Constants in Objective-C

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广开言路
广开言路 2020-11-21 22:10

I\'m developing a Cocoa application, and I\'m using constant NSStrings as ways to store key names for my preferences.

I understand this is a good idea b

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  • 2020-11-21 22:48

    As Abizer said, you could put it into the PCH file. Another way that isn't so dirty is to make a include file for all of your keys and then either include that in the file you're using the keys in, or, include it in the PCH. With them in their own include file, that at least gives you one place to look for and define all of these constants.

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  • 2020-11-21 22:50

    The accepted (and correct) answer says that "you can include this [Constants.h] file... in the pre-compiled header for the project."

    As a novice, I had difficulty doing this without further explanation -- here's how: In your YourAppNameHere-Prefix.pch file (this is the default name for the precompiled header in Xcode), import your Constants.h inside the #ifdef __OBJC__ block.

    #ifdef __OBJC__
      #import <UIKit/UIKit.h>
      #import <Foundation/Foundation.h>
      #import "Constants.h"
    #endif
    

    Also note that the Constants.h and Constants.m files should contain absolutely nothing else in them except what is described in the accepted answer. (No interface or implementation).

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  • 2020-11-21 22:56

    If you want something like global constants; a quick an dirty way is to put the constant declarations into the pch file.

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  • 2020-11-21 23:00

    I myself have a header dedicated to declaring constant NSStrings used for preferences like so:

    extern NSString * const PPRememberMusicList;
    extern NSString * const PPLoadMusicAtListLoad;
    extern NSString * const PPAfterPlayingMusic;
    extern NSString * const PPGotoStartupAfterPlaying;
    

    Then declaring them in the accompanying .m file:

    NSString * const PPRememberMusicList = @"Remember Music List";
    NSString * const PPLoadMusicAtListLoad = @"Load music when loading list";
    NSString * const PPAfterPlayingMusic = @"After playing music";
    NSString * const PPGotoStartupAfterPlaying = @"Go to startup pos. after playing";
    

    This approach has served me well.

    Edit: Note that this works best if the strings are used in multiple files. If only one file uses it, you can just do #define kNSStringConstant @"Constant NSString" in the .m file that uses the string.

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  • 2020-11-21 23:00

    A slight modification of the suggestion of @Krizz, so that it works properly if the constants header file is to be included in the PCH, which is rather normal. Since the original is imported into the PCH, it won't reload it into the .m file and thus you get no symbols and the linker is unhappy.

    However, the following modification allows it to work. It's a bit convoluted, but it works.

    You'll need 3 files, .h file which has the constant definitions, the .h file and the .m file, I'll use ConstantList.h, Constants.h and Constants.m, respectively. the contents of Constants.h are simply:

    // Constants.h
    #define STR_CONST(name, value) extern NSString* const name
    #include "ConstantList.h"
    

    and the Constants.m file looks like:

    // Constants.m
    #ifdef STR_CONST
        #undef STR_CONST
    #endif
    #define STR_CONST(name, value) NSString* const name = @ value
    #include "ConstantList.h"
    

    Finally, the ConstantList.h file has the actual declarations in it and that is all:

    // ConstantList.h
    STR_CONST(kMyConstant, "Value");
    …
    

    A couple of things to note:

    1. I had to redefine the macro in the .m file after #undefing it for the macro to be used.

    2. I also had to use #include instead of #import for this to work properly and avoid the compiler seeing the previously precompiled values.

    3. This will require a recompile of your PCH (and probably the entire project) whenever any values are changed, which is not the case if they are separated (and duplicated) as normal.

    Hope that is helpful for someone.

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  • 2020-11-21 23:03

    I use a singleton class, so that I can mock the class and change the constants if necessary for testing. The constants class looks like this:

    #import <Foundation/Foundation.h>
    
    @interface iCode_Framework : NSObject
    
    @property (readonly, nonatomic) unsigned int iBufCapacity;
    @property (readonly, nonatomic) unsigned int iPort;
    @property (readonly, nonatomic) NSString * urlStr;
    
    @end
    
    #import "iCode_Framework.h"
    
    static iCode_Framework * instance;
    
    @implementation iCode_Framework
    
    @dynamic iBufCapacity;
    @dynamic iPort;
    @dynamic urlStr;
    
    - (unsigned int)iBufCapacity
    {
        return 1024u;
    };
    
    - (unsigned int)iPort
    {
        return 1978u;
    };
    
    - (NSString *)urlStr
    {
        return @"localhost";
    };
    
    + (void)initialize
    {
        if (!instance) {
            instance = [[super allocWithZone:NULL] init];
        }
    }
    
    + (id)allocWithZone:(NSZone * const)notUsed
    {
        return instance;
    }
    
    @end
    

    And it is used like this (note the use of a shorthand for the constants c - it saves typing [[Constants alloc] init] every time):

    #import "iCode_FrameworkTests.h"
    #import "iCode_Framework.h"
    
    static iCode_Framework * c; // Shorthand
    
    @implementation iCode_FrameworkTests
    
    + (void)initialize
    {
        c  = [[iCode_Framework alloc] init]; // Used like normal class; easy to mock!
    }
    
    - (void)testSingleton
    {
        STAssertNotNil(c, nil);
        STAssertEqualObjects(c, [iCode_Framework alloc], nil);
        STAssertEquals(c.iBufCapacity, 1024u, nil);
    }
    
    @end
    
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