What is the difference between NULL, '\0' and 0?

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無奈伤痛
無奈伤痛 2020-11-21 16:32

In C, there appear to be differences between various values of zero -- NULL, NUL and 0.

I know that the ASCII character

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  • 2020-11-21 16:50

    What is the difference between NULL, ‘\0’ and 0

    "null character (NUL)" is easiest to rule out. '\0' is a character literal. In C, it is implemented as int, so, it's the same as 0, which is of INT_TYPE_SIZE. In C++, character literal is implemented as char, which is 1 byte. This is normally different from NULL or 0.

    Next, NULL is a pointer value that specifies that a variable does not point to any address space. Set aside the fact that it is usually implemented as zeros, it must be able to express the full address space of the architecture. Thus, on a 32-bit architecture NULL (likely) is 4-byte and on 64-bit architecture 8-byte. This is up to the implementation of C.

    Finally, the literal 0 is of type int, which is of size INT_TYPE_SIZE. The default value of INT_TYPE_SIZE could be different depending on architecture.

    Apple wrote:

    The 64-bit data model used by Mac OS X is known as "LP64". This is the common data model used by other 64-bit UNIX systems from Sun and SGI as well as 64-bit Linux. The LP64 data model defines the primitive types as follows:

    • ints are 32-bit
    • longs are 64-bit
    • long-longs are also 64-bit
    • pointers are 64-bit

    Wikipedia 64-bit:

    Microsoft's VC++ compiler uses the LLP64 model.

    64-bit data models
    Data model short int long  long long pointers Sample operating systems
    LLP64      16    32  32    64        64       Microsoft Win64 (X64/IA64)
    LP64       16    32  64    64        64       Most Unix and Unix-like systems (Solaris, Linux, etc.)
    ILP64      16    64  64    64        64       HAL
    SILP64     64    64  64    64        64       ?
    

    Edit: Added more on the character literal.

    #include <stdio.h>
    
    int main(void) {
        printf("%d", sizeof('\0'));
        return 0;
    }
    

    The above code returns 4 on gcc and 1 on g++.

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  • 2020-11-21 16:50

    (void*) 0 is NULL, and '\0' represents the end of a string.

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  • 2020-11-21 16:55

    It appears that a number of people misunderstand what the differences between NULL, '\0' and 0 are. So, to explain, and in attempt to avoid repeating things said earlier:

    A constant expression of type int with the value 0, or an expression of this type, cast to type void * is a null pointer constant, which if converted to a pointer becomes a null pointer. It is guaranteed by the standard to compare unequal to any pointer to any object or function.

    NULL is a macro, defined in as a null pointer constant.

    \0 is a construction used to represent the null character, used to terminate a string.

    A null character is a byte which has all its bits set to 0.

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  • 2020-11-21 16:59

    All three define the meaning of zero in different context.

    • pointer context - NULL is used and means the value of the pointer is 0, independent of whether it is 32bit or 64bit (one case 4 bytes the other 8 bytes of zeroes).
    • string context - the character representing the digit zero has a hex value of 0x30, whereas the NUL character has hex value of 0x00 (used for terminating strings).

    These three are always different when you look at the memory:

    NULL - 0x00000000 or 0x00000000'00000000 (32 vs 64 bit)
    NUL - 0x00 or 0x0000 (ascii vs 2byte unicode)
    '0' - 0x20
    

    I hope this clarifies it.

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  • 2020-11-21 16:59

    NULL is not guaranteed to be 0 -- its exact value is architecture-dependent. Most major architectures define it to (void*)0.

    '\0' will always equal 0, because that is how byte 0 is encoded in a character literal.

    I don't remember whether C compilers are required to use ASCII -- if not, '0' might not always equal 48. Regardless, it's unlikely you'll ever encounter a system which uses an alternative character set like EBCDIC unless you're working on very obscure systems.

    The sizes of the various types will differ on 64-bit systems, but the integer values will be the same.


    Some commenters have expressed doubt that NULL be equal to 0, but not be zero. Here is an example program, along with expected output on such a system:

    #include <stdio.h>
    
    int main () {
        size_t ii;
        int *ptr = NULL;
        unsigned long *null_value = (unsigned long *)&ptr;
        if (NULL == 0) {
            printf ("NULL == 0\n"); }
        printf ("NULL = 0x");
        for (ii = 0; ii < sizeof (ptr); ii++) {
            printf ("%02X", null_value[ii]); }
        printf ("\n");
        return 0;
    }
    

    That program could print:

    NULL == 0
    NULL = 0x00000001
    
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  • 2020-11-21 17:00

    One good piece which helps me when starting with C(Taken from the Expert C Programming by Linden)

    The One 'l' nul and the Two 'l' null

    Memorize this little rhyme to recall the correct terminology for pointers and ASCII zero:

    The one "l" NUL ends an ASCII string,
    
    The two "l" NULL points to no thing.
    
    Apologies to Ogden Nash, but the three "l" nulll means check your spelling. 
    

    The ASCII character with the bit pattern of zero is termed a "NUL". The special pointer value that means the pointer points nowhere is "NULL". The two terms are not interchangeable in meaning.

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