The C clock()
function just returns me a zero. I tried using different types, with no improvement... Is this a good way to measure time with good precision?
Calling sleep()
isn't going to use up any CPU time. You should see a little difference, though. I corrected your printf type mismatch bug in this line:
printf("start = %.20f\nend = %.20f\n", start, end);
And it gave reasonable results on my machine:
start = 1419
end = 1485
delta = 66
cpu_time_used = 0.000066000000000
CLOCKS_PER_SEC = 1000000
You might try gettimeofday()
to get the real time spent running your program.
man clock
. It's not returning what you think it is. Also man gettimeofday
- it's more likely what you want.
printf("start = %.20f\nend = %.20f\n", start, end);
should be:
printf("start = %d\nend = %d\n", start, end);
clock_t is an integer type. You can't print it out with %f. See Fred's answer for why the difference is 0.
clock()
reports CPU time used. sleep()
doesn't use any CPU time. So your result is probably exactly correct, just not what you want.
You probably need
double get_wall_time(){
struct timeval time;
if (gettimeofday(&time,NULL)){
return 0;
}
return (double)time.tv_sec + (double)time.tv_usec * .000001;
}
and usage something like
double wall0 = get_wall_time();
double cpu0 = get_cpu_time();
for(long int i = 0; i<=10000000;i++){
func1();
}
double wall1 = get_wall_time();
double cpu1 = get_cpu_time();
cout << "Wall Time = " << wall1 - wall0 << endl;
cout << "CPU Time = " << cpu1 - cpu0 << endl;
instead of
clock()
as clock only and only counts time spent in CPU only based on performance counters. but you can get result by using above function. just to verify your application run it with time command
like time ./a.out
output of time command :
real 0m5.987s
user 0m0.674s
sys 0m0.134s
and output of custom function
Wall Time = 5.98505
CPU Time = 0.8