Having briefly looked at Haskell recently, what would be a brief, succinct, practical explanation as to what a monad essentially is?
I have found most expla
A monad is a datatype that has two operations: >>=
(aka bind
) and return
(aka unit
). return
takes an arbitrary value and creates an instance of the monad with it. >>=
takes an instance of the monad and maps a function over it. (You can see already that a monad is a strange kind of datatype, since in most programming languages you couldn't write a function that takes an arbitrary value and creates a type from it. Monads use a kind of parametric polymorphism.)
In Haskell notation, the monad interface is written
class Monad m where
return :: a -> m a
(>>=) :: forall a b . m a -> (a -> m b) -> m b
These operations are supposed to obey certain "laws", but that's not terrifically important: the "laws" just codify the way sensible implementations of the operations ought to behave (basically, that >>=
and return
ought to agree about how values get transformed into monad instances and that >>=
is associative).
Monads are not just about state and I/O: they abstract a common pattern of computation that includes working with state, I/O, exceptions, and non-determinism. Probably the simplest monads to understand are lists and option types:
instance Monad [ ] where
[] >>= k = []
(x:xs) >>= k = k x ++ (xs >>= k)
return x = [x]
instance Monad Maybe where
Just x >>= k = k x
Nothing >>= k = Nothing
return x = Just x
where []
and :
are the list constructors, ++
is the concatenation operator, and Just
and Nothing
are the Maybe
constructors. Both of these monads encapsulate common and useful patterns of computation on their respective data types (note that neither has anything to do with side effects or I/O).
You really have to play around writing some non-trivial Haskell code to appreciate what monads are about and why they are useful.
I am still new to monads, but I thought I would share a link I found that felt really good to read (WITH PICTURES!!): http://www.matusiak.eu/numerodix/blog/2012/3/11/monads-for-the-layman/ (no affiliation)
Basically, the warm and fuzzy concept that I got from the article was the concept that monads are basically adapters that allow disparate functions to work in a composable fashion, i.e. be able to string up multiple functions and mix and match them without worrying about inconsistent return types and such. So the BIND function is in charge of keeping apples with apples and oranges with oranges when we're trying to make these adapters. And the LIFT function is in charge of taking "lower level" functions and "upgrading" them to work with BIND functions and be composable as well.
I hope I got it right, and more importantly, hope that the article has a valid view on monads. If nothing else, this article helped whet my appetite for learning more about monads.
A monad is, effectively, a form of "type operator". It will do three things. First it will "wrap" (or otherwise convert) a value of one type into another type (typically called a "monadic type"). Secondly it will make all the operations (or functions) available on the underlying type available on the monadic type. Finally it will provide support for combining its self with another monad to produce a composite monad.
The "maybe monad" is essentially the equivalent of "nullable types" in Visual Basic / C#. It takes a non nullable type "T" and converts it into a "Nullable<T>", and then defines what all the binary operators mean on a Nullable<T>.
Side effects are represented simillarly. A structure is created that holds descriptions of side effects alongside a function's return value. The "lifted" operations then copy around side effects as values are passed between functions.
They are called "monads" rather than the easier-to-grasp name of "type operators" for several reasons:
Monoid appears to be something that ensures that all operations defined on a Monoid and a supported type will always return a supported type inside the Monoid. Eg, Any number + Any number = A number, no errors.
Whereas division accepts two fractionals, and returns a fractional, which defined division by zero as Infinity in haskell somewhy(which happens to be a fractional somewhy)...
In any case, it appears Monads are just a way to ensure that your chain of operations behaves in a predictable way, and a function that claims to be Num -> Num, composed with another function of Num->Num called with x does not say, fire the missiles.
On the other hand, if we have a function which does fire the missiles, we can compose it with other functions which also fire the missiles, because our intent is clear -- we want to fire the missiles -- but it won't try printing "Hello World" for some odd reason.
In Haskell, main is of type IO (), or IO [()], the distiction is strange and I will not discuss it but here's what I think happens:
If I have main, I want it to do a chain of actions, the reason I run the program is to produce an effect -- usually though IO. Thus I can chain IO operations together in main in order to -- do IO, nothing else.
If I try to do something which does not "return IO", the program will complain that the chain does not flow, or basically "How does this relate to what we are trying to do -- an IO action", it appears to force the programmer to keep their train of thought, without straying off and thinking about firing the missiles, while creating algorithms for sorting -- which does not flow.
