I want to have a blurred image on top of my other widgets, however, I cannot interact with the widgets below it when I do that.
You can solve your interaction issue (not being able to interact with the Widget
below your blurred image) by surrounding your BackdropFilter
with an IgnorePointer.
This means that IgnorePointer is the solution here because it will ignore all touch events for the Widget
's passed as its child.
IgnorePointer(child: BackdropFilter(...),)
You can adjust this attribute by changing the bool
value of ignoring
:
IgnorePointer(ignoring: false, ...)
This will enable all touch events again.
Something interesting to look at here, but unrelated to the problem, is the AbsorbPointer Widget
, which can be used to reflect all touch events that occur on its child onto itself.
You can either use IgnorePointer
or AbsorbPointer
.
Example (IgnorePointer
)
IgnorePointer(
child: RaisedButton(
onPressed: () {},
child: Text("Unclickable button"),
),
);
Example (AbsorbPointer
)
AbsorbPointer(
child: RaisedButton(
onPressed: () {},
child: Text("Unclickable button"),
),
);
What's the difference?
If there is a widget beneath your main widget which is also capable of receiving click events, and you use IgnorePointer
on the parent widget, the child widget would still receive the click events.
But using AbsorbPointer
on main widget won't allow the other widget (beneath main widget) to receive their click events.
Example showing the difference.
@override
Widget build(BuildContext context) {
return SizedBox(
width: double.infinity,
child: Stack(
children: <Widget>[
Positioned(
left: 0,
width: 250,
child: RaisedButton(
color: Colors.red,
onPressed: () => print("Button 1"),
child: Text("Button 1"),
),
),
Positioned(
right: 0,
width: 250,
child: IgnorePointer( // replace this with AbsorbPointer and button 1 won't receive click
child: RaisedButton(
onPressed: () => print("Button 2"),
child: Text("Button 2"),
),
),
),
],
),
);
}