I have two build types set in my gradle file: debug
and release
. I\'d like to be able to set a different app icon for the debug
build
You can specify the icon in the product flavor's partial AndroidManifest.xml file as well:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<application
tools:replace="android:icon"
android:icon="@drawable/alternative_icon" />
</manifest>
This will overwrite the icon that you specify in the original AndroidManifest.xml
This is a handy approach although it has an important downside... both launchers will be put into your apk. – Bartek Lipinski
The better way: InsanityOnABun's answer
AndroidManifest.xml
<manifest
...
<application
android:allowBackup="true"
android:icon="${appIcon}"
android:roundIcon="${appIconRound}"
android:label="@string/app_name"
android:supportsRtl="true"
android:theme="@style/AppTheme">
...
</application>
</manifest>
build.gradle
android {
...
productFlavors{
Test{
versionName "$defaultConfig.versionName" + ".test"
resValue "string", "app_name", "App-Test"
manifestPlaceholders = [
appIcon: "@mipmap/ic_launcher_test",
appIconRound: "@mipmap/ic_launcher_test_round"
]
}
Product{
resValue "string", "app_name", "App"
manifestPlaceholders = [
appIcon: "@mipmap/ic_launcher",
appIconRound: "@mipmap/ic_launcher_round"
]
}
}
}
the Github url:Build multi-version App with Gradle
For getting different icons while using different flavors with multiple dimensions, such as:
flavorDimensions "color", "size"
productFlavors {
black {
dimension "color"
}
white {
dimension "color"
}
big {
dimension "size"
}
small {
dimension "size"
}
}
This can be achieved as:
First, put the debug resources in separate folders, such as:
src/blackDebug/res
src/whiteDebug/res
Second, put the key with multiple flavor dimensions is that the sourceset name must contain all the possible flavor combinations, even if some of these dimensions do not affect the icon.
sourceSets {
// Override the icons in debug mode
blackBigDebug.res.srcDir 'src/blackDebug/res'
blackSmallDebug.res.srcDir 'src/blackDebug/res'
whiteBigDebug.res.srcDir 'src/whiteDebug/res'
whiteSamllDebug.res.srcDir 'src/whiteDebug/res'
}
Just to make it clear, the following will not work when multiple dimensions are in use:
sourceSets {
// Override the icons in debug mode
blackDebug.res.srcDir 'src/blackDebug/res'
whiteDebug.res.srcDir 'src/whiteDebug/res'
}
Figured it out. What you need to do is create a separate src folder called debug
that holds the different icons. For example, if your project layout is as follows, and your launcher icon is called ic_launcher.png
:
[Project Root]
-[Module]
-src
-main
-res
-drawable-*
-ic_launcher.png
Then to add a separate icon for the debug build type, you add:
[Project Root]
-[Module]
-src
-main
-res
-drawable-*
-ic_launcher.png
-debug
-res
-drawable-*
-ic_launcher.png
Then, when you build under the debug build type, it will use the ic_launcher found in the debug folder.
Step by step solution, including replacing mipmap-anydpi-v26 and keeping files for all dimensions:
First define in build.gradle (Module: app) your build type in android -> buildTypes -> debug, internal, etc
On the project hierarchy, below Android, right click on app -> New -> Image Asset -> in Path choose your icon -> any other changes on Background Layer and Legacy -> Next -> in Res Directory choose your desired build type (debug, internal, main, etc) -> Finish
That way the icons will replace every old icon you had.