Is there any reason to use C instead of C++ for embedded development?

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既然无缘
既然无缘 2020-11-30 17:20

Question

I have two compilers on my hardware C++ and C89

I\'m thinking about using C++ with classes but without polymorphism (to avoid vtables). The main r

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  • 2020-11-30 17:57

    It depends on the compiler.

    Not all embedded compilers implement all of C++, and even if they do, they might not be good at avoiding code bloat (which is always a risk with templates). Test it with a few smaller programs, see if you run into any problems.

    But given a good compiler, no, there's no reason not to use C++.

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  • 2020-11-30 17:58

    Just want to say that there is no system with "UNLIMITED" resources. Everything in this world is limited and EVERY application should consider resource usage no matter whether its ASM, C, JAVA or JavaScript. The dummies that allocate a few Mbs "just to be sure" makes iPhone 7, Pixel and other devices extremely luggy. No matter whether you have 4kb or 40 Gb.

    But from another side to oppose resource wasting - is a time that takes to save those resources. If it takes 1 week extra to write a simple thing in C to save a few ticks and a few bytes instead of using C++ already implemented, tested and distributed. Why bother? Its like buying a usb hub. yes you can make it yourself but is it going to be better? more reliable? cheaper if you count your time?

    Just a side thought - even power from your outlet is not unlimited. Try to research where its coming from and you will see mostly its from burning something. The law of energy and material is still valid: no material or energy appears or disappears but rather transforms.

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  • 2020-11-30 17:59

    Different answer post to a different aspect of the question:

    "malloc"

    Some previous replies talk quite a bit about this. Why do you even think that call exists? For a truly small platform, malloc tends to be unavailable, or definitely optional. Implementing dynamic memory allocation tends to be meaningful when you get to have an RTOS in the bottom of your system -- but until then, it is purely dangerous.

    You can get very far without it. Just think about all the old FORTRAN programs which did not even have a proper stack for local variables...

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  • 2020-11-30 18:00

    Do you see any reason to stick with C89 when developing for very limited hardware (4kb of RAM)?

    Personally, when it comes to embedded applications (When I say embedded, I don't mean winCE, iPhone, etc.. bloated embedded devices today). I mean resource limited devices. I prefer C, though I have worked with C++ quite a bit as well.

    For example, the device you're talking about has 4kb of RAM, well just for that reason I wouldn't consider C++. Sure, you may be able to design something small using C++ and limit your usage of it in your application like other posts have suggested but C++ "could" potentially end up complicating/bloating your application under the covers.

    Are you going to link statically? You may want to compare static a dummy application using c++ vs c. That may lead you to consider C instead. On the other hand if you are able to build a C++ application within your memory requirements, go for it.

    IMHO, In general, in embedded applications I like to know everything that is going on. Who's using memory/system resources, how much and why? When do they free them up?

    When developing for a target with X amount of resources, cpu, memory, etc.. I try to stay on the lower side of using those resources because you never know what future requirements will come along thus having you add more code to the project that was "supposed" to be a simple small application but ends up becoming a lot bigger.

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  • 2020-11-30 18:03

    As a firmware/embedded system engineer, I can tell you guys some of the reason why C is still the #1 choice over C++ and yes, I'm fluent in both of them.

    1) Some targets we develop on has 64kB of RAM for both code and data, so you have to make sure every byte count, and yes, I've dealt with code optimization to save 4 bytes that cost me 2 hours, and that's in 2008.

    2) Every C library function is reviewed before we let them in the final code, because of size limitation, so we prefer people not to use divide (no hardware divider, so a big library is needed), malloc (because we have no heap, all memory is allocated from data buffer in 512 byte chunk and must be code reviewed), or other object oriented practice that carry large penalty. Remember, every library function that you use count.

    3) Ever heard of the term overlay? you have so little code space that sometimes you have to swap things out with another set of code. If you call a library function then the library function must be resident. If you only use it in an overlay function, you are wasting a lot of space relying on too many object oriented methods. So, don't assume any C library function, let alone C++ to be accepted.

    4) Casting and even packing (where unaligned data structure crosses word boundary) are needed due to limited hardware design (i.e. an ECC engine that is wired a certain way) or to cope with a hardware bug. You cannot assume too much inplicitly, so why object orient it too much?

    5) Worst case scenario: eliminating some of the object oriented methods will force develop to think before they use resources that can explode (i.e. allocating 512bytes on a stack rather than from a data buffer), and prevent some of the potential worst case scenario that are not tested for or eliminate the whole code path all together.

    6) We do use a lot of abstraction to keep hardware from software and make code as portable as possible, and simulation friendly. Hardware access must be wrapped in a macro or inline function that are conditionally compiled between different platform, data type must be casted as byte size rather than target specific, direct pointer usage is not allowed (because some platform assume memory mapped I/O is the same as data memory), etc.

    I can think of more, but you get the idea. Us firmware guys do have object oriented training, but the task of embedded system can be so hardware oriented and low level, that it is not high level or abstractable by nature.

    BTW, every firmware job I've been at uses source control, I don't know where you get that idea from.

    -some firmware guy from SanDisk.

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  • Two reasons for using C over C++:

    1. For a lot of embedded processors, either there is no C++ compiler, or you have to pay extra for it.
    2. My experience is that a signficant proportion of embedded software engineers have little or no experience of C++ -- either because of (1), or because it tends not to be taught on electronic engineeering degrees -- and so it would be better to stick with what they know.

    Also, the original question, and a number of comments, mention the 4 Kb of RAM. For a typical embedded processor, the amount of RAM is (mostly) unrelated to the code size, as the code is stored, and run from, flash.

    Certainly, the amount of code storage space is something to bear in mind, but as new, more capacious, processors appear on the market, it's less of an issue than it used to be for all but the most cost-sensitive projects.

    On the use of a subset of C++ for use with embedded systems: there is now a MISRA C++ standard, which may be worth a look.

    EDIT: See also this question, which led to a debate about C vs C++ for embedded systems.

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