it reduces compile time.

    Notice that when you inherit from a class, you can't simply use a forward declaration. You need to import the file, so that the class you're declaring knows how it's defined.

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  • 2020-11-21 23:31

    If you see this warning:

    warning: receiver 'MyCoolClass' is a forward class and corresponding @interface may not exist

    you need to #import the file, but you can do that in your implementation file (.m), and use the @class declaration in your header file.

    @class does not (usually) remove the need to #import files, it just moves the requirement down closer to where the information is useful.

    For Example

    If you say @class MyCoolClass, the compiler knows that it may see something like:

    MyCoolClass *myObject;
    

    It doesn't have to worry about anything other than MyCoolClass is a valid class, and it should reserve room for a pointer to it (really, just a pointer). Thus, in your header, @class suffices 90% of the time.

    However, if you ever need to create or access myObject's members, you'll need to let the compiler know what those methods are. At this point (presumably in your implementation file), you'll need to #import "MyCoolClass.h", to tell the compiler additional information beyond just "this is a class".

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  • 2020-11-21 23:31

    Another advantage: Quick compilation

    If you include a header file, any change in it causes the current file also to compile but this is not the case if the class name is included as @class name. Of course you will need to include the header in source file

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  • 2020-11-21 23:31

    Compiler will complain only if you are going to use that class in such a way that the compiler needs to know its implementation.

    Ex:

    1. This could be like if you are going to derive your class from it or
    2. If you are going to have an object of that class as a member variable (though rare).

    It will not complain if you are just going to use it as a pointer. Of course, you will have to #import it in the implementation file (if you are instantiating an object of that class) since it needs to know the class contents to instantiate an object.

    NOTE: #import is not same as #include. This means there is nothing called circular import. import is kind of a request for the compiler to look into a particular file for some information. If that information is already available, compiler ignores it.

    Just try this, import A.h in B.h and B.h in A.h. There will be no problems or complaints and it will work fine too.

    When to use @class

    You use @class only if you don't even want to import a header in your header. This could be a case where you don't even care to know what that class will be. Cases where you may not even have a header for that class yet.

    An example of this could be that you are writing two libraries. One class, lets call it A, exists in one library. This library includes a header from the second library. That header might have a pointer of A but again might not need to use it. If library 1 is not yet available, library B will not be blocked if you use @class. But if you are looking to import A.h, then library 2's progress is blocked.

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  • 2020-11-21 23:33

    I see a lot of "Do it this way" but I don't see any answers to "Why?"

    So: Why should you @class in your header and #import only in your implementation? You're doubling your work by having to @class and #import all the time. Unless you make use of inheritance. In which case you'll be #importing multiple times for a single @class. Then you have to remember to remove from multiple different files if you suddenly decide you don't need access to a declaration anymore.

    Importing the same file multiple times isn't an issue because of the nature of #import. Compiling performance isn't really an issue either. If it were, we wouldn't be #importing Cocoa/Cocoa.h or the like in pretty much every header file we have.

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