Basically, Monads appear to be a tip to the compiler that "hey, you know this function that returns a number here, it doesn't actually always work, it can sometimes produce a Number, and sometimes Nothing at all, just keep this in mind". Knowing this, if you try to assert a monadic action, the monadic action may act as a compile time exception saying "hey, this isn't actually a number, this CAN be a number, but you can't assume this, do something to ensure that the flow is acceptable." which prevents unpredictable program behavior -- to a fair extent.
It appears monads are not about purity, nor control, but about maintaining an identity of a category on which all behavior is predictable and defined, or does not compile. You cannot do nothing when you are expected to do something, and you cannot do something if you are expected to do nothing (visible).
The biggest reason I could think of for Monads is -- go look at Procedural/OOP code, and you will notice that you do not know where the program starts, nor ends, all you see is a lot of jumping and a lot of math,magic,and missiles. You will not be able to maintain it, and if you can, you will spend quite a lot of time wrapping your mind around the whole program before you can understand any part of it, because modularity in this context is based on interdependant "sections" of code, where code is optimized to be as related as possible for promise of efficiency/inter-relation. Monads are very concrete, and well defined by definition, and ensure that the flow of program is possible to analyze, and isolate parts which are hard to analyze -- as they themselves are monads. A monad appears to be a "comprehensible unit which is predictable upon its full understanding" -- If you understand "Maybe" monad, there's no possible way it will do anything except be "Maybe", which appears trivial, but in most non monadic code, a simple function "helloworld" can fire the missiles, do nothing, or destroy the universe or even distort time -- we have no idea nor have any guarantees that IT IS WHAT IT IS. A monad GUARANTEES that IT IS WHAT IT IS. which is very powerful.
All things in "real world" appear to be monads, in the sense that it is bound by definite observable laws preventing confusion. This does not mean we have to mimic all the operations of this object to create classes, instead we can simply say "a square is a square", nothing but a square, not even a rectangle nor a circle, and "a square has area of the length of one of it's existing dimensions multiplied by itself. No matter what square you have, if it's a square in 2D space, it's area absolutely cannot be anything but its length squared, it's almost trivial to prove. This is very powerful because we do not need to make assertions to make sure that our world is the way it is, we just use implications of reality to prevent our programs from falling off track.
Im pretty much guaranteed to be wrong but I think this could help somebody out there, so hopefully it helps somebody.
Explaining "what is a monad" is a bit like saying "what is a number?" We use numbers all the time. But imagine you met someone who didn't know anything about numbers. How the heck would you explain what numbers are? And how would you even begin to describe why that might be useful?
What is a monad? The short answer: It's a specific way of chaining operations together.
In essence, you're writing execution steps and linking them together with the "bind function". (In Haskell, it's named >>=
.) You can write the calls to the bind operator yourself, or you can use syntax sugar which makes the compiler insert those function calls for you. But either way, each step is separated by a call to this bind function.
So the bind function is like a semicolon; it separates the steps in a process. The bind function's job is to take the output from the previous step, and feed it into the next step.
That doesn't sound too hard, right? But there is more than one kind of monad. Why? How?
Well, the bind function can just take the result from one step, and feed it to the next step. But if that's "all" the monad does... that actually isn't very useful. And that's important to understand: Every useful monad does something else in addition to just being a monad. Every useful monad has a "special power", which makes it unique.
(A monad that does nothing special is called the "identity monad". Rather like the identity function, this sounds like an utterly pointless thing, yet turns out not to be... But that's another story™.)
Basically, each monad has its own implementation of the bind function. And you can write a bind function such that it does hoopy things between execution steps. For example:
If each step returns a success/failure indicator, you can have bind execute the next step only if the previous one succeeded. In this way, a failing step aborts the whole sequence "automatically", without any conditional testing from you. (The Failure Monad.)
Extending this idea, you can implement "exceptions". (The Error Monad or Exception Monad.) Because you're defining them yourself rather than it being a language feature, you can define how they work. (E.g., maybe you want to ignore the first two exceptions and only abort when a third exception is thrown.)
You can make each step return multiple results, and have the bind function loop over them, feeding each one into the next step for you. In this way, you don't have to keep writing loops all over the place when dealing with multiple results. The bind function "automatically" does all that for you. (The List Monad.)
As well as passing a "result" from one step to another, you can have the bind function pass extra data around as well. This data now doesn't show up in your source code, but you can still access it from anywhere, without having to manually pass it to every function. (The Reader Monad.)
