I am changing a single thread program into multi thread using boost:thread library. The program uses unordered_map as a hasp_map for lookups. My question is..
At on
If you don't need all of the functionality of unordered_map, then this solution should work for you. It uses mutex to control access to the internal unordered_map. The solution supports the following methods, and adding more should be fairly easy:
Sample usage:
/* SynchronizedMap
** Functional Test
** g++ -O2 -Wall -std=c++11 test.cpp -o test
*/
#include <iostream>
#include "SynchronizedMap.h"
using namespace std;
using namespace Synchronized;
int main(int argc, char **argv) {
SynchronizedMap<int, string> activeAssociations;
activeAssociations.put({101, "red"});
activeAssociations.put({102, "blue"});
activeAssociations.put({102, "green"});
activeAssociations.put({104, "purple"});
activeAssociations.put({105, "yellow"});
activeAssociations.remove(104);
cout << ".getOrDefault(102)=" << activeAssociations.getOrDefault(102, "unknown") << "\n";
cout << ".getOrDefault(112)=" << activeAssociations.getOrDefault(112, "unknown") << "\n";
if (!activeAssociations.contains(104)) {
cout << 123 << " does not exist\n";
}
if (activeAssociations.contains(101)) {
cout << 101 << " exists\n";
}
cout << "--- associations: --\n";
for (auto e: activeAssociations.associations()) {
cout << e.first << "=" << e.second << "\n";
}
}
Sample output:
.getOrDefault(102)=green
.getOrDefault(112)=unknown
123 does not exist
101 exists
--- associations: --
105=yellow
102=green
101=red
Note1: The associations() method is not intended for very large datasets as it will lock the table during the creation of the vector list.
Note2: I've purposefully not extended unordered_map in order to prevent my self from accidentally using a method from unordered_map that has not been extended and therefore might not be thread safe.
#pragma once
/*
* SynchronizedMap.h
* Wade Ryan 20200926
* c++11
*/
#include <unordered_map>
#include <mutex>
#include <vector>
#ifndef __SynchronizedMap__
#define __SynchronizedMap__
using namespace std;
namespace Synchronized {
template <typename KeyType, typename ValueType>
class SynchronizedMap {
private:
mutex sync;
unordered_map<KeyType, ValueType> usermap;
public:
ValueType getOrDefault(KeyType key, ValueType defaultValue) {
sync.lock();
ValueType rs;
auto value=usermap.find(key);
if (value == usermap.end()) {
rs = defaultValue;
} else {
rs = value->second;
}
sync.unlock();
return rs;
}
bool contains(KeyType key) {
sync.lock();
bool exists = (usermap.find(key) != usermap.end());
sync.unlock();
return exists;
}
void put(pair<KeyType, ValueType> nodePair) {
sync.lock();
if (usermap.find(nodePair.first) != usermap.end()) {
usermap.erase(nodePair.first);
}
usermap.insert(nodePair);
sync.unlock();
}
void remove(KeyType key) {
sync.lock();
if (usermap.find(key) != usermap.end()) {
usermap.erase(key);
}
sync.unlock();
}
vector<pair<KeyType, ValueType>> associations() {
sync.lock();
vector<pair<KeyType, ValueType>> elements;
for (auto it=usermap.begin(); it != usermap.end(); ++it) {
pair<KeyType, ValueType> element (it->first, it->second);
elements.push_back( element );
}
sync.unlock();
return elements;
}
};
}
#endif