i have a Mac with Mac OS X Snow Leopard, can i add iOS 5.1 to it?
With the new resolution for iPad 3, how we will do with images, because if the app will run in iPho
You will probably also want to copy the 5.1 docset to be able to view the most recent documentation within Xcode:
Copy
/Volumes/Xcode/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Documentation/DocSets/com.apple.adc.documentation.AppleiOS5_1.iOSLibrary.docset
to
/Developer/Platforms/iPhoneOS.platform/Developer/Documentation/DocSets/com.apple.adc.documentation.AppleiOS5_1.iOSLibrary.docset
And be sure to restart Xcode.
iOS 5.1 comes with Xcode 4.3.1 which is only available for Lion — the only download available in the Developer section on Apple's Developer portal for iOS 5.1.
Basically, the iPad images are going to be double the size of the image you would normally create for the iPad. For instance:
Launch images
iPhone: : 320 x 480
iPhone @2x: 640 x 960
iPad: 768 x 1004 (portrait), 1024 x 748 (landscape)
iPad @2x: 1536 x 2008 (portrait), 2048 x 1496 (landscape)
Get your app ready for the new iPad.
To ensure your iOS 5 apps are optimized for the new iPad, review the updated iOS Human Interface Guidelines and iOS App Programming Guide.
iOS Human Interface Guidelines
iOS App Programming Guide
With this software you can develop applications that run on iPhone, iPad, or iPod touch running iOS 5.1. You can also test your applications using the included iOS Simulator, which supports iOS 5.1. iOS SDK 5.1 requires a Macintosh computer running OS X 10.7 (Lion).
This seems to be the naming scheme for the new retina graphics for the new iPad.
icon@2x~iphone.png; icon@2x~ipad.png
@WrightCS's answer handles the part about the images perfectly well.
However, you can get the simulator and SDK to run on Snow Leopard.
Open up the package and copy
/Volumes/Xcode/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk
to
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk
Copy
/Volumes/Xcode/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/5.1
to
/Developer/Platforms/iPhoneOS.platform/DeviceSupport/5.1 (9B176
Copy
/Volumes/Xcode/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk
to
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk
Adapted from here.
Edit: Get your iPad Retina on by copying
/Volumes/Xcode/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/iPhone Simulator.app
to
/Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/iPhone Simulator.app`
You will need 4 resolutions most likely for some items and 2 for others.
1- iPhone 2- iPhone Retina (@2x.png files)
You only need these if you're scaling up the resolution if the old graphic for retina iPhone works you probably want to use that for your iPad UI. Specifics like app icons are a different beast and you will need 4.
3- iPad 4- iPad Retina (@2x.png files)