how do I trigger an svg animate element to begin animating via javascript with an arbitrary event ? I\'m imagining something like begin=\"mySpecialEvent\"
, then
Start an SVG animation:
Without javascript, using the "event-value" type of the begin attribute="id.event" (without an "on" prefix) on an animation element; or
<svg xmlns="http://www.w3.org/2000/svg" width="600px" height="400px">
<rect x="10" y="10" width="100" height="100">
<animate attributeName="x" begin="go.click" dur="2s" from="10" to="300" fill="freeze" />
</rect>
</svg>
<button id="go">Go</button>
(W3C 2018, "SVG Animations Level 2, Editor’s Draft", https://svgwg.org/specs/animations/), " Attributes to control the timing of the animation", "begin" attribute, "event-value" value type, https://svgwg.org/specs/animations/#TimingAttributes
From javascript, by setting an animation element's begin attribute to "indefinite"; and calling beginElement() from script;
function go () {
var elements = document.getElementsByTagName("animate");
for (var i = 0; i < elements.length; i++) {
elements[i].beginElement();
}
}
<svg xmlns="http://www.w3.org/2000/svg" width="600px" height="400px">
<rect x="10" y="10" width="100" height="100">
<!-- begin="indefinite" allows us to start the animation from script -->
<animate attributeName="x" begin="indefinite" dur="2s" from="10" to="300" fill="freeze" />
</rect>
</svg>
<button onclick="go();">Go</button>
(W3C 2018, "SVG Animations Level 2, Editor’s Draft", https://svgwg.org/specs/animations/), " Attributes to control the timing of the animation", "begin" attribute, "indefinite" value type, https://svgwg.org/specs/animations/#TimingAttributes
Here's an article that covers what you need:
http://dev.opera.com/articles/view/advanced-svg-animation-techniques/
Edit: link is removed. Archived copies:
In short:
Create the <animation>
with begin="indefinite"
so that it won't treat the animation as starting on document load. You can do this either via JavaScript or raw SVG source.
Call beginElement() on the SVGAnimationElement
instance (the <animate>
element) when you're ready for the animation to start. For your use case, use a standard addEventListener()
callback to invoke this method when you're ready, e.g.
myAnimationElement.addEventListener('mySpecialEvent',function(){
myAnimationElement.beginElement();
},false);