I have a input text that get his value from a Javascript function (a timer with countdown).
I want to raise an event when the input text is 0 ,so i am using the chan
In the function that changes the value, manually fire a change
event.
var e = document.createEvent('HTMLEvents');
e.initEvent('change', false, false);
some_input_element.dispatchEvent(e);
Simply redefine the "value" property of the node, using getAttribute("value")
and setAttribute("value", newValue)
, in the getters and setters, as well as dispatch the "change" event at the end of the setter. For example:
myNode.onchange = e => console.log("Changed!", e.target.value);
Object.defineProperty(myNode, "value", {
get: () => myNode.getAttribute("value"),
set(newValue) {
myNode.setAttribute("value", newValue);
myNode.dispatchEvent(new Event("change")); //or define the event earlier, not sure how much of a performance difference it makes though
}
})
var i = 0;
setTimeout(function changeIt() {
if(i++ < 10) {
myNode.value = i;
setTimeout(changeIt, 1000);
}
}, 1)
<input id="myNode">
From the fine manual:
change
The change event occurs when a control loses the input focus and its value has been modified since gaining focus. This event is valid for INPUT, SELECT, and TEXTAREA. element.
When you modify the text input's value through code, the change event will not be fired because there is no focus change. You can trigger the event yourself though with createEvent and dispatchEvent, for example:
el = document.getElementById('x');
ev = document.createEvent('Event');
ev.initEvent('change', true, false);
el.dispatchEvent(ev);
And a live version: http://jsfiddle.net/ambiguous/nH8CH/
it's 2018 now and seems that initEvent() is deprecated: https://developer.mozilla.org/en-US/docs/Web/API/Event/initEvent
i think you can trigger the event in a one-liner now: element.dispatchEvent(new Event('change'));
A more reusable option :
function simulate_event(eventName, element) {
// You could set this into the prototype as a method.
var event;
if (document.createEvent) {
event = document.createEvent("HTMLEvents");
event.initEvent(eventName, true, true);
} else {
event = document.createEventObject();
event.eventType = eventName;
};
event.eventName = eventName;
if (document.createEvent) {
element.dispatchEvent(event);
} else {
element.fireEvent("on" + event.eventName, event);
}
};