You can make it so that the "extra data" can be replaced. This allows you to simulate destructive updates, without actually doing destructive updates. (The State Monad and its cousin the Writer Monad.)
Because you're only simulating destructive updates, you can trivially do things that would be impossible with real destructive updates. For example, you can undo the last update, or revert to an older version.
You can make a monad where calculations can be paused, so you can pause your program, go in and tinker with internal state data, and then resume it.
You can implement "continuations" as a monad. This allows you to break people's minds!
All of this and more is possible with monads. Of course, all of this is also perfectly possible without monads too. It's just drastically easier using monads.
After giving an answer to this question a few years ago, I believe I can improve and simplify that response with...
A monad is a function composition technique that externalizes treatment for some input scenarios using a composing function, bind
, to pre-process input during composition.
In normal composition, the function, compose (>>)
, is use to apply the composed function to the result of its predecessor in sequence. Importantly, the function being composed is required to handle all scenarios of its input.
(x -> y) >> (y -> z)
This design can be improved by restructuring the input so that relevant states are more easily interrogated. So, instead of simply y
the value can become Mb
such as, for instance, (is_OK, b)
if y
included a notion of validity.
For example, when the input is only possibly a number, instead of returning a string which can contain dutifully contain a number or not, you could restructure the type into a bool
indicating the presence of a valid number and a number in tuple such as, bool * float
. The composed functions would now no longer need to parse an input string to determine whether a number exists but could merely inspect the bool
portion of a tuple.
(Ma -> Mb) >> (Mb -> Mc)
Here, again, composition occurs naturally with compose
and so each function must handle all scenarios of its input individually, though doing so is now much easier.
However, what if we could externalize the effort of interrogation for those times where handling a scenario is routine. For example, what if our program does nothing when the input is not OK as in when is_OK
is false
. If that were done then composed functions would not need to handle that scenario themselves, dramatically simplifying their code and effecting another level of reuse.
To achieve this externalization we could use a function, bind (>>=)
, to perform the composition
instead of compose
. As such, instead of simply transferring values from the output of one function to the input of another Bind
would inspect the M
portion of Ma
and decide whether and how to apply the composed function to the a
. Of course, the function bind
would be defined specifically for our particular M
so as to be able to inspect its structure and perform whatever type of application we want. Nonetheless, the a
can be anything since bind
merely passes the a
uninspected to the the composed function when it determines application necessary. Additionally, the composed functions themselves no longer need to deal with the M
portion of the input structure either, simplifying them. Hence...
(a -> Mb) >>= (b -> Mc)
or more succinctly Mb >>= (b -> Mc)
In short, a monad externalizes and thereby provides standard behaviour around the treatment of certain input scenarios once the input becomes designed to sufficiently expose them. This design is a shell and content
model where the shell contains data relevant to the application of the composed function and is interrogated by and remains only available to the bind
function.
Therefore, a monad is three things:
M
shell for holding monad relevant information, bind
function implemented to make use of this shell information in its application of the composed functions to the content value(s) it finds within the shell, and a -> Mb
, producing results that include monadic management data.Generally speaking, the input to a function is far more restrictive than its output which may include such things as error conditions; hence, the Mb
result structure is generally very useful. For instance, the division operator does not return a number when the divisor is 0
.
Additionally, monad
s may include wrap functions that wrap values, a
, into the monadic type, Ma
, and general functions, a -> b
, into monadic functions, a -> Mb
, by wrapping their results after application. Of course, like bind
, such wrap functions are specific to M
. An example:
let return a = [a]
let lift f a = return (f a)
The design of the bind
function presumes immutable data structures and pure functions others things get complex and guarantees cannot be made. As such, there are monadic laws:
Given...
M_
return = (a -> Ma)
f = (a -> Mb)
g = (b -> Mc)
Then...
Left Identity : (return a) >>= f === f a
Right Identity : Ma >>= return === Ma
Associative : Ma >>= (f >>= g) === Ma >>= ((fun x -> f x) >>= g)
Associativity
means that bind
preserves the order of evaluation regardless of when bind
is applied. That is, in the definition of Associativity
above, the force early evaluation of the parenthesized binding
of f
and g
will only result in a function that expects Ma
in order to complete the bind
. Hence the evaluation of Ma
must be determined before its value can become applied to f
and that result in turn applied to g
.