I need some way to get the Name of a Type, when type.IsGenericType
= true
.
Type t = typeof(List);
MessageBox.
You can implement an extension method to get the "friendly name" of a type, like this:
public static class TypeNameExtensions
{
public static string GetFriendlyName(this Type type)
{
string friendlyName = type.Name;
if (type.IsGenericType)
{
int iBacktick = friendlyName.IndexOf('`');
if (iBacktick > 0)
{
friendlyName = friendlyName.Remove(iBacktick);
}
friendlyName += "<";
Type[] typeParameters = type.GetGenericArguments();
for (int i = 0; i < typeParameters.Length; ++i)
{
string typeParamName = GetFriendlyName(typeParameters[i]);
friendlyName += (i == 0 ? typeParamName : "," + typeParamName);
}
friendlyName += ">";
}
return friendlyName;
}
}
With this in your project, you can now say:
MessageBox.Show(t.GetFriendlyName());
And it will display "List<String>".
I know the OP didn't ask for the generic type parameters, but I prefer it that way. ;-)
Namespaces, standard aliases for built-in types, and use of StringBuilder left as an exercise for the reader. ;-)
My take on yoyo's approach. Ensures more friendly names for primitives, handles arrays and is recursive to handle nested generics. Also unit tests.
private static readonly Dictionary<Type, string> _typeToFriendlyName = new Dictionary<Type, string>
{
{ typeof(string), "string" },
{ typeof(object), "object" },
{ typeof(bool), "bool" },
{ typeof(byte), "byte" },
{ typeof(char), "char" },
{ typeof(decimal), "decimal" },
{ typeof(double), "double" },
{ typeof(short), "short" },
{ typeof(int), "int" },
{ typeof(long), "long" },
{ typeof(sbyte), "sbyte" },
{ typeof(float), "float" },
{ typeof(ushort), "ushort" },
{ typeof(uint), "uint" },
{ typeof(ulong), "ulong" },
{ typeof(void), "void" }
};
public static string GetFriendlyName(this Type type)
{
string friendlyName;
if (_typeToFriendlyName.TryGetValue(type, out friendlyName))
{
return friendlyName;
}
friendlyName = type.Name;
if (type.IsGenericType)
{
int backtick = friendlyName.IndexOf('`');
if (backtick > 0)
{
friendlyName = friendlyName.Remove(backtick);
}
friendlyName += "<";
Type[] typeParameters = type.GetGenericArguments();
for (int i = 0; i < typeParameters.Length; i++)
{
string typeParamName = typeParameters[i].GetFriendlyName();
friendlyName += (i == 0 ? typeParamName : ", " + typeParamName);
}
friendlyName += ">";
}
if (type.IsArray)
{
return type.GetElementType().GetFriendlyName() + "[]";
}
return friendlyName;
}
[TestFixture]
public class TypeHelperTest
{
[Test]
public void TestGetFriendlyName()
{
Assert.AreEqual("string", typeof(string).FriendlyName());
Assert.AreEqual("int[]", typeof(int[]).FriendlyName());
Assert.AreEqual("int[][]", typeof(int[][]).FriendlyName());
Assert.AreEqual("KeyValuePair<int, string>", typeof(KeyValuePair<int, string>).FriendlyName());
Assert.AreEqual("Tuple<int, string>", typeof(Tuple<int, string>).FriendlyName());
Assert.AreEqual("Tuple<KeyValuePair<object, long>, string>", typeof(Tuple<KeyValuePair<object, long>, string>).FriendlyName());
Assert.AreEqual("List<Tuple<int, string>>", typeof(List<Tuple<int, string>>).FriendlyName());
Assert.AreEqual("Tuple<short[], string>", typeof(Tuple<short[], string>).FriendlyName());
}
}
I know this is an old question, but a colleague and myself needed to do this for some intellisense/roslyn work. The optimal solution appeared to be Ali's solution, but it doesn't work for nested types:
int i = 1; //would work
List<string> listTest = new List<string>(); //would work
Dictionary<string, int> dictTest = new Dictionary<string, int>(); //would work
Dictionary<int, List<string>> nestTest = new Dictionary<int, List<string>>(); //would fail
Dictionary<int, List<Dictionary<string, List<object>>>> superNestTest = new Dictionary<int, List<Dictionary<string, List<object>>>>(); //would fail
Dictionary<int, List<Dictionary<string, int>>> superNestTest2 = new Dictionary<int, List<Dictionary<string, int>>>(); //would fail
In order to solve these issues, I converted the function into a recursive method:
public static class TypeExtensions
{
public static string GetFriendlyName(this Type type)
{
string friendlyName = type.FullName;
if (type.IsGenericType)
{
friendlyName = GetTypeString(type);
}
return friendlyName;
}
private static string GetTypeString(Type type)
{
var t = type.AssemblyQualifiedName;
var output = new StringBuilder();
List<string> typeStrings = new List<string>();
int iAssyBackTick = t.IndexOf('`') + 1;
output.Append(t.Substring(0, iAssyBackTick - 1).Replace("[", string.Empty));
var genericTypes = type.GetGenericArguments();
foreach (var genType in genericTypes)
{
typeStrings.Add(genType.IsGenericType ? GetTypeString(genType) : genType.ToString());
}
output.Append($"<{string.Join(",", typeStrings)}>");
return output.ToString();
}
}
running for the previous examples/test cases yielded the following outputs:
System.Int32
System.Collections.Generic.List<System.String>
System.Collections.Generic.Dictionary<System.String,System.Int32>
System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<System.String>>
System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<System.Collections.Generic.Dictionary<System.String,System.Collections.Generic.List<System.Object>>>>
System.Collections.Generic.Dictionary<System.Int32,System.Collections.Generic.List<System.Collections.Generic.Dictionary<System.String,System.Int32>>>
I spent some time trying to resolve the nested types issue so wanted to document this here to ensure anyone else in future can save some considerable time (and headaches!). I have checked the performance as well, and it is in the microseconds to complete (8 microseconds in the case of the last scenario:
Performance results
(Variables names used from original scenario list)
"i" | 43uS
"listTest" | 3uS
"dictTest" | 2uS
"nestTest" | 5uS
"superNestTest" | 9uS
"superNestTest2" | 9uS
Average times after performing the above code 200 times on each scenario