I\'m using OpenCV 2.4 to calculate the convex hull of a image.
I\'m also doing some processing to remove some noise from the image, which is not really relevant to
I've been having the same error for a while until the solution was presented to me. Just check the size of contours[i]
before calling convexityDefects
/// Find the convex hull object for each contour
vector<vector<int> > hullsI(contours.size());
vector<vector<Point> > hullsP(contours.size());
vector<vector<Vec4i> > defects(contours.size());
for(int i = 0; i <contours.size(); ++i){
//find the hulls
convexHull(contours[i], hullsI[i], false, false);
convexHull(contours[i], hullsP[i], false, true);
//find the defects
if (contours[i].size() >3 )
{
convexityDefects(contours[i], hullsI[i], defects[i]);
}
}
Hope it helps :)
For those who don't read the comments or didn't see it the solution is to use:
vector<cv::vector<int> >hull;
to create the hull instead of:
vector<cv::vector<Point> >hull;
as convexityDefects only works on hulls stored as a series of indices rather than a series of Points.
Sadly this gives another problem as drawContours only draws contours stored as a series of Points and not as a series of indices! So if you want to draw your hulls at a later stage you may want to create 2 stores when you are finding the hulls, one for drawing and one for finding defects from. Something along the lines of the following works:
// create storage space
vector<vector<int> > hullsI(contours.size());
vector<vector<Point> > hullsP(contours.size());
vector<vector<Vec4i> > defects(contours.size());
for(int i = 0; i <contours.size(); ++i){
//find the hulls
convexHull(contours[i], hullsI[i], true);
convexHull(contours[i], hullsP[i], true);
//find the defects
convexityDefects(contours[i], hullsI[i], defects[i]);
}
It may be more efficient to just use a different method to draw the hulls rather than calculating them twice but this was the most elegant way I saw of doing it.
Also I'm still getting the hang of C/C++ myself (Java guy) but I believe if you add using namespace cv
to the top of the code you can save having to have cv:: throughout your code.
Hope I haven't stepped on toes Innuendo, not my intention at all if I have.
From openCV wiki :
Finds the convexity defects of a contour.
So you should include it in your loop.
std::vector<Vec4i> defects;
vector<cv::vector<int> >hull( contours.size() );
for (int i = 0; i < contours.size(); i++)
{
convexHull( contours[i], hull[i], false );
convexityDefects(contours[i], hull[i], defects[i]);
}
Also, as you mentioned, in wiki is said:
hull – Output convex hull. It is either an integer vector of indices or vector of points. In the first case, the hull elements are 0-based indices of the convex hull points in the original array (since the set of convex hull points is a subset of the original point set). In the second case, hull elements are the convex hull points themselves.
i had problems like mentioned above but at last i write the correct one :)
vector<vector<Point>> hull( contours.size() );
vector<vector<int> > hullsI(contours.size());
vector<vector<Vec4i>> convdefect(contours.size());
for( int i = 0; i < contours.size(); i++ )
{
convexHull( Mat(contours[i]), hull[i], false);
convexHull( Mat(contours[i]), hullsI[i], false);
if(hullsI[i].size() > 3 )
convexityDefects(contours[i],hullsI[i],convdefect[i]);
}
/// Draw contours + hull results
Mat drawing = Mat::zeros( threshold_output.size(), CV_8UC3 );
for( int i = 0; i< contours.size(); i++ )
{
size_t count = contours[i].size();
if( count <300 )
continue;
//Scalar color = Scalar( rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255));
drawContours( drawing, contours, i, Scalar(255,0,0), 1, 8, vector<Vec4i>(), 0, Point());
drawContours( drawing, hull, i, Scalar(0,0,255), 1, 8, vector<Vec4i>(), 0, Point());
}
/// Draw convexityDefects
for( int i = 0; i< contours.size(); i++ )
{
size_t count = contours[i].size();
if( count <300 )
continue;
vector<Vec4i>::iterator d=convdefect[i].begin();
while( d!=convdefect[i].end() ) {
Vec4i& v=(*d);
int startidx=v[0]; Point ptStart( contours[i][startidx] );
int endidx=v[1]; Point ptEnd( contours[i][endidx] );
int faridx=v[2]; Point ptFar( contours[i][faridx] );
float depth = v[3] / 256;
line( drawing, ptStart, ptEnd, Scalar(0,255,0), 1 );
line( drawing, ptStart, ptFar, Scalar(0,255,0), 1 );
line( drawing, ptEnd, ptFar, Scalar(0,255,0), 1 );
circle( drawing, ptFar, 4, Scalar(0,255,0), 2 );
d++;
}
}