How do I xcodebuild a static library with Bitcode enabled?

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野性不改
野性不改 2020-11-30 17:13

Xcode 7 introduces Bitcode, which is some sort of LLVM intermediate binary that means Apple\'s servers can recompile my app for different architectures without my involvemen

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  • 2020-11-30 17:27

    Bitcode is a compile-time feature (not a link-time feature) which means that every .o file should contain an extra section called __bitcode when built with bitcode. You can confirm whether your binary is bitcode-compatible by running otool -l (my .o or .a file) | grep __LLVM.

    When you build normally, Xcode adds the build flag -fembed-bitcode-marker to any clang invocation. This seems to be some sort of 'this is where bitcode would go, if bitcode was enabled' thing, and doesn't actually enable bitcode.

    When you "Build & Archive", this flag is replaced by -fembed-bitcode, which really does build a Bitcode-enabled binary.

    There seems to be two ways to make xcodebuild use -fembed-bitcode:

    • Use the 'archive' action, as in xcodebuild -target LookbackSDK archive instead of xcodebuild -target LookbackSDK build. This has the side-effect of putting binaries in your Xcode Organizer instead of the build/ folder, though you can work around that by using -exportArchive -archivePath ./build (thanks @JensAyton)
    • Force usage of the flag by adding Other C Flags with OTHER_CFLAGS="-fembed-bitcode". Your xcodebuild invocation would look something like xcodebuild OTHER_CFLAGS="-fembed-bitcode" -target LookbackSDK build.

    The latter is what I chose so that I don't have to change my build system, but it will generate warnings for every file, since now both -fembed-bitcode-marker and -fembed-bitcode are sent to clang. Luckilly the latter wins, generating a Bitcode-enabled library!

    Resources

    • Apple DevForums: Bitcode and Assembly?
    • SO: iOS library to BitCode
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  • 2020-11-30 17:28

    With Xcode 8, I couldn't get OTHER_CFLAGS="-fembed-bitcode" to work. I kept running into something along the lines of was built without full bitcode. All frameworks and dylibs for bitcode must be generated from Xcode Archive or Install build when I tried to create an Archive build of an app containing my static framework.

    What I was really looking for was this:

    BITCODE_GENERATION_MODE=bitcode
    

    I'm actually using a Run Script inside of an aggregate target, the full xcodebuild line looks like this (just for reference):

    xcodebuild BITCODE_GENERATION_MODE=bitcode OTHER_CFLAGS="-fembed-bitcode" -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build

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  • 2020-11-30 17:32

    Once you add bitcode support for the static lib, it won't be compatible with Xcode 6. The app won't archive.

    I would like to clearly mention the setting for bitcode as @nevyn's answer confused me a little.

    Go to Build settings, search for "custom compiler flags". Add -fembed-bitcode. This will build your lib with bitcode.

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  • 2020-11-30 17:42

    Select project On Build Settings -> Other C flags, set Debug to -fembed-bitcode-marker and Release to -fembed-bitcode

    On Build Settings, click on the + sign at the top to add a user-defined build setting with the name BITCODE_GENERATION_MODE, and set Debug to marker, Release to bitcode

    Edit schema as Release Then click the desired library. A file and get the build path. Get the library form Release folder.

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