Is there a way to implement a singleton object in C++ that is:
You could use Matt's solution, but you'd need to use a proper mutex/critical section for locking, and by checking "pObj == NULL" both before and after the lock. Of course, pObj would also have to be static ;) . A mutex would be unnecessarily heavy in this case, you'd be better going with a critical section.
OJ, that doesn't work. As Chris pointed out, that's double-check locking, which is not guaranteed to work in the current C++ standard. See: C++ and the Perils of Double-Checked Locking
Edit: No problem, OJ. It's really nice in languages where it does work. I expect it will work in C++0x (though I'm not certain), because it's such a convenient idiom.
I suppose saying don't do this because it's not safe and will probably break more often than just initializing this stuff in main()
isn't going to be that popular.
(And yes, I know that suggesting that means you shouldn't attempt to do interesting stuff in constructors of global objects. That's the point.)
You can't do it without any static variables, however if you are willing to tolerate one, you can use Boost.Thread for this purpose. Read the "one-time initialisation" section for more info.
Then in your singleton accessor function, use boost::call_once
to construct the object, and return it.