I have this problem, see the trace stack:
E/AndroidRuntime(2410): Caused by: org.xmlpull.v1.XmlPullParserException: Binary XML file line #5:
If you want to use selector for changing tint attribute, create selector for color only.
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:color="@color/white" android:state_pressed="true" />
<item android:color="@color/white" android:state_activated="true" />
<item android:color="@color/green" />
</selector>
And then use it as color in android:tint
<ImageView
android:layout_width="30dp"
android:layout_height="30dp"
android:tint="@color/tint_menu_item"
android:src="@drawable/ic_menu_home" />
Minimum SDK: API 23
In the following code I have a vector as a background as the first item and in the second item centered logo with a custom size above the background.
<layer-list
xmlns:tools="http://schemas.android.com/tools"
xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:drawable="@drawable/background_in_svg_1">
</item>
<item
android:width="200dp"
android:height="60dp"
android:gravity="center_vertical|center_horizontal"
android:drawable="@drawable/logo_in_svg_2"/>
</layer-list>
Note: The cumulative distribution as of today from API 23 is 84.9%. So you might consider an alternative for lower APIs
GL
Source
To avoid error: Binary XML file line #XXX: requires a valid src attribute
inside a layer-list, use:
<item android:drawable="@drawable/image" />
instead of:
<item>
<bitmap android:src="@drawable/image"/>
</item>
You cant have an xml drawable as source for bitmap. Because for example if it was possible, then it could mistakenly create a black-hole by calling xml to itself.
Lets suppose, you have an xml drawable A which has a bitmap whos source is drawable B. But in drawable B, it has a bitmap whos source is drawable A. This will create a circular loop which cant be resolved. That is why you need to provide an image as a source for bitmap to avoid any confusion