I\'ve been a professional software engineer for about a year now, having graduated with a CS degree. I\'ve known about assertions for a while in C++ and C, but had no idea t
If I were you I would do:
Debug.Assert(val != null);
if ( val == null )
throw new exception();
Or to avoid repeated condition check
if ( val == null )
{
Debug.Assert(false,"breakpoint if val== null");
throw new exception();
}
All asserts should be code that could be optimised to:
Debug.Assert(true);
Because it's checking something that you have already assumed is true. E.g.:
public static void ConsumeEnumeration<T>(this IEnumerable<T> source)
{
if(source != null)
using(var en = source.GetEnumerator())
RunThroughEnumerator(en);
}
public static T GetFirstAndConsume<T>(this IEnumerable<T> source)
{
if(source == null)
throw new ArgumentNullException("source");
using(var en = source.GetEnumerator())
{
if(!en.MoveNext())
throw new InvalidOperationException("Empty sequence");
T ret = en.Current;
RunThroughEnumerator(en);
return ret;
}
}
private static void RunThroughEnumerator<T>(IEnumerator<T> en)
{
Debug.Assert(en != null);
while(en.MoveNext());
}
In the above, there are three different approaches to null parameters. The first accepts it as allowable (it just does nothing). The second throws an exception for the calling code to handle (or not, resulting in an error message). The third assumes it can't possibly happen, and asserts that it is so.
In the first case, there's no problem.
In the second case, there's a problem with the calling code - it shouldn't have called GetFirstAndConsume
with null, so it gets an exception back.
In the third case, there's a problem with this code, because it should already have been checked that en != null
before it was ever called, so that it isn't true is a bug. Or in other words, it should be code that could theoretically be optimised to Debug.Assert(true)
, sicne en != null
should always be true
!
I would not use them in production code. Throw exceptions, catch and log.
Also need to be careful in asp.net, as an assert can show up on the console and freeze the request(s).
If you want Asserts in your production code (i.e. Release builds), you can use Trace.Assert instead of Debug.Assert.
This of course adds overhead to your production executable.
Also if your application is running in user-interface mode, the Assertion dialog will be displayed by default, which may be a bit disconcerting for your users.
You can override this behaviour by removing the DefaultTraceListener: look at the documentation for Trace.Listeners in MSDN.
In summary,
Use Debug.Assert liberally to help catch bugs in Debug builds.
If you use Trace.Assert in user-interface mode, you probably want to remove the DefaultTraceListener to avoid disconcerting users.
If the condition you're testing is something your app can't handle, you're probably better off throwing an exception, to ensure execution doesn't continue. Be aware that a user can choose to ignore an assertion.
Put Debug.Assert()
everywhere in the code where you want have sanity checks to ensure invariants. When you compile a Release build (i.e., no DEBUG
compiler constant), the calls to Debug.Assert()
will be removed so they won't affect performance.
You should still throw exceptions before calling Debug.Assert()
. The assert just makes sure that everything is as expected while you're still developing.
Asserts are used to catch programmer (your) error, not user error. They should be used only when there is no chance a user could cause the assert to fire. If you're writing an API, for example, asserts should not be used to check that an argument is not null in any method an API user could call. But it could be used in a private method not exposed as part of your API to assert that YOUR code never passes a null argument when it isn't supposed to.
I usually favour exceptions over asserts when I'm not sure.