I am reviewing the concept of inner classes in java. so far from what I\'ve understood and applied java inner classes has a link or access to the methods and fields of its o
A classic use for an inner class is the implementation of an iterator inside a container (ArrayList, for example - look for class Itr
). All the container wants to expose to the rest of the world is an Iterator
. However, it has to create some concrete implementation of that iterator, possibly familiar with the internals of the container. Using an inner class hides the implementation, while keeping it close to the container's implementation. And being inner (i.e. non-static), it is bound to a specific instance of that container, which lets it access private container members.
There are a few types of inner classes - non-static nested class, local classes and anonymous classes. Each one has a somewhat different purpose, so when asking about an inner class, you should specify what kind are you talking about.
Assuming you're referring to non-static inner classes, I'd say the reason to use them is the same as using regular classes (namely abstraction and dividing code into logical units), but there's no reason to make this use of classes visible to the rest of the world. You can also make nested classes public, of course, in which case you'd make them nested instead of independent in order to express their tight relation with the outer class.
Inner classes are best for the purpose of logically grouping classes that are used in one-place. For example, if you want to create class which is used by ONLY enclosing class, then it doesn't make sense to create a separate file for that. Instead you can add it as "inner class"
As per java tutorial:
Compelling reasons for using nested classes include the following:
- It is a way of logically grouping classes that are only used in one place.
- It increases encapsulation.
- It can lead to more readable and maintainable code.
As a general rule, objects should be designed for a single responsibility (Highly cohesive). In other words, any object designed well, should perform a single coherent task. This would be considered best practice for object orientated design.
Sometimes, however, a developer may design a class that requires a separate specialized class in order to work. This separate specialized class could be considered a helper class.
If the helper class is not used by any other class, then it would be considered a prime candidate as an inner class
As elicited by ncmathsadist above, an example of inner class use would be in the implementation of Event handlers.
For example, in designing a graphical user interface (GUI), a developer may have created a button that performs a particular task after the user presses it.
The button would need an event handler which listens for when that particular button is pressed.
In this case, creating the event handler for the button as an inner class would be best practice as the inner class would not be utilized anywhere else other than with the specific button within the GUI class.
I would just consider that this is just a feature of language. I would not recommend to use it if we adopt OOD and obey the SOLID principle.
If you find that there is enough code which could be better done by class as class provides us to specify stats and behavior with fields and methods and you don't want this class needs to be used outside of enclosing class. you should use inner class.
Here the inner class is hidden from the outside world. Inner class can access the private member of enclosing class which provides us encapsulation.
Let me give example.. Suppose you want to set the gear to cycle and you have a business rule like there are only up to 6 gears. So you can create Inner Class Cycle which would have a method to set the gear. That method has some validation which are checked before setting gear.like the cycle is running...gear number is less than 6...
best example is event handling code uses inner classes(sometimes anonymous inner classes) to create events and listeners without creating separate Event Object and Event Listener classes for your event..
Lets say you have a type and its a class, called OuterClass, in a package called "com.custom.classes".
Then here is how you begin to need an inner class or static class:
Case 1:
This code should explain better
public class InnerClassTester{
public static void main(String []args){
// without the need to instantiate any class
// static class without instantiation
System.out.println(OuterClass.NestedStaticClass1.incrGlobalNum()); // outputs 1
// static class instantiated
OuterClass.NestedStaticClass2 koolObj = new OuterClass.NestedStaticClass2();
// works with instantiation as well
System.out.println(koolObj.incrGlobalNum()); // outputs 2
// inner classes always need to be instantiated
// and they can only be instantiated from within an instance of outer class
// think of them as instance member of outer class and this would make sense
OuterClass.NestedInnerClass1 koolObj2 = new OuterClass().new NestedInnerClass1();
// works with inner classes as well
System.out.println(koolObj2.incrGlobalNum()); // outputs 3
}
}
class OuterClass{
// global variable thats only accessible for select classes (or nested classes)
// we also learn a purpose for private static fields
private static int privateGlobalValue = 0;
// classes to be grouped
// static class
public static class NestedStaticClass1{
// no need to instantiate this class to access/update the global value
public static int incrGlobalNum(){
return ++privateGlobalValue;
}
}
public static class NestedStaticClass2{
// instantiate and still manipulate the global value
public int incrGlobalNum(){
return ++privateGlobalValue;
}
}
// inner class
public class NestedInnerClass1{
// instantiate and still manipulate the global value
public int incrGlobalNum(){
return ++privateGlobalValue;
}
}
}
Does this remind you of closures in Javascript ? :)
Most applications of nested classes see it being applied on basis of design decisions. What that means is, every case of a nested class can be replaced with other designs.
But having said that, it is also true that we can also replace the inheritance pattern with composition pattern (and it is gaining momentum lately) although an inheritance pattern is definitely better when the dependencies between the classes is so much so that composing the dependencies entirely would be ugly.
Case 2:
Take a look at this code:
// no additional classes in the package
public class InterfaceTester{
public static void main(String []args){
// same class returns 2 instances - both compliant to
// either interfaces and yet different output
IShark shark = OuterClass.getSharkInstance();
System.out.println(shark.bite()); // outputs "Die fast bosedk!"
IMosquito mosquito = OuterClass.getMosquitoInstance();
System.out.println(mosquito.bite()); // outputs "Die slow bosedk!"
}
}
interface IShark{
public String bite();
}
interface IMosquito{
public String bite();
}
class OuterClass implements IShark{
// dependency of inner class on private variable
private static String dieSlow = "Die slow bosedk!";
private static String dieFast = "Die fast bosedk!";
private static OuterClass outerInst;
private static InnerClass innerInst;
// private constructor to stop regular instantiation
private OuterClass(){}
// get a shark !
public static IShark getSharkInstance(){
return outerInst != null ? outerInst : new OuterClass();
}
// get a mosquito !
public static IMosquito getMosquitoInstance(){
return innerInst != null ? innerInst : new InnerClass();
}
// an implementation of bite
public String bite(){
return dieFast;
}
// inner class that implements the second interface
private static class InnerClass implements IMosquito{
// different implementation of bite
public String bite(){
return dieSlow;
}
}
}
These kind of design decision cases are numerous and all of the answers above list several such cases. So it would not be wrong to think that this feature was introduced more as a new pattern than as a feature or functionality.