I\'d like to know how to achieve: generate a random number after a random number of time. And reuse it.
function doSomething(){
// ... do something.....
Just throwing my hat in the ring
var keepLooping = true;
(function ontimeout(){
if(keepLooping){
doTheAction();
setTimeout(ontimeout, Math.random() * 100);
}
})();
depends if you want to put doTheAction()
inside the setTimeout
callback or not. I think it's fine to put it before/outside. If you want the initial delay, then put it inside, if not, put it outside for simplicity.
Something like this should work - use setTimeout()
instead so you can set a new random value each time:
function doSomething() {
alert("doing something");
}
function init() {
var myFunction = function() {
doSomething();
var rand = Math.round(Math.random() * (3000 - 500)) + 500; // generate new time (between 3sec and 500"s)
setTimeout(myFunction, rand);
}
myFunction();
}
$(function() {
init();
});
Working jsFiddle here.
Just setup interval each time you rand (and clear it first)
function doSomething(){
// ... do something.....
}
var i;
var rand = 300;
function randomize() {
doSomething();
rand = Math.round(Math.random()*(3000-500))+500;
clearInterval(i);
i = setInterval('randomize();', rand);
}
i = setInterval('randomize();', rand);
or try using setTimeout (and setting again after randing)
Here's a reusable version that can be cleared. Open-sourced as an NPM package with IntelliSense enabled.
Utility Function
const setRandomInterval = (intervalFunction, minDelay, maxDelay) => {
let timeout;
const runInterval = () => {
const timeoutFunction = () => {
intervalFunction();
runInterval();
};
const delay = Math.floor(Math.random() * (maxDelay - minDelay + 1)) + minDelay;
timeout = setTimeout(timeoutFunction, delay);
};
runInterval();
return {
clear() { clearTimeout(timeout) },
};
};
Usage
const interval = setRandomInterval(() => console.log('Hello World!'), 1000, 5000);
// // Clear when needed.
// interval.clear();
Here is a really clean and clear way to do it:
http://jsfiddle.net/Akkuma/9GyyA/
function doSomething() {}
(function loop() {
var rand = Math.round(Math.random() * (3000 - 500)) + 500;
setTimeout(function() {
doSomething();
loop();
}, rand);
}());
EDIT:
Explanation: loop only exists within the immediately invoked function context, so it can recursively call itself.