Properly locking a List in MultiThreaded Scenarios?

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难免孤独
难免孤独 2020-11-30 08:52

Okay, I just can\'t get my head around multi-threading scenarios properly. Sorry for asking a similar question again, I\'m just seeing many different \"facts\" around the in

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  • 2020-11-30 09:02

    You may be misinterpreting the this answer, what is actually being stated is that they lock statement is not actually locking the object in question from being modified, rather it is preventing any other code using that object as a locking source from executing.

    What this really means is that when you use the same instance as the locking object the code inside the lock block should not get executed.

    In essence you are not really attempting to "lock" your list, you are attempting to have a common instance that can be used as a reference point for when you want to modify your list, when this is in use or "locked" you want to prevent other code from executing that would potentially modify the list.

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  • 2020-11-30 09:04

    There are a few ways to lock the list. You can lock on _myList directly providing _myList is never changed to reference a new list.

    lock (_myList)
    {
        // do something with the list...
    }
    

    You can create a locking object specifically for this purpose.

    private static object _syncLock = new object();
    lock (_syncLock)
    {
        // do something with the list...
    }
    

    If the static collection implements the System.Collections.ICollection interface (List(T) does), you can also synchronize using the SyncRoot property.

    lock (((ICollection)_myList).SyncRoot)
    {
        // do something with the list...
    }
    

    The main point to understand is that you want one and only one object to use as your locking sentinal, which is why creating the locking sentinal inside the DoSomething() function won't work. As Jon said, each thread that calls DoSomething() will get its own object, so the lock on that object will succeed every time and grant immediate access to the list. By making the locking object static (via the list itself, a dedicated locking object, or the ICollection.SyncRoot property), it becomes shared across all threads and can effectively serialize access to your list.

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  • 2020-11-30 09:09

    Creating a new lock in DoSomething() would certainly be wrong - it would be pointless, as each call to DoSomething() would use a different lock. You should use the second form, but with an initializer:

    private static object _lock = new object();
    

    It's true that locking doesn't stop anything else from accessing your list, but unless you're exposing the list directly, that doesn't matter: nothing else will be accessing the list anyway.

    Yes, you can wrap Start/StopRecording in locks in the same way.

    Yes, setting a Boolean variable is atomic, but that doesn't make it thread-safe. If you only access the variable within the same lock, you're fine in terms of both atomicity and volatility though. Otherwise you might see "stale" values - e.g. you set the value to true in one thread, and another thread could use a cached value when reading it.

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  • 2020-11-30 09:16

    The first way is wrong, as each caller will lock on a different object. You could just lock on the list.

    lock(_myList)
    {
       _myList.Add(...)
    }
    
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  • 2020-11-30 09:28

    I will lock on the _myList itself here since it is private, but using a separate variable is more common. To improve on a few points:

    public static class MyClass 
    {
        private static List<string> _myList = new List<string>;
        private static bool _record; 
    
        public static void StartRecording()
        {
            lock(_myList)   // lock on the list
            {
               _myList.Clear();
               _record = true;
            }
        }
    
        public static IEnumerable<string> StopRecording()
        {
            lock(_myList)
            {
              _record = false;
              // Return a Read-Only copy of the list data
              var result = new List<string>(_myList).AsReadOnly();
              _myList.Clear();
              return result;
            }
        }
    
        public static void DoSomething()
        {
            lock(_myList)
            {
              if(_record) _myList.Add("Test");
            }
            // More, but unrelated actions
        }
    }
    

    Note that this code uses lock(_myList) to synchronize access to both _myList and _record. And you need to sync all actions on those two.

    And to agree with the other answers here, lock(_myList) does nothing to _myList, it just uses _myList as a token (presumably as key in a HashSet). All methods must play fair by asking permission using the same token. A method on another thread can still use _myList without locking first, but with unpredictable results.

    We can use any token so we often create one specially:

    private static object _listLock = new object();
    

    And then use lock(_listLock) instead of lock(_myList) everywhere.

    This technique would have been advisable if myList had been public, and it would have been absolutely necessary if you had re-created myList instead of calling Clear().

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