I am trying to deserialize a stream but I always get this error \"End of Stream encountered before parsing was completed\"?
Here is the code:
I have spent 5 hourse and have got end of stream error and lost data (Not obvious feature in GzipStream: you should use underlying stream only after flush GzipStream).
Full example of working code:
using System;
using System.IO;
using System.IO.Compression;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
namespace ConsoleApp3
{
class Program
{
static void Main(string[] args)
{
string large = LargeJsonContent.GetBigObject();
string base64;
using (var readStream = new MemoryStream())
using (var writeStream = new MemoryStream())
{
using (GZipStream compressor = new GZipStream(writeStream, CompressionMode.Compress, true)) //pay attention to leaveOpen = true
{
var formatter = new BinaryFormatter();
formatter.Serialize(readStream, large);
Console.WriteLine($"After binary serialization of JsonString: {readStream.Length} bytes");
readStream.Position = 0;
readStream.CopyTo(compressor);
}
Console.WriteLine($"Compressed stream size: {writeStream.Length} bytes");
writeStream.Position = 0;
byte[] writeBytes = writeStream.ToArray();
base64 = Convert.ToBase64String(writeBytes);
}
////
using (var stream = new MemoryStream())
{
var formatter = new BinaryFormatter();
formatter.Serialize(stream, base64);
Console.WriteLine($"Size of base64: {stream.Length} bytes");
}
Console.WriteLine("---------------------");
////
string large2;
var bytes = Convert.FromBase64String(base64);
using (var readStream = new MemoryStream())
{
readStream.Write(bytes, 0, bytes.Length);
readStream.Position = 0;
Console.WriteLine($"Compressed stream size: {readStream.Length} bytes");
using (var writeStream = new MemoryStream())
{
using (GZipStream decompressor = new GZipStream(readStream, CompressionMode.Decompress, true)) //pay attention to leaveOpen = true
{
decompressor.CopyTo(writeStream);
writeStream.Position = 0;
}
var formatter = new BinaryFormatter();
large2 = (string)formatter.Deserialize(writeStream);
}
}
Console.WriteLine(large == large2);
Console.WriteLine($"large:{large.Length} | large2:{large2.Length}");
}
}
}
Try to set the position to 0 of your stream and do not use your object but the object type.
BinaryFormatter b = new BinaryFormatter();
s.Position = 0;
return (YourObjectType)b.Deserialize(s);
Make sure the serialization completed, and that the serialization type matches the de-serialization type (i.e., make sure you're serializing with a BinaryFormatter if you're de-serializing with one). Also, make sure that the stream you serialized to really finished serializing, with a Stream.Flush() or something to that effect.
In my case I used:
stream.Seek(0, SeekOrigin.Begin);
after i serialized the stream, and before i deserialized the stream works charm. hope this helps!
Check in your sender code if you are not doing the following
NetworkStream strm = client.GetStream(); // the stream
formatter.Serialize(strm, status); // the serialization process
strm.Close();// Remove this code, this was the culprit in my case
I had the same exception thrown, until I added the [Serializable] tag to the class I was Serializing :)
Then it all worked perfectly.