How can I see the machine code generated by v8?

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北海茫月
北海茫月 2020-11-30 01:05

Does anybody know how I can see the actual machine code that v8 generates from Javascript? I\'ve gotten as far as Script::Compile() in src/api.cc b

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  • 2020-11-30 01:11

    I don't know how to invoke the disassembler from C++ code, but there is a quick-and-dirty way to get a disassembly from the shell.

    First, compile v8 with disassembler support:

    scons [your v8 build options here] disassembler=on sample=shell
    

    Now you can invoke the shell with the "--print_code" option:

    ./shell --print_code hello.js
    

    Which should give you something like this:

    --- Raw source ---
    print("hello world");
    
    --- Code ---
    kind = FUNCTION
    Instructions (size = 134)
    0x2ad0a77ceea0     0  55             push rbp
    0x2ad0a77ceea1     1  488bec         REX.W movq rbp,rsp
    0x2ad0a77ceea4     4  56             push rsi
    0x2ad0a77ceea5     5  57             push rdi
    0x2ad0a77ceea6     6  49ba59c13da9d02a0000 REX.W movq r10,0x2ad0a93dc159    ;; object: 0xa93dc159 <undefined>
    0x2ad0a77ceeb0    16  4952           REX.W push r10
    0x2ad0a77ceeb2    18  49ba688b700000000000 REX.W movq r10,0x708b68
    0x2ad0a77ceebc    28  493b22         REX.W cmpq rsp,[r10]
    0x2ad0a77ceebf    31  0f824e000000   jc 115  (0x2ad0a77cef13)
    0x2ad0a77ceec5    37  488b462f       REX.W movq rax,[rsi+0x2f]
    0x2ad0a77ceec9    41  4883ec18       REX.W subq rsp,0xlx
    0x2ad0a77ceecd    45  49ba094b3ea9d02a0000 REX.W movq r10,0x2ad0a93e4b09    ;; object: 0xa93e4b09 <String[5]: print>
    0x2ad0a77ceed7    55  4c8955e0       REX.W movq [rbp-0x20],r10
    0x2ad0a77ceedb    59  488945d8       REX.W movq [rbp-0x28],rax
    0x2ad0a77ceedf    63  49ba014d3ea9d02a0000 REX.W movq r10,0x2ad0a93e4d01    ;; object: 0xa93e4d01 <String[11]: hello world>
    0x2ad0a77ceee9    73  4c8955d0       REX.W movq [rbp-0x30],r10
    0x2ad0a77ceeed    77  49baa06c7ba7d02a0000 REX.W movq r10,0x2ad0a77b6ca0    ;; debug: statement 0
                                     ;; code: contextual, CALL_IC, UNINITIALIZED, argc = 1
    0x2ad0a77ceef7    87  49ffd2         REX.W call r10
    0x2ad0a77ceefa    90  488b75f8       REX.W movq rsi,[rbp-0x8]
    0x2ad0a77ceefe    94  4883c408       REX.W addq rsp,0xlx
    0x2ad0a77cef02    98  488945e8       REX.W movq [rbp-0x18],rax
    0x2ad0a77cef06   102  488be5         REX.W movq rsp,rbp      ;; js return
    0x2ad0a77cef09   105  5d             pop rbp
    0x2ad0a77cef0a   106  c20800         ret 0x8
    0x2ad0a77cef0d   109  cc             int3
    0x2ad0a77cef0e   110  cc             int3
    0x2ad0a77cef0f   111  cc             int3
    0x2ad0a77cef10   112  cc             int3
    0x2ad0a77cef11   113  cc             int3
    0x2ad0a77cef12   114  cc             int3
    0x2ad0a77cef13   115  49ba60657ba7d02a0000 REX.W movq r10,0x2ad0a77b6560    ;; code: STUB, StackCheck, minor: 0
    0x2ad0a77cef1d   125  49ffd2         REX.W call r10
    0x2ad0a77cef20   128  488b7df0       REX.W movq rdi,[rbp-0x10]
    0x2ad0a77cef24   132  eb9f           jmp 37  (0x2ad0a77ceec5)
    
    RelocInfo (size = 10)
    0x2ad0a77ceea8  embedded object  (0xa93dc159 <undefined>)
    0x2ad0a77ceecf  embedded object  (0xa93e4b09 <String[5]: print>)
    0x2ad0a77ceee1  embedded object  (0xa93e4d01 <String[11]: hello world>)
    0x2ad0a77ceeed  statement position  (0)
    0x2ad0a77ceeef  code target (context) (CALL_IC)  (0x2ad0a77b6ca0)
    0x2ad0a77cef06  js return
    0x2ad0a77cef15  code target (STUB)  (0x2ad0a77b6560)
    
    hello world
    

    Your output will vary, of course. The above is from the v8 trunk compiled for Linux x64.

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  • 2020-11-30 01:22

    Take a look at v8_root/build/features.gypi, and you will find disassembler related and many other compile time feature switches for V8.

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  • 2020-11-30 01:24

    Try with NodeJS or Chrome:

    1. -print-opt-code: Code generated by optimizing compiler.
    2. -print-bytecode: Byte code generated by interpreter.
    3. -trace-opt and -trace-depot : which functions are (de)optimized.

    Check this article by @Franziska Hinkelmann :

    https://medium.com/dailyjs/understanding-v8s-bytecode-317d46c94775

    Additionally you can also try

    D8: It will help you compile V8 and view the assembly code generated from JavaScript.

    For usage and details:

    http://www.mattzeunert.com/2015/08/19/viewing-assembly-code-generated-by-v8.html

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  • 2020-11-30 01:30

    You're on the right track, I think.

    It looks like you need to get from Script::Compile to Compiler::Compile, which will lead you to the code generators (codegen*.cc and .h).

    All of this to say that, looking at codegen-ia32.cc, if you define ENABLE_DISASSEMBLER when you build, your disassembly should get printed, I think.

    Of course, all of this is just from a quick browse of an old copy of the source I have here, so YMMV, but I think this should work.

    (Looking at your post again, I see you're looking for the machine language, not the assembler -- I'm not sure, but you might have to modify the logic if you want the assembled code output rather than its disassembly)

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  • 2020-11-30 01:37

    You need to build v8 with disassembler support.

    Download v8 source code.

    git clone https://chromium.googlesource.com/v8/v8.git
    

    Build with disassembler support.

    make dependencies
    make ia32.release objectprint=on disassembler=on
    

    Call d8 (v8 shell) using certain flags, depending on what you want.

    out/ia32.release/d8 --code-comments --print-code <app.js>
    

    For reference:

    • --code-comments: includes code comments.
    • --print-code: prints out code to stdout.
    • --print-code-stubs: prints code stubs.
    • --print-opt-code: prints optimized code.
    • --trace-hydrogen: prints IR (intermediate representation) code to hydrogen.cfg. This file can be opened with Java's C1Visualizer.
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