How would I make a control fade in/out when it becomes Visible.
Below is my failed attempt:
I realize this Question is a bit old, but I have only read it now and I have tweaked the code given by Anvaka. It supports binding to Visibility (only when binding mode is set to TwoWay). It also supports 2 different duration values for FadeIn and FadeOut.
Here is the class:
public class VisibilityAnimation : DependencyObject
{
#region Private Variables
private static HashSet<UIElement> HookedElements = new HashSet<UIElement>();
private static DoubleAnimation FadeAnimation = new DoubleAnimation();
private static bool SurpressEvent;
private static bool Running;
#endregion
#region Attached Dependencies
public static readonly DependencyProperty IsActiveProperty = DependencyProperty.RegisterAttached("IsActive", typeof(bool), typeof(VisibilityAnimation), new FrameworkPropertyMetadata(false, new PropertyChangedCallback(OnIsActivePropertyChanged)));
public static bool GetIsActive(UIElement element)
{
if (element == null) throw new ArgumentNullException("element");
return (bool)element.GetValue(IsActiveProperty);
}
public static void SetIsActive(UIElement element, bool value)
{
if (element == null) throw new ArgumentNullException("element");
element.SetValue(IsActiveProperty, value);
}
public static readonly DependencyProperty FadeInDurationProperty = DependencyProperty.RegisterAttached("FadeInDuration", typeof(double), typeof(VisibilityAnimation), new PropertyMetadata(0.5));
public static double GetFadeInDuration(UIElement e)
{
if (e == null) throw new ArgumentNullException("element");
return (double)e.GetValue(FadeInDurationProperty);
}
public static void SetFadeInDuration(UIElement e, double value)
{
if (e == null) throw new ArgumentNullException("element");
e.SetValue(FadeInDurationProperty, value);
}
public static readonly DependencyProperty FadeOutDurationProperty = DependencyProperty.RegisterAttached("FadeOutDuration", typeof(double), typeof(VisibilityAnimation), new PropertyMetadata(1.0));
public static double GetFadeOutDuration(UIElement e)
{
if (e == null) throw new ArgumentNullException("element");
return (double)e.GetValue(FadeOutDurationProperty);
}
public static void SetFadeOutDuration(UIElement e, double value)
{
if (e == null) throw new ArgumentNullException("element");
e.SetValue(FadeOutDurationProperty, value);
}
#endregion
#region Callbacks
private static void VisibilityChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// So what? Ignore.
// We only specified a property changed call-back to be able to set a coercion call-back
}
private static void OnIsActivePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// Get the framework element and leave if it is null
var fe = d as FrameworkElement;
if (fe == null) return;
// Hook the element if IsActive is true and unhook the element if it is false
if (GetIsActive(fe)) HookedElements.Add(fe);
else HookedElements.Remove(fe);
}
private static object CoerceVisibility(DependencyObject d, object baseValue)
{
if (SurpressEvent) return baseValue; // Ignore coercion if we set the SurpressEvent flag
var FE = d as FrameworkElement;
if (FE == null || !HookedElements.Contains(FE)) return baseValue; // Leave if the element is null or does not belong to our list of hooked elements
Running = true; // Set the running flag so that an animation does not change the visibility if another animation was started (Changing Visibility before the 1st animation completed)
// If we get here, it means we have to start fade in or fade out animation
// In any case return value of this method will be Visibility.Visible
Visibility NewValue = (Visibility)baseValue; // Get the new value
if (NewValue == Visibility.Visible) FadeAnimation.Duration = new Duration(TimeSpan.FromSeconds((double)d.GetValue(FadeInDurationProperty))); // Get the duration that was set for fade in
else FadeAnimation.Duration = new Duration(TimeSpan.FromSeconds((double)d.GetValue(FadeOutDurationProperty))); // Get the duration that was set for fade out
// Use an anonymous method to set the Visibility to the new value after the animation completed
FadeAnimation.Completed += (obj, args) =>
{
if (FE.Visibility != NewValue && !Running)
{
SurpressEvent = true; // SuppressEvent flag to skip coercion
FE.Visibility = NewValue;
SurpressEvent = false;
Running = false; // Animation and Visibility change is now complete
}
};
FadeAnimation.To = (NewValue == Visibility.Collapsed || NewValue == Visibility.Hidden) ? 0 : 1; // Set the to value based on Visibility
FE.BeginAnimation(UIElement.OpacityProperty, FadeAnimation); // Start the animation (it will only start after we leave the coercion method)
return Visibility.Visible; // We need to return Visible in order to see the fading take place, otherwise it just sets it to Collapsed/Hidden without showing the animation
}
#endregion
static VisibilityAnimation()
{
// Listen for visibility changes on all elements
UIElement.VisibilityProperty.AddOwner(typeof(FrameworkElement), new FrameworkPropertyMetadata(Visibility.Visible, new PropertyChangedCallback(VisibilityChanged), CoerceVisibility));
}